forked from MTSR/techage_modpack
346 lines
13 KiB
Lua
346 lines
13 KiB
Lua
--[[
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TA4 Addons
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==========
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Copyright (C) 2020-2021 Joachim Stolberg
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Copyright (C) 2020-2021 Thomas S.
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AGPL v3
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See LICENSE.txt for more information
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Touchscreen
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]]--
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local S = ta4_addons.S
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local M = minetest.get_meta
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local N = techage.get_nvm
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local function get_value(element, key, default)
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return minetest.formspec_escape(element.get(key) or default)
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end
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local function parse_payload(payload)
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local element_type = payload.get("type")
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if type(element_type) ~= "string" then
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return
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end
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element_type = string.lower(element_type)
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if element_type == "button" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 2)
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local h = get_value(payload, "h", 1)
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local name = get_value(payload, "name", "button")
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local label = get_value(payload, "label", "Button")
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return "button["..x..","..y..";"..w..","..h..";"..name..";"..label.."]"
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elseif element_type == "label" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local label = get_value(payload, "label", "Label")
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return "label["..x..","..y..";"..label.."]"
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elseif element_type == "image" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 1)
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local h = get_value(payload, "h", 1)
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local texture_name = get_value(payload, "texture_name", "default_apple.png")
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return "image["..x..","..y..";"..w..","..h..";"..texture_name.."]"
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elseif element_type == "animated_image" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 1)
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local h = get_value(payload, "h", 1)
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local name = get_value(payload, "name", "animated_image")
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local texture_name = get_value(payload, "texture_name", "default_apple.png")
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local frame_count = get_value(payload, "frame_count", 1)
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local frame_duration = get_value(payload, "frame_duration", 1000)
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local frame_start = get_value(payload, "frame_start", 1)
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return "animated_image["..x..","..y..";"..w..","..h..";"..name..";"..texture_name..";"..frame_count..";"..frame_duration..";"..frame_start.."]"
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elseif element_type == "item_image" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 1)
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local h = get_value(payload, "h", 1)
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local item_name = get_value(payload, "item_name", "default:apple")
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return "item_image["..x..","..y..";"..w..","..h..";"..item_name.."]"
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elseif element_type == "pwdfield" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 2)
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local h = get_value(payload, "h", 1)
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local name = get_value(payload, "name", "pwdfield")
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local label = get_value(payload, "label", "Password")
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return "pwdfield["..x..","..y..";"..w..","..h..";"..name..";"..label.."]"
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elseif element_type == "field" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 2)
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local h = get_value(payload, "h", 1)
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local name = get_value(payload, "name", "field")
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local label = get_value(payload, "label", "Input")
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local default = get_value(payload, "default", ""):gsub("%${", "$ {") -- To prevent reading metadata
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return "field["..x..","..y..";"..w..","..h..";"..name..";"..label..";"..default.."]"
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elseif element_type == "field_close_on_enter" then
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local name = get_value(payload, "name", "field")
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local close_on_enter = get_value(payload, "close_on_enter", "false")
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return "field_close_on_enter["..name..";"..close_on_enter"]"
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elseif element_type == "textarea" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 2)
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local h = get_value(payload, "h", 1)
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local name = get_value(payload, "name", "")
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local label = get_value(payload, "label", "Textarea")
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local default = get_value(payload, "default", ""):gsub("%${", "$ {") -- To prevent reading metadata
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return "textarea["..x..","..y..";"..w..","..h..";"..name..";"..label..";"..default.."]"
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elseif element_type == "image_button" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 1)
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local h = get_value(payload, "h", 1)
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local texture_name = get_value(payload, "texture_name", "default_apple.png")
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local name = get_value(payload, "name", "image_button")
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local label = get_value(payload, "label", "")
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return "image_button["..x..","..y..";"..w..","..h..";"..texture_name..";"..name..";"..label.."]"
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elseif element_type == "item_image_button" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 1)
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local h = get_value(payload, "h", 1)
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local item_name = get_value(payload, "item_name", "default:apple")
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local name = get_value(payload, "name", "item_image_button")
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local label = get_value(payload, "label", "")
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return "item_image_button["..x..","..y..";"..w..","..h..";"..item_name..";"..name..";"..label.."]"
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elseif element_type == "button_exit" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 2)
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local h = get_value(payload, "h", 1)
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local name = get_value(payload, "name", "button_exit")
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local label = get_value(payload, "label", "Exit Button")
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return "button_exit["..x..","..y..";"..w..","..h..";"..name..";"..label.."]"
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elseif element_type == "image_button_exit" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 1)
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local h = get_value(payload, "h", 1)
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local texture_name = get_value(payload, "texture_name", "creative_clear_icon.png")
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local name = get_value(payload, "name", "image_button")
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local label = get_value(payload, "label", "")
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return "image_button_exit["..x..","..y..";"..w..","..h..";"..texture_name..";"..name..";"..label.."]"
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elseif element_type == "box" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local w = get_value(payload, "w", 2)
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local h = get_value(payload, "h", 1)
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local color = get_value(payload, "color", "")
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return "box["..x..","..y..";"..w..","..h..";"..color.."]"
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elseif element_type == "checkbox" then
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local x = get_value(payload, "x", 1)
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local y = get_value(payload, "y", 1)
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local name = get_value(payload, "name", "checkbox")
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local label = get_value(payload, "label", "")
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local selected = get_value(payload, "selected", "false")
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return "checkbox["..x..","..y..";"..name..";"..label..";"..selected.."]"
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end
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end
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local function next_id(pos)
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local nvm = N(pos)
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local id = (nvm.element_id or 0) + 1
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nvm.element_id = id
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return id
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end
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local function reset_id(pos)
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N(pos).element_id = 0
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end
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local function get_elements(pos)
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local nvm = N(pos)
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nvm.elements = nvm.elements or {}
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return nvm.elements
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end
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local function valid_payload(payload)
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if not payload then return false end
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if type(payload) ~= "table" then return false end
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if not payload.get then return false end
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if not payload.next then return false end
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return true
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end
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local function update_fs(pos)
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local meta = M(pos)
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local fs = "formspec_version[3]"
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fs = fs .. "size[10,10]"
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local elements = get_elements(pos)
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for _,ele in ipairs(elements) do
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fs = fs .. ele
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end
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meta:set_string("formspec", fs)
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end
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local function add_content(pos, payload)
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if not valid_payload(payload) then
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return
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end
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local element = parse_payload(payload)
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if not element then
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return
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end
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local elements = get_elements(pos)
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local id = next_id(pos)
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elements[id] = element
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update_fs(pos)
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return id
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end
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local function update_content(pos, payload)
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if not valid_payload(payload) then
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return false
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end
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local id = payload.get("id")
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local elements = get_elements(pos)
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if not id or not elements[id] then
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return false
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end
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local element = parse_payload(payload)
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if not element then
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return false
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end
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elements[id] = element
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update_fs(pos)
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return true
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end
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local function remove_content(pos, payload)
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if valid_payload(payload) then
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local id = payload.get("id")
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if id then
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local elements = get_elements(pos)
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if not elements[id] then
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return false
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end
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elements[id] = nil
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update_fs(pos)
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return true
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else
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return false
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end
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end
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local nvm = techage.get_nvm(pos)
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nvm.elements = {}
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nvm.element_id = nil
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update_fs(pos)
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return true
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end
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minetest.register_node("ta4_addons:touchscreen", {
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description = S("TA4 Display"),
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inventory_image = "ta4_addons_touchscreen_inventory.png",
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tiles = {"ta4_addons_touchscreen.png"},
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drawtype = "nodebox",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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node_box = techage.display.lcd_box,
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selection_box = techage.display.lcd_box,
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light_source = 6,
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display_entities = {
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["techage:display_entity"] = {
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depth = 0.42,
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on_display_update = techage.display.display_update
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},
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},
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after_place_node = function(pos, placer)
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local number = techage.add_node(pos, "ta4_addons:touchscreen")
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local meta = M(pos)
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meta:set_string("node_number", number)
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meta:set_string("infotext", S("Touchscreen no: ")..number)
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update_fs(pos)
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local nvm = techage.get_nvm(pos)
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nvm.text = {"My", "Techage","TA4", "Touchscreen", "No: "..number}
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lcdlib.update_entities(pos)
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minetest.get_node_timer(pos):start(1)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata)
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remove_content(pos)
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techage.remove_node(pos, oldnode, oldmetadata)
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end,
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on_rightclick = function(pos, node, clicker)
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local meta = M(pos)
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local ctrl = meta:get_string("ctrl")
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if ctrl then
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local own_num = meta:get_string("node_number") or ""
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techage.send_single(own_num, ctrl, "msg", safer_lua.Store("_touchscreen_opened_by", clicker:get_player_name()))
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end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = M(pos)
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local player_name = sender:get_player_name()
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if meta:get_string("public") ~= "true" and minetest.is_protected(pos, player_name) then
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return
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end
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local fields_store = safer_lua.Store()
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for k,v in pairs(fields) do
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fields_store.set(k, v)
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end
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fields_store.set("_sent_by", player_name)
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local ctrl = meta:get_string("ctrl")
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if ctrl then
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local own_num = meta:get_string("node_number") or ""
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techage.send_single(own_num, ctrl, "msg", fields_store)
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end
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end,
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on_timer = techage.display.on_timer,
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on_place = lcdlib.on_place,
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on_construct = lcdlib.on_construct,
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on_destruct = lcdlib.on_destruct,
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on_rotate = lcdlib.on_rotate,
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groups = {cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = "ta4_addons:touchscreen",
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recipe = {
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{"", "dye:blue", ""},
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{"default:copper_ingot", "techage:ta4_display", "default:copper_ingot"},
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{"", "default:mese_crystal_fragment", ""},
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},
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})
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techage.register_node({"ta4_addons:touchscreen"}, {
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on_recv_message = function(pos, src, topic, payload)
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if topic == "add" then -- add one line and scroll if necessary
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techage.display.add_line(pos, payload, 1)
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elseif topic == "set" then -- overwrite the given row
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techage.display.write_row(pos, payload, 1)
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elseif topic == "clear" then -- clear the screen
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techage.display.clear_screen(pos, 1)
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elseif topic == "add_content" then
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M(pos):set_string("ctrl", src)
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return add_content(pos, payload)
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elseif topic == "update_content" then
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M(pos):set_string("ctrl", src)
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return update_content(pos, payload)
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elseif topic == "remove_content" then
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M(pos):set_string("ctrl", src)
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return remove_content(pos, payload)
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elseif topic == "private" then
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M(pos):set_string("public", "false")
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elseif topic == "public" then
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M(pos):set_string("public", "true")
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end
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end,
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}) |