forked from MTSR/techage_modpack
205 lines
5.3 KiB
Lua
205 lines
5.3 KiB
Lua
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--
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-- Paraglider mod for repixture
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-- By m492
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-- Modified for Techage by joe7575
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--
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--
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local S = minetest.get_translator("ta4_paraglider")
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local function set_player_yaw(self, player, yaw)
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local offs = (yaw - self.yaw) % (2 * math.pi)
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if offs > math.pi then
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offs = offs - (2 * math.pi)
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elseif offs < -math.pi then
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offs = offs + (2 * math.pi)
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end
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self.yaw = self.yaw + offs
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player:set_look_horizontal(self.yaw)
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end
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minetest.register_tool(
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"ta4_paraglider:paraglider", {
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description = S("Paraglider"),
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inventory_image = "ta4_paraglider_inventory.png",
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wield_image = "ta4_paraglider_inventory.png",
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stack_max = 1,
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on_activate = function(self)
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self.object:set_armor_groups({immortal=1})
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end,
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on_use = function(itemstack, player, pointed_thing)
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local name = player:get_player_name()
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local pos = player:get_pos()
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local node_under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if default.player_attached[name] then
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return
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end
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-- Player physics acces control, according to:
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-- https://github.com/joe7575/techage_modepack/blob/master/player_physics_design_pattern.md
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local pmeta = player:get_meta()
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if pmeta:get_int("player_physics_locked") ~= 0 then
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return
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end
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pmeta:set_int("player_physics_locked", 1)
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if node_under.name == "air" then
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-- Spawn paraglider
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pos.y = pos.y + 3
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local obj = minetest.add_entity(pos, "ta4_paraglider:entity")
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obj:set_velocity(
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{
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x = 0,
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y = math.min(0, player:get_player_velocity().y),
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z = 0
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})
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player:set_attach(obj, "", {x = 0, y = -8, z = 0}, {x = 0, y = 0, z = 0})
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obj:set_yaw(player:get_look_horizontal())
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local entity = obj:get_luaentity()
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entity.attached = name
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entity.yaw = player:get_look_horizontal()
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default.player_attached[player:get_player_name()] = true
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itemstack:add_wear(65536/30)
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return itemstack
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else
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minetest.chat_send_player(name,
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minetest.colorize("#FFFF00", S("First jump from a hill and then use the paraglider")))
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pmeta:set_int("player_physics_locked", 0)
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end
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end,
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})
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minetest.register_entity(
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"ta4_paraglider:entity",
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{
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visual = "mesh",
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mesh = "ta4_paraglider.b3d",
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textures = {"ta4_paraglider_mesh.png"},
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physical = false,
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pointable = false,
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automatic_face_movement_dir = -90,
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attached = nil,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local yaw = self.object:get_yaw()
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local node_under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if self.attached ~= nil then
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local player = minetest.get_player_by_name(self.attached)
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if player then
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local controls = player:get_player_control()
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local hspeed = 5.0
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local vspeed = -1
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self.idle = (self.idle or 1) - 1
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if controls.up then
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vspeed = -3
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hspeed = 8
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player:set_look_vertical(math.tan(-vspeed / hspeed))
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set_player_yaw(self, player, yaw)
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self.idle = 1
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elseif controls.down then
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vspeed = -0.25
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hspeed = 2
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player:set_look_vertical(math.tan(-vspeed / hspeed))
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set_player_yaw(self, player, yaw)
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self.idle = 1
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end
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if controls.right then
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yaw = yaw - math.pi / 60
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vspeed = -2
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hspeed = 4
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player:set_look_vertical(math.tan(-vspeed / hspeed))
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set_player_yaw(self, player, yaw)
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self.idle = 1
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elseif controls.left then
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yaw = yaw + math.pi / 60
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vspeed = -2
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hspeed = 4
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player:set_look_vertical(math.tan(-vspeed / hspeed))
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set_player_yaw(self, player, yaw)
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self.idle = 1
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end
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if self.idle == 0 then
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player:set_look_vertical(math.tan(-vspeed / hspeed))
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set_player_yaw(self, player, yaw)
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end
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self.object:set_yaw(yaw)
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local vel = vector.multiply(minetest.yaw_to_dir(yaw), hspeed)
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vel.y = vspeed
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self.object:set_velocity(vel)
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if node_under.name ~= "air" then
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default.player_attached[self.attached] = false
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local player = minetest.get_player_by_name(self.attached)
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player:get_meta():set_int("player_physics_locked", 0)
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end
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end
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else
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self.object:remove()
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return
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end
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if node_under.name ~= "air" then
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if self.attached ~= nil then
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default.player_attached[self.attached] = false
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self.object:set_detach()
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local player = minetest.get_player_by_name(self.attached)
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if player then
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player:get_meta():set_int("player_physics_locked", 0)
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end
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end
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self.object:remove()
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end
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end
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})
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local function restore_player(player)
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local name = player:get_player_name()
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if name and default.player_attached[name] then
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default.player_attached[name] = false
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player:get_meta():set_int("player_physics_locked", 0)
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end
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end
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minetest.register_on_joinplayer(function(player)
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restore_player(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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player:get_meta():set_int("player_physics_locked", 0)
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end)
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minetest.register_on_leaveplayer(function(player)
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restore_player(player)
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end)
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minetest.register_on_dieplayer(function(player)
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player:get_meta():set_int("player_physics_locked", 0)
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end)
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minetest.register_craft({
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output = "ta4_paraglider:paraglider",
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recipe = {
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{"", "techage:canister_epoxy", ""},
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{"wool:green", "techage:ta4_carbon_fiber", "wool:black"},
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{"", "", ""}
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},
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replacements = {
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{"techage:canister_epoxy", "techage:ta3_canister_empty"},
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},
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})
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