forked from MTSR/techage_modpack
227 lines
5.9 KiB
Lua
227 lines
5.9 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019-2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Reactor
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]]--
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local S = techage.S
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local M = minetest.get_meta
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local Pipe = techage.LiquidPipe
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local Cable = techage.ElectricCable
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local liquid = networks.liquid
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minetest.register_node("techage:ta4_reactor_fillerpipe", {
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description = S("TA4 Reactor Filler Pipe"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_reactor_filler_top.png",
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"techage_reactor_filler_top.png",
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"techage_reactor_filler_side.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-2/8, 13/32, -2/8, 2/8, 4/8, 2/8},
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{-1/8, 0/8, -1/8, 1/8, 4/8, 1/8},
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{-5/16, 0/8, -5/16, 5/16, 2/8, 5/16},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/8, 0/8, -2/8, 2/8, 4/8, 2/8},
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},
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after_place_node = function(pos)
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local pos1 = {x = pos.x, y = pos.y-1, z = pos.z}
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if minetest.get_node(pos1).name == "air" then
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local node = minetest.get_node(pos)
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minetest.remove_node(pos)
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minetest.set_node(pos1, node)
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Pipe:after_place_node(pos1)
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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Pipe:after_dig_node(pos)
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end,
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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paramtype2 = "facedir",
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on_rotate = screwdriver.disallow,
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groups = {cracky=2},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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})
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local function stand_cmnd(pos, cmnd, payload)
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return techage.transfer(
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{x = pos.x, y = pos.y-1, z = pos.z},
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5, -- outdir
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cmnd, -- topic
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payload, -- payload
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nil, -- network
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{"techage:ta4_reactor_stand"})
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end
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local function base_waste(pos, payload)
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local pos2 = {x = pos.x, y = pos.y-3, z = pos.z}
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local outdir = M(pos2):get_int("outdir")
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return liquid.put(pos2, Pipe, outdir, payload.name, payload.amount, payload.player_name)
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end
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-- controlled by the doser
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techage.register_node({"techage:ta4_reactor_fillerpipe"}, {
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on_transfer = function(pos, in_dir, topic, payload)
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if topic == "check" then
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local pos2,node = Pipe:get_node(pos, 5)
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if not node or node.name ~= "techage:ta4_reactor" then
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return false
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end
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pos2,node = Pipe:get_node(pos2, 5)
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if not node or node.name ~= "techage:ta4_reactor_stand" then
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return false
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end
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return true
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elseif topic == "waste" then
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return base_waste(pos, payload or {})
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elseif topic == "catalyst" then
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local pos2,node = Pipe:get_node(pos, 5)
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if not node or node.name ~= "techage:ta4_reactor" then
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return
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end
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local inv = M(pos2):get_inventory()
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local stack = inv:get_stack("main", 1)
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return stack and stack:get_name()
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else
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return stand_cmnd(pos, topic, payload or {})
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end
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end,
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})
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liquid.register_nodes({"techage:ta4_reactor_fillerpipe"}, Pipe, "tank", {"U"}, {})
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local function formspec()
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local title = S("TA4 Reactor")
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return "size[8,6]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"box[0,-0.1;7.8,0.5;#c6e8ff]"..
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"label[3,-0.1;"..minetest.colorize("#000000", title).."]"..
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"label[4.5,1.2;"..S("Catalyst").."]"..
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"list[context;main;3.5,1;1,1;]"..
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"list[current_player;main;0,2.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return 1
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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minetest.register_node("techage:ta4_reactor", {
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description = S("TA4 Reactor"),
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tiles = {"techage_reactor_side.png"},
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drawtype = "mesh",
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mesh = "techage_cylinder_12h.obj",
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -23/32, -1/2, 1/2, 32/32, 1/2},
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},
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collision_box = {
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type = "fixed",
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fixed = {-1/2, -23/32, -1/2, 1/2, 32/32, 1/2},
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},
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after_place_node = function(pos)
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local inv = M(pos):get_inventory()
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inv:set_size('main', 1)
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M(pos):set_string("formspec", formspec())
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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paramtype2 = "facedir",
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on_rotate = screwdriver.disallow,
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groups = {cracky=2},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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})
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techage.register_node({"techage:ta4_reactor"}, {
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on_inv_request = function(pos, in_dir, access_type)
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local meta = minetest.get_meta(pos)
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return meta:get_inventory(), "main"
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end,
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on_pull_item = function(pos, in_dir, num, item_name)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.get_items(pos, inv, "main", num)
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end,
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on_push_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.put_items(inv, "main", stack)
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end,
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on_unpull_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.put_items(inv, "main", stack)
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end,
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})
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minetest.register_craft({
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output = 'techage:ta4_reactor',
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recipe = {
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{'default:steel_ingot', 'techage:ta3_pipeS', 'default:steel_ingot'},
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{'techage:iron_ingot', '', 'techage:iron_ingot'},
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{'default:steel_ingot', 'techage:ta3_pipeS', 'default:steel_ingot'},
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}
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})
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minetest.register_craft({
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output = 'techage:ta4_reactor_fillerpipe',
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recipe = {
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{'', '', ''},
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{'', 'techage:ta3_pipeS', ''},
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{'default:steel_ingot', 'basic_materials:motor', 'default:steel_ingot'},
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}
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})
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minetest.register_lbm({
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label = "Upgrade reactor",
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name = "techage:update_reactor",
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nodenames = {
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"techage:ta4_reactor",
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},
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run_at_every_load = true,
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action = function(pos, node)
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local inv = M(pos):get_inventory()
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inv:set_size('main', 1)
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M(pos):set_string("formspec", formspec())
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end,
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})
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