forked from MTSR/techage_modpack
209 lines
6.7 KiB
Lua
209 lines
6.7 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019-2021 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Detector Worlker as part of the Collider
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local AssemblyPlan = {
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-- y-offs, path, facedir-offs, name
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-- 0 = forward, 1 = right, 2 = backward, 3 = left
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-- level 1
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-- left/right
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{ 1, {3,3,3,2}, 0, "techage:ta4_colliderblock"},
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{ 1, {3,3,3}, 0, "techage:ta4_colliderblock"},
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{ 1, {3,3,3,0}, 0, "techage:ta4_colliderblock"},
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{ 1, {1,1,1,2}, 0, "techage:ta4_colliderblock"},
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{ 1, {1,1,1}, 0, "techage:ta4_colliderblock"},
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{ 1, {1,1,1,0}, 0, "techage:ta4_colliderblock"},
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-- front
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{ 1, {3,3,2}, 0, "techage:ta4_colliderblock"},
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{ 1, {3,2}, 0, "techage:ta4_colliderblock"},
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{ 1, {2}, 0, "techage:ta4_colliderblock"},
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{ 1, {1,2}, 0, "techage:ta4_colliderblock"},
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{ 1, {1,1,2}, 0, "techage:ta4_colliderblock"},
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-- back
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{ 1, {3,3,0}, 0, "techage:ta4_colliderblock"},
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{ 1, {3,0}, 0, "techage:ta4_colliderblock"},
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{ 1, {0}, 2, "techage:ta4_collider_pipe_inlet"},
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{ 1, {1,0}, 0, "techage:ta4_colliderblock"},
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{ 1, {1,1,0}, 0, "techage:ta4_colliderblock"},
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-- middle
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{ 1, {3,3}, 0, "techage:ta4_detector_magnet"},
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{ 1, {3}, 0, "techage:ta4_detector_magnet"},
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{ 1, {1}, 0, "techage:ta4_detector_magnet"},
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{ 1, {1,1}, 0, "techage:ta4_detector_magnet"},
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-- level 2
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-- left/right
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{ 2, {3,3,3,2}, 1, "techage:ta4_collider_pipe_inlet"},
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{ 2, {3,3,3}, 1, "techage:ta4_collider_tube_inlet"},
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{ 2, {3,3,3,0}, 0, "techage:ta4_colliderblock"},
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{ 2, {1,1,1,2}, 3, "techage:ta4_collider_pipe_inlet"},
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{ 2, {1,1,1}, 3, "techage:ta4_collider_tube_inlet"},
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{ 2, {1,1,1,0}, 0, "techage:ta4_colliderblock"},
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-- front
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{ 2, {3,3,2}, 0, "techage:ta4_detector_magnet"},
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{ 2, {3,2}, 0, "techage:ta4_detector_magnet"},
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{ 2, {2}, 0, "default:obsidian_glass"},
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{ 2, {1,2}, 0, "techage:ta4_detector_magnet"},
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{ 2, {1,1,2}, 0, "techage:ta4_detector_magnet"},
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-- back
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{ 2, {3,3,0}, 0, "techage:ta4_detector_magnet"},
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{ 2, {3,0}, 0, "techage:ta4_detector_magnet"},
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{ 2, {0}, 0, "techage:ta4_colliderblock"},
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{ 2, {1,0}, 0, "techage:ta4_detector_magnet"},
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{ 2, {1,1,0}, 0, "techage:ta4_detector_magnet"},
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-- level 3
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-- left/right
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{ 3, {3,3,3,2}, 0, "techage:ta4_colliderblock"},
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{ 3, {3,3,3}, 1, "techage:ta4_collider_cable_inlet"},
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{ 3, {3,3,3,0}, 0, "techage:ta4_colliderblock"},
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{ 3, {1,1,1,2}, 0, "techage:ta4_colliderblock"},
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{ 3, {1,1,1}, 3, "techage:ta4_collider_cable_inlet"},
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{ 3, {1,1,1,0}, 0, "techage:ta4_colliderblock"},
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-- front
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{ 3, {3,3,2}, 0, "techage:ta4_colliderblock"},
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{ 3, {3,2}, 0, "techage:ta4_colliderblock"},
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{ 3, {2}, 0, "techage:ta4_colliderblock"},
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{ 3, {1,2}, 0, "techage:ta4_colliderblock"},
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{ 3, {1,1,2}, 0, "techage:ta4_colliderblock"},
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-- back
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{ 3, {3,3,0}, 0, "techage:ta4_colliderblock"},
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{ 3, {3,0}, 0, "techage:ta4_colliderblock"},
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{ 3, {0}, 2, "techage:ta4_collider_pipe_inlet"},
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{ 3, {1,0}, 0, "techage:ta4_colliderblock"},
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{ 3, {1,1,0}, 0, "techage:ta4_colliderblock"},
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-- middle
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{ 3, {3,3}, 0, "techage:ta4_detector_magnet"},
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{ 3, {3}, 0, "techage:ta4_detector_magnet"},
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{ 3, {}, 0, "techage:ta4_collider_pipe_outlet"},
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{ 3, {1}, 0, "techage:ta4_detector_magnet"},
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{ 3, {1,1}, 0, "techage:ta4_detector_magnet"},
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-- Core block
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{ 1, {}, 0, "techage:ta4_detector_core"},
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}
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local t = {}
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for name, cnt in pairs(techage.assemble.count_items(AssemblyPlan)) do
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t[#t + 1] = " - " .. cnt .. " " .. name
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end
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local LABEL = table.concat(t, "\n")
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local function build(pos, player_name)
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minetest.chat_send_player(player_name, S("[TA4] Detector is being built!"))
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local inv = M(pos):get_inventory()
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techage.assemble.build_inv(pos, inv, AssemblyPlan, player_name)
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end
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local function remove(pos, player_name)
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minetest.chat_send_player(player_name, S("[TA4] Detector is being removed!"))
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local inv = M(pos):get_inventory()
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techage.assemble.remove_inv(pos, inv, AssemblyPlan, player_name)
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end
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local function formspec()
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return "size[8,8.2]"..
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"list[context;src;5,0;3,3;]"..
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"label[0.2,-0.2;" .. S("Item list") .. ":\n" .. LABEL .. "]" ..
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"button_exit[0,3.5;4,1;build;" .. S("Build detector") .. "]" ..
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"button_exit[4,3.5;4,1;remove;" .. S("Remove detector") .. "]" ..
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"list[current_player;main;0,4.5;8,4;]"..
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"listring[context;src]"..
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"listring[current_player;main]"
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end
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minetest.register_node("techage:ta4_collider_detector_worker", {
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description = S("TA4 Collider Detector Worker"),
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tiles = {
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-- up, down, right, left, back, front
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"default_steel_block.png^techage_collider_detector_appl.png^techage_collider_detector_banner.png",
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"default_steel_block.png^techage_collider_detector_banner.png",
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"default_steel_block.png^techage_collider_detector_banner.png",
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"default_steel_block.png^techage_collider_detector_banner.png",
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"default_steel_block.png^techage_collider_detector_banner.png",
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"default_steel_block.png^techage_collider_detector_appl.png^techage_collider_detector_banner.png",
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},
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paramtype2 = "facedir",
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groups = {cracky = 1},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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after_place_node = function(pos, placer, itemstack)
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if pos.y > (techage.collider_min_depth - 2) then
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minetest.remove_node(pos)
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minetest.add_item(pos, ItemStack("techage:ta4_collider_detector_worker"))
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return
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end
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local inv = M(pos):get_inventory()
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inv:set_size("src", 9)
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M(pos):set_string("formspec", formspec())
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end,
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on_receive_fields = function(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local nvm = techage.get_nvm(pos)
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if fields.build then
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if not nvm.assemble_locked then
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build(pos, player:get_player_name())
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end
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elseif fields.remove then
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if not nvm.assemble_locked then
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local nvm = techage.get_nvm({x=pos.x, y=pos.y + 1, z=pos.z})
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if not nvm.locked then
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remove(pos, player:get_player_name())
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end
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end
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end
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end,
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after_dig_node = function(pos, oldnode)
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techage.del_mem(pos)
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end,
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can_dig = function(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local nvm = techage.get_nvm(pos)
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if nvm.assemble_locked or nvm.assemble_build then
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minetest.after(30, function(pos)
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local nvm = techage.get_nvm(pos)
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nvm.assemble_locked = false
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end, pos)
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("src")
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end,
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})
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minetest.register_craft({
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output = "techage:ta4_collider_detector_worker",
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recipe = {
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{'techage:aluminum', 'default:chest', 'default:steel_ingot'},
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{'', 'basic_materials:gear_steel', ''},
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{'default:steel_ingot', 'default:mese_crystal', 'techage:aluminum'},
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},
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})
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