forked from MTSR/techage_modpack
292 lines
8.5 KiB
Lua
292 lines
8.5 KiB
Lua
--[[
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Signs Bot
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=========
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Copyright (C) 2019 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Signs Bot: More commands
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]]--
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-- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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-- Load support for intllib.
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local MP = minetest.get_modpath("signs_bot")
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local I,_ = dofile(MP.."/intllib.lua")
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local lib = signs_bot.lib
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local RegisteredInventories = {}
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--
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-- Move from/to inventories
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--
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-- From chest to robot
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function signs_bot.robot_take(base_pos, robot_pos, param2, want_count, slot)
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local target_pos = lib.next_pos(robot_pos, param2)
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local node = tubelib2.get_node_lvm(target_pos)
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local def = RegisteredInventories[node.name]
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local owner = M(base_pos):get_string("owner")
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-- Is known type of inventory node?
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if def and (not def.allow_take or def.allow_take(target_pos, nil, owner)) then
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local src_inv = minetest.get_inventory({type="node", pos=target_pos})
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-- take specified item_name from bot slot configuration OR any item from the chest
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local item_name = signs_bot.bot_inv_item_name(base_pos, slot) or lib.peek_inv(src_inv, def.take_listname)
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if item_name then
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local taken = src_inv:remove_item(def.take_listname, ItemStack(item_name.." "..want_count))
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local leftover = signs_bot.bot_inv_put_item(base_pos, slot, taken)
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src_inv:add_item(def.take_listname, leftover)
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end
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end
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end
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-- From robot to chest
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function signs_bot.robot_put(base_pos, robot_pos, param2, num, slot)
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local target_pos = lib.next_pos(robot_pos, param2)
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local node = tubelib2.get_node_lvm(target_pos)
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local def = RegisteredInventories[node.name]
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local owner = M(base_pos):get_string("owner")
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local taken = signs_bot.bot_inv_take_item(base_pos, slot, num)
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-- Is known type of inventory node?
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if taken and def and (not def.allow_put or def.allow_put(target_pos, taken, owner)) then
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local dst_inv = minetest.get_inventory({type="node", pos=target_pos})
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local leftover = dst_inv and dst_inv:add_item(def.put_listname, taken)
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if leftover and leftover:get_count() > 0 then
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signs_bot.bot_inv_put_item(base_pos, slot, leftover)
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end
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elseif taken then
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signs_bot.bot_inv_put_item(base_pos, slot, taken)
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end
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end
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-- From robot to furnace
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function signs_bot.robot_put_fuel(base_pos, robot_pos, param2, num, slot)
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local target_pos = lib.next_pos(robot_pos, param2)
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local node = tubelib2.get_node_lvm(target_pos)
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local def = RegisteredInventories[node.name]
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local owner = M(base_pos):get_string("owner")
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local taken = signs_bot.bot_inv_take_item(base_pos, slot, num)
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-- Is known type of inventory node?
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if taken and def and (not def.allow_fuel or def.allow_fuel(target_pos, taken, owner)) then
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local dst_inv = minetest.get_inventory({type="node", pos=target_pos})
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local leftover = dst_inv and dst_inv:add_item(def.fuel_listname, taken)
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if leftover and leftover:get_count() > 0 then
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signs_bot.bot_inv_put_item(base_pos, slot, leftover)
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end
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end
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end
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signs_bot.register_botcommand("take_item", {
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mod = "item",
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params = "<num> <slot>",
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num_param = 2,
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description = I("Take <num> items from a chest like node\nand put it into the item inventory.\n"..
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"<slot> is the inventory slot (1..8) or 0 for any one"),
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check = function(num, slot)
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num = tonumber(num) or 1
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if num < 1 or num > 99 then
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return false
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end
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slot = tonumber(slot) or 0
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if slot < 0 or slot > 8 then
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return false
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end
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return true
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end,
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cmnd = function(base_pos, mem, num, slot)
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num = tonumber(num) or 1
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slot = tonumber(slot) or 0
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signs_bot.robot_take(base_pos, mem.robot_pos, mem.robot_param2, num, slot)
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("add_item", {
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mod = "item",
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params = "<num> <slot>",
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num_param = 2,
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description = I("Add <num> items to a chest like node\ntaken from the item inventory.\n"..
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"<slot> is the inventory slot (1..8) or 0 for any one"),
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check = function(num, slot)
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num = tonumber(num) or 1
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if num < 1 or num > 99 then
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return false
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end
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slot = tonumber(slot) or 0
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if slot < 0 or slot > 8 then
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return false
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end
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return true
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end,
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cmnd = function(base_pos, mem, num, slot)
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num = tonumber(num) or 1
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slot = tonumber(slot) or 0
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signs_bot.robot_put(base_pos, mem.robot_pos, mem.robot_param2, num, slot)
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("add_fuel", {
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mod = "item",
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params = "<num> <slot>",
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num_param = 2,
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description = I("Add <num> fuel to a furnace like node\ntaken from the item inventory.\n"..
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"<slot> is the inventory slot (1..8) or 0 for any one"),
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check = function(num, slot)
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num = tonumber(num) or 1
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if num < 1 or num > 99 then
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return false
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end
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slot = tonumber(slot) or 0
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if slot < 0 or slot > 8 then
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return false
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end
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return true
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end,
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cmnd = function(base_pos, mem, num, slot)
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num = tonumber(num) or 1
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slot = tonumber(slot) or 0
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signs_bot.robot_put_fuel(base_pos, mem.robot_pos, mem.robot_param2, num, slot)
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("cond_take_item", {
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mod = "item",
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params = "<num> <slot>",
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num_param = 2,
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description = I("deprecated, use bot inventory configuration instead"),
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check = function(num, slot)
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return false
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end,
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cmnd = function(base_pos, mem, num, slot)
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("cond_add_item", {
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mod = "item",
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params = "<num> <slot>",
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num_param = 2,
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description = I("deprecated, use bot inventory configuration instead"),
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check = function(num, slot)
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return false
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end,
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cmnd = function(base_pos, mem, num, slot)
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("pickup_items", {
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mod = "item",
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params = "<slot>",
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num_param = 1,
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description = I("Pick up all objects\n"..
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"in a 3x3 field.\n"..
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"<slot> is the inventory slot (1..8) or 0 for any one"),
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check = function(slot)
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slot = tonumber(slot) or 0
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return slot >= 0 and slot < 9
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end,
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cmnd = function(base_pos, mem, slot)
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slot = tonumber(slot) or 0
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local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, {0,0})
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for _, object in pairs(minetest.get_objects_inside_radius(pos, 2)) do
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local lua_entity = object:get_luaentity()
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if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
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local item = ItemStack(lua_entity.itemstring)
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local leftover = signs_bot.bot_inv_put_item(base_pos, slot, item)
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if leftover:get_count() == 0 then
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object:remove()
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end
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end
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end
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("drop_items", {
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mod = "item",
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params = "<num> <slot>",
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num_param = 2,
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description = I("Drop items in front of the bot.\n"..
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"<slot> is the inventory slot (1..8) or 0 for any one"),
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check = function(num, slot)
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num = tonumber(num) or 1
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if num < 1 or num > 99 then
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return false
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end
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slot = tonumber(slot) or 0
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if slot < 0 or slot > 8 then
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return false
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end
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return true
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end,
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cmnd = function(base_pos, mem, num, slot)
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num = tonumber(num) or 1
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slot = tonumber(slot) or 0
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local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, {0})
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local items = signs_bot.bot_inv_take_item(base_pos, slot, num)
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minetest.add_item(pos, items)
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("punch_cart", {
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mod = "item",
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params = "",
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num_param = 0,
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description = I("Punch a rail cart to start it"),
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cmnd = function(base_pos, mem)
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local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, {0})
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for _, object in pairs(minetest.get_objects_inside_radius(pos, 2)) do
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if object:get_entity_name() == "minecart:cart" then
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object:punch(object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, minetest.facedir_to_dir(mem.robot_param2))
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break -- start only one cart
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end
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end
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return signs_bot.DONE
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end,
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})
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-- def is a table with following data:
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-- {
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-- put = {
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-- allow_inventory_put = func(pos, stack, player_name),
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-- listname = "src",
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-- },
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-- take = {
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-- allow_inventory_take = func(pos, stack, player_name),
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-- listname = "dst",
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-- fuel = {
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-- allow_inventory_put = func(pos, stack, player_name),
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-- listname = "fuel",
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-- },
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-- }
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function signs_bot.register_inventory(node_names, def)
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for _, name in ipairs(node_names) do
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RegisteredInventories[name] = {
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allow_put = def.put and def.put.allow_inventory_put,
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put_listname = def.put and def.put.listname,
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allow_take = def.take and def.take.allow_inventory_take,
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take_listname = def.take and def.take.listname,
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allow_fuel = def.fuel and def.fuel.allow_inventory_put,
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fuel_listname = def.fuel and def.fuel.listname,
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}
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end
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end
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