forked from MTSR/techage_modpack
139 lines
3.6 KiB
Lua
139 lines
3.6 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2020 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Door/Gate Controller
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local logic = techage.logic
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local function formspec(meta)
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local numbers = meta:get_string("numbers") or ""
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return "size[7.5,3]"..
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"field[0.5,1;7,1;numbers;"..S("Insert door/gate block number(s)")..";"..numbers.."]" ..
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"button_exit[2,2;3,1;exit;"..S("Save").."]"
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end
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local function store_door_data(pos)
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local nvm = techage.get_nvm(pos)
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nvm.door_state = false
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local numbers = M(pos):get_string("numbers")
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nvm.door_blocks = {}
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for _,num in ipairs(string.split(numbers, " ")) do
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local info = techage.get_node_info(num)
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if info and info.pos then
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local node = techage.get_node_lvm(info.pos)
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table.insert(nvm.door_blocks, {pos = info.pos, name = node.name, param2 = node.param2})
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end
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end
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end
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local function swap_door_nodes(pos, open)
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local nvm = techage.get_nvm(pos)
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if nvm.door_state ~= open then
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nvm.door_state = open
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for _,item in ipairs(nvm.door_blocks or {}) do
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if item.pos and item.name and item.param2 then
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local node = techage.get_node_lvm(item.pos)
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if open then
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if node.name == item.name then
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minetest.remove_node(item.pos)
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else
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item.name = nil
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end
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elseif node.name == "air" then
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minetest.add_node(item.pos, {name = item.name, param2 = item.param2})
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else
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minetest.add_item(pos, item.pos, {name = item.name})
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end
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end
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end
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end
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end
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minetest.register_node("techage:ta3_doorcontroller", {
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description = S("TA3 Door Controller"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_doorcontroller.png",
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local mem = techage.get_mem(pos)
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logic.after_place_node(pos, placer, "techage:ta3_doorcontroller", S("TA3 Door Controller"))
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logic.infotext(meta, S("TA3 Door Controller"))
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meta:set_string("formspec", formspec(meta))
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end,
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on_receive_fields = function(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local meta = M(pos)
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if techage.check_numbers(fields.numbers, player:get_player_name()) then
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swap_door_nodes(pos, false)
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meta:set_string("numbers", fields.numbers)
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logic.infotext(M(pos), S("TA3 Door Controller"))
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meta:set_string("formspec", formspec(meta))
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store_door_data(pos)
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end
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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local meta = M(pos)
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local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Repeater"))
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if res then
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swap_door_nodes(pos, false)
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meta:set_string("formspec", formspec(meta))
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store_door_data(pos)
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end
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return res
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end,
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after_dig_node = function(pos)
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swap_door_nodes(pos, false)
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techage.remove_node(pos)
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techage.del_mem(pos)
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end,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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techage.register_node({"techage:ta3_doorcontroller"}, {
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on_recv_message = function(pos, src, topic, payload)
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if topic == "on" then
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swap_door_nodes(pos, true)
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elseif topic == "off" then
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swap_door_nodes(pos, false)
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end
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end,
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})
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minetest.register_craft({
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output = "techage:ta3_doorcontroller",
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recipe = {
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{"", "group:wood",""},
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{"techage:vacuum_tube", "", "default:mese_crystal_fragment"},
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{"", "group:wood", ""},
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},
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})
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