forked from MTSR/techage_modpack
196 lines
5.5 KiB
Lua
196 lines
5.5 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2021 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA1 Sluice Gate
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]]--
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local S = techage.S
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local M = minetest.get_meta
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local S2P = minetest.string_to_pos
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local function check_position(pos, facedir)
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local dir = minetest.facedir_to_dir(facedir)
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local pos_ = vector.add(pos, dir)
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local node = minetest.get_node(pos_)
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return (node.name == "default:water_source" or node.name == "default:water_flowing"), pos_
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end
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-- Function checks if water is avaliable and
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-- returns the pos for the new water block, and the result (true/false).
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local function has_water(pos, facedir)
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local res1, pos1 = check_position(pos, (facedir + 1) % 4)
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local res2, pos2 = check_position(pos, (facedir + 3) % 4)
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if res1 and not res2 then
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M(pos):set_string("millrace_pos", P2S(pos2))
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return pos2, true
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end
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if not res1 and res2 then
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M(pos):set_string("millrace_pos", P2S(pos1))
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return pos1, true
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end
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local pos3 = S2P(M(pos):get_string("millrace_pos"))
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if pos3 then
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return pos3, true
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end
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return pos1, false
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end
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local function on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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if minetest.is_protected(pos, clicker:get_player_name()) then
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return
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end
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local pos2 = vector.add(pos, {x = 0, y = -1, z = 0})
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local node2 = minetest.get_node(pos2)
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local pos3, res = has_water(pos2, node2.param2)
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local node3 = minetest.get_node(pos3)
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if node2.name == "techage:ta1_sluice_closed" then
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minetest.swap_node(pos, {name = "techage:ta1_sluice_handle_open", param2 = node.param2})
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minetest.swap_node(pos2, {name = "techage:ta1_sluice_open", param2 = node.param2})
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if res then
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minetest.add_node(pos3, {name = "default:water_source"})
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minetest.get_node_timer(pos3):start(2)
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end
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minetest.sound_play("doors_door_open", {gain = 0.5, pos = pos,
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max_hear_distance = 10}, true)
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elseif node2.name == "techage:ta1_sluice_open" then
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minetest.swap_node(pos, {name = "techage:ta1_sluice_handle_closed", param2 = node.param2})
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minetest.swap_node(pos2, {name = "techage:ta1_sluice_closed", param2 = node.param2})
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if res then
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minetest.add_node(pos3, {name = "air"})
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end
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minetest.sound_play("doors_door_close", {gain = 0.5, pos = pos,
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max_hear_distance = 10}, true)
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end
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end
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minetest.register_node("techage:ta1_sluice_closed", {
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description = S("TA1 Sluice Gate"),
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tiles = {
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"default_wood.png^techage_junglewood_top.png",
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"default_wood.png",
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"default_wood.png^techage_junglewood.png",
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"default_wood.png^techage_junglewood.png",
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"default_wood.png",
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"default_wood.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, 5/16, 8/16, 8/16, 8/16},
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{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16},
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{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},
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{-1/16, -5/16, -7/16, 1/16, 8/16, 7/16},
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},
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},
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paramtype2 = "facedir",
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:ta1_sluice_open", {
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description = S("TA1 Sluice Gate"),
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tiles = {"default_wood.png"},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, 5/16, 8/16, 8/16, 8/16},
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{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16},
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{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},
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},
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},
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paramtype2 = "facedir",
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_wood_defaults(),
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drop = "techage:ta1_sluice_closed",
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})
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minetest.register_node("techage:ta1_sluice_handle_closed", {
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description = S("TA1 Sluice Handle"),
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tiles = {"default_wood.png"},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, 0/16, 8/16},
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{-1/16, 0/16, -1/16, 1/16, 4/16, 1/16},
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{-1/16, 2/16, -4/16, 1/16, 4/16, 4/16},
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},
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},
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on_rightclick = on_rightclick,
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paramtype2 = "facedir",
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:ta1_sluice_handle_open", {
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description = S("TA1 Sluice Handle"),
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tiles = {"default_wood.png"},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, 0/16, 8/16},
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{-1/16, 0/16, -1/16, 1/16, 14/16, 1/16},
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{-1/16, 14/16, -4/16, 1/16, 16/16, 4/16},
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},
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},
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on_rightclick = on_rightclick,
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paramtype2 = "facedir",
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_wood_defaults(),
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drop = "techage:ta1_sluice_handle_closed",
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})
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minetest.register_craft({
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output = "techage:ta1_sluice_closed",
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recipe = {
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{"", "", ""},
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{"techage:ta1_board1_apple", "techage:ta1_board1_jungle", "techage:ta1_board1_apple"},
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{"", "techage:ta1_board1_apple", ""},
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},
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})
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minetest.register_craft({
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output = "techage:ta1_sluice_handle_closed",
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recipe = {
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{"default:stick", "default:stick", "default:stick"},
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{"", "default:stick", ""},
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{"", "stairs:slab_wood", ""},
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},
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})
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