forked from MTSR/techage_modpack
139 lines
3.7 KiB
Lua
139 lines
3.7 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019-2021 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Chest for TA2 gravity-based energy storage
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]]--
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-- for lazy programmers
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local S2P = minetest.string_to_pos
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local M = minetest.get_meta
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local S = techage.S
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local function valid_weight_items(stack)
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local name = stack:get_name()
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local ndef = minetest.registered_nodes[name]
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if ndef then
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if minetest.get_item_group(name, "stone") > 0 then
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return true
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end
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if minetest.get_item_group(name, "cobble") > 0 then
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return true
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end
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if minetest.get_item_group(name, "gravel") > 0 then
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return true
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end
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if minetest.get_item_group(name, "sand") > 0 then
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return true
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end
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end
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end
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minetest.register_entity("techage:ta2_weight_chest_entity", {
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initial_properties = {
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physical = true,
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pointable = false,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "wielditem",
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textures = {"techage:ta2_weight_chest"},
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visual_size = {x=0.66, y=0.66, z=0.66},
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static_save = false,
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},
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})
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if not valid_weight_items(stack) then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function can_dig(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("main")
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end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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end
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local function formspec()
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return "size[8,6.7]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;main;1.5,0.2;5,2;]"..
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"list[current_player;main;0,3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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minetest.register_node("techage:ta2_weight_chest", {
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description = S("TA2 Weight Chest"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_weight_bottom.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_weight_bottom.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png^techage_weight_side.png",
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 10)
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end,
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after_place_node = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formspec())
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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return techage.logic.set_numbers(pos, numbers, player_name, S("TA2 Weight Chest"))
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end,
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can_dig = can_dig,
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after_dig_node = after_dig_node,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "techage:ta2_weight_chest",
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recipe = {
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{"", "", ""},
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{"basic_materials:steel_strip", "techage:chest_ta2", "basic_materials:steel_strip"},
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{"", "", ""},
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},
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})
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