techage_modpack/techage/oil/drillbox.lua
2020-10-25 21:32:47 +01:00

313 lines
9.6 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2020 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA3 Oil Drill Box
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
-- Consumer Related Data
local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
local STANDBY_TICKS = 2
local COUNTDOWN_TICKS = 4
local CYCLE_TIME = 16
local formspec0 = "size[5,4]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"image[1,0;3.4,3.4;techage_ta3.png]"..
"button_exit[1,3.2;3,1;build;"..S("Build derrick").."]"
local function play_sound(pos)
local mem = techage.get_mem(pos)
if not mem.handle or mem.handle == -1 then
mem.handle = minetest.sound_play("techage_oildrill", {
pos = pos,
gain = 1,
max_hear_distance = 15,
loop = true})
if mem.handle == -1 then
minetest.after(1, play_sound, pos)
end
end
end
local function stop_sound(pos)
local mem = techage.get_mem(pos)
if mem.handle then
minetest.sound_stop(mem.handle)
mem.handle = nil
end
end
local function formspec(self, pos, nvm)
if not nvm.assemble_build then
return formspec0
end
local depth = M(pos):get_int("depth")
local curr_depth = pos.y - (nvm.drill_pos or pos).y
return "size[8,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;1,1;1,1;]"..
"label[1.3,0.5;IN]"..
"item_image[1,1;1,1;techage:oil_drillbit]"..
"label[1,2;"..S("Drill Bit").."]"..
"label[0.5,3;"..S("Depth")..": "..curr_depth.."/"..depth.."]"..
"image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]"..
"image[3.5,1;1,1;techage_form_arrow.png]"..
"image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
"tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]"..
"label[6.2,0.5;OUT]"..
"list[context;dst;6,1;1,1;]"..
"button_exit[5,3;3,1;remove;"..S("Remove derrick").."]"..
"list[current_player;main;0,4;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4)
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local crd = CRD(pos)
if listname == "src" then
crd.State:start_if_standby(pos)
return stack:get_count()
end
return 0
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function on_rightclick(pos, node, clicker)
local nvm = techage.get_nvm(pos)
techage.set_activeformspec(pos, clicker)
M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
end
local function on_node_state_change(pos, old_state, new_state)
if new_state == techage.RUNNING then
play_sound(pos)
else
stop_sound(pos)
end
end
local function drilling(pos, crd, nvm, inv)
M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
nvm.drill_pos = nvm.drill_pos or {x=pos.x, y=pos.y-1, z=pos.z}
local owner = M(pos):get_string("owner")
local depth = M(pos):get_int("depth")
local curr_depth = pos.y - (nvm.drill_pos or pos).y
local node = techage.get_node_lvm(nvm.drill_pos)
local ndef = minetest.registered_nodes[node.name]
if not inv:contains_item("src", ItemStack("techage:oil_drillbit")) then
crd.State:idle(pos, nvm, S("Drill bits missing"))
elseif curr_depth >= depth then
M(pos):set_string("oil_found", "true")
crd.State:stop(pos, nvm)
elseif node.name == "techage:oilstorage" then -- old oil bubble node?
nvm.drill_pos.y = nvm.drill_pos.y-1
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
elseif minetest.is_protected(nvm.drill_pos, owner) then
crd.State:fault(pos, nvm, S("Drill area is protected"))
elseif node.name == "techage:oil_drillbit2" then
nvm.drill_pos.y = nvm.drill_pos.y-1
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
elseif minetest.get_item_group(node.name, "lava") >= 1 then
minetest.swap_node(nvm.drill_pos, {name = "techage:oil_drillbit2"})
inv:remove_item("src", ItemStack("techage:oil_drillbit"))
nvm.drill_pos.y = nvm.drill_pos.y-1
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
elseif techage.can_node_dig(node, ndef) then
local drop_name = techage.dropped_node(node, ndef)
if drop_name then
local item = ItemStack(drop_name)
if not inv:room_for_item("dst", item) then
crd.State:blocked(pos, nvm, S("item output blocked"))
return
end
inv:add_item("dst", item)
end
minetest.swap_node(nvm.drill_pos, {name = "techage:oil_drillbit2"})
inv:remove_item("src", ItemStack("techage:oil_drillbit"))
nvm.drill_pos.y = nvm.drill_pos.y-1
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
elseif node.name == "ignore" then
-- load world and pause the drilling for one step
minetest.emerge_area(nvm.drill_pos, nvm.drill_pos)
end
end
local function keep_running(pos, elapsed)
local nvm = techage.get_nvm(pos)
local crd = CRD(pos)
local inv = M(pos):get_inventory()
if inv then
drilling(pos, crd, nvm, inv)
end
if techage.is_activeformspec(pos) then
M(pos):set_string("formspec", formspec(crd.State, pos, nvm))
end
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local nvm = techage.get_nvm(pos)
if nvm.assemble_locked or nvm.assemble_build then
return false
end
local inv = M(pos):get_inventory()
return inv:is_empty("dst") and inv:is_empty("src")
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
if fields.build then
techage.oiltower.build(pos, player:get_player_name())
elseif fields.remove then
local inv = M(pos):get_inventory()
if inv:is_empty("dst") and inv:is_empty("src") then
techage.oiltower.remove(pos, player:get_player_name())
end
else
local nvm = techage.get_nvm(pos)
if not nvm.assemble_locked and M(pos):get_string("oil_found") ~= "true" then
local nvm = techage.get_nvm(pos)
CRD(pos).State:state_button_event(pos, nvm, fields)
end
end
end
local tiles = {}
-- '#' will be replaced by the stage number
tiles.pas = {
-- up, down, right, left, back, front
"techage_filling_ta#.png^techage_frame_ta#_top.png",
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^techage_appl_oildrill.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_appl_oildrill.png^techage_frame_ta#.png",
}
tiles.act = tiles.pas
local tubing = {
on_pull_item = function(pos, in_dir, num)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.get_items(pos, inv, "dst", num)
end
end,
on_push_item = function(pos, in_dir, stack)
local nvm = techage.get_nvm(pos)
if not nvm.assemble_locked then
local meta = minetest.get_meta(pos)
if meta:get_int("push_dir") == in_dir or in_dir == 5 then
local inv = M(pos):get_inventory()
CRD(pos).State:start_if_standby(pos)
return techage.put_items(inv, "src", stack)
end
end
end,
on_unpull_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("pull_dir") == in_dir then
local inv = M(pos):get_inventory()
return techage.put_items(inv, "dst", stack)
end
end,
on_recv_message = function(pos, src, topic, payload)
return CRD(pos).State:on_receive_message(pos, topic, payload)
end,
on_node_load = function(pos, node)
CRD(pos).State:on_node_load(pos)
local nvm = techage.get_nvm(pos)
nvm.assemble_locked = false
if nvm.techage_state == techage.RUNNING then
play_sound(pos)
end
end,
}
local _, node_name_ta3, _ =
techage.register_consumer("drillbox", S("Oil Drill Box"), tiles, {
drawtype = "normal",
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec = formspec,
tubing = tubing,
on_state_change = on_node_state_change,
after_place_node = function(pos, placer)
local inv = M(pos):get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 1)
local info = techage.explore.get_oil_info(pos)
M(pos):set_int("depth", info.depth - 5) -- oil bubble
M(pos):set_int("amount", info.amount)
M(pos):set_string("oil_found", "false")
M(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if oldmetadata.fields.oil_found == "true" then
minetest.set_node(pos, {name = "techage:oil_source"})
end
end,
can_dig = can_dig,
node_timer = keep_running,
on_receive_fields = on_receive_fields,
on_rightclick = on_rightclick,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
num_items = {0,1,1,1},
power_consumption = {0,10,16,24},
},
{false, false, true, false}) -- TA3 only
minetest.register_craft({
output = node_name_ta3,
recipe = {
{"default:steel_ingot", "default:diamond", "default:steel_ingot"},
{"techage:tubeS", "basic_materials:gear_steel", "techage:tubeS"},
{"default:steel_ingot", "techage:vacuum_tube", "default:steel_ingot"},
},
})