techage_modpack/minecart/cart_lib1.lua
2020-12-11 18:07:29 +01:00

398 lines
10 KiB
Lua

--[[
Minecart
========
Copyright (C) 2019-2020 Joachim Stolberg
MIT
See license.txt for more information
Cart library functions (level 1)
]]--
-- Notes:
-- 1) Only the owner can punch der cart
-- 2) Only the owner can start the recording
-- 3) But any player can act as cargo, cart punched by owner or buffer
local SLOPE_ACCELERATION = 3
local MAX_SPEED = 7
local PUNCH_SPEED = 3
local SLOWDOWN = 0.4
local RAILTYPE = minetest.get_item_group("carts:rail", "connect_to_raillike")
local Y_OFFS_ON_SLOPES = 0.5
-- for lazy programmers
local M = minetest.get_meta
local S = minecart.S
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local MP = minetest.get_modpath("minecart")
local D = function(pos) return minetest.pos_to_string(vector.round(pos)) end
local tRails = {
["carts:rail"] = true,
["carts:powerrail"] = true,
["carts:brakerail"] = true,
}
local lRails = {"carts:rail", "carts:powerrail", "carts:brakerail"}
local function get_rail_node(pos)
local rail_pos = vector.round(pos)
local node = minecart.get_node_lvm(rail_pos)
if tRails[node.name] then
return rail_pos, node
end
end
local function find_rail_node(pos)
local rail_pos = vector.round(pos)
local node = get_rail_node(rail_pos)
if node then
return rail_pos, node
end
local pos1 = {x=rail_pos.x-1, y=rail_pos.y-1, z=rail_pos.z-1}
local pos2 = {x=rail_pos.x+1, y=rail_pos.y+1, z=rail_pos.z+1}
for _,pos3 in ipairs(minetest.find_nodes_in_area(pos1, pos2, lRails)) do
--print("invalid position1", D(pos), D(pos3))
return pos3, minecart.get_node_lvm(pos3)
end
--print("invalid position2", D(pos))
end
local function get_pitch(dir)
local pitch = 0
if dir.y == -1 then
pitch = -math.pi/4
elseif dir.y == 1 then
pitch = math.pi/4
end
return pitch * (dir.z == 0 and -1 or 1)
end
local function get_yaw(dir)
local yaw = 0
if dir.x < 0 then
yaw = math.pi/2*3
elseif dir.x > 0 then
yaw = math.pi/2
elseif dir.z < 0 then
yaw = math.pi
end
return yaw
end
local function push_cart(self, pos, punch_dir, puncher)
local vel = self.object:get_velocity()
punch_dir = punch_dir or carts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, RAILTYPE)
-- Always start in horizontal direction
cart_dir.y = 0
if vector.equals(cart_dir, {x=0, y=0, z=0}) then return end
local speed = vector.multiply(cart_dir, PUNCH_SPEED)
local new_vel = vector.add(vel, speed)
local yaw = get_yaw(cart_dir)
local pitch = get_pitch(cart_dir)
self.object:set_rotation({x = pitch, y = yaw, z = 0})
self.object:set_velocity(new_vel)
self.old_pos = vector.round(pos)
self.stopped = false
end
local api = {}
function api:init(is_node_cart)
local lib
if is_node_cart then
lib = dofile(MP.."/cart_lib2n.lua")
else
lib = dofile(MP.."/cart_lib2e.lua")
end
-- add lib to local api
for k,v in pairs(lib) do
api[k] = v
end
end
-- Player get on / off
function api:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self.driver and player_name == self.driver then
self.driver = nil
carts:manage_attachment(clicker, nil)
elseif not self.driver then
self.driver = player_name
carts:manage_attachment(clicker, self.object)
-- player_api does not update the animation
-- when the player is attached, reset to default animation
player_api.set_animation(clicker, "stand")
end
end
function api:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
end
function api:on_detach_child(child)
if child and child:get_player_name() == self.driver then
self.driver = nil
end
end
function api:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:get_pos()
local vel = self.object:get_velocity()
local stopped = vector.equals(vel, {x=0, y=0, z=0})
local is_minecart = self.node_name == nil
local node_name = self.node_name or "minecart:cart"
local puncher_name = puncher and puncher:is_player() and puncher:get_player_name()
local puncher_is_owner = puncher_name and (not self.owner or self.owner == "" or
puncher_name == self.owner or
minetest.check_player_privs(puncher_name, "minecart"))
local puncher_is_driver = self.driver and self.driver == puncher_name
local sneak_punch = puncher_name and puncher:get_player_control().sneak
local no_cargo = next(self.cargo or {}) == nil
-- driver wants to leave/remove the empty Minecart by sneak-punch
if is_minecart and sneak_punch and puncher_is_driver and no_cargo then
if puncher_is_owner then
api.remove_cart(self, pos, puncher)
end
carts:manage_attachment(puncher, nil)
return
end
-- Punched by non-authorized player
if puncher_name and not puncher_is_owner then
minetest.chat_send_player(puncher_name, S("[minecart] Cart is protected by ")..(self.owner or ""))
return
end
-- Punched by non-player
if not puncher_name then
local cart_dir = carts:get_rail_direction(pos, direction, nil, nil, RAILTYPE)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
api.load_cargo(self, pos)
push_cart(self, pos, cart_dir)
minecart.start_cart(pos, self.myID)
return
end
-- Sneak-punched by owner
if sneak_punch then
-- Unload the cargo
if api.add_cargo_to_player_inv(self, pos, puncher) then
return
end
-- detach driver
if self.driver then
carts:manage_attachment(puncher, nil)
end
-- Pick up cart
api.remove_cart(self, pos, puncher)
return
end
-- Cart with driver punched to start recording
if puncher_is_driver then
minecart.start_recording(self, pos, vel, puncher)
else
minecart.start_cart(pos, self.myID)
end
api.load_cargo(self, pos)
push_cart(self, pos, nil, puncher)
end
-- sound refresh interval = 1.0sec
local function rail_sound(self, dtime)
if not self.sound_ttl then
self.sound_ttl = 1.0
return
elseif self.sound_ttl > 0 then
self.sound_ttl = self.sound_ttl - dtime
return
end
self.sound_ttl = 1.0
if self.sound_handle then
local handle = self.sound_handle
self.sound_handle = nil
minetest.after(0.2, minetest.sound_stop, handle)
end
if not self.stopped then
local vel = self.object:get_velocity() or {x=0, y=0, z=0}
local speed = vector.length(vel)
self.sound_handle = minetest.sound_play(
"carts_cart_moving", {
object = self.object,
gain = (speed / carts.speed_max) / 2,
loop = true,
})
end
end
local function rail_on_step(self)
-- Check if same position as before
local pos = self.object:get_pos()
local rot = self.object:get_rotation()
local on_slope = rot.x ~= 0
--print("rail_on_step_new", P2S(pos), rot.x)
-- cart position correction on slopes
if on_slope then
pos.y = pos.y - Y_OFFS_ON_SLOPES
end
-- Used as fallback position
self.old_pos = self.old_pos or pos
local pos_rounded = vector.round(pos)
-- Same pos as before
if vector.equals(pos_rounded, self.old_pos) then
return -- nothing todo
end
-- Check if stopped
local vel = self.object:get_velocity()
local stopped = not on_slope and minecart.stopped(vel)
local is_minecart = self.node_name == nil
local recording = is_minecart and self.driver == self.owner
if stopped then
if not self.stopped then
local param2 = minetest.dir_to_facedir(self.old_dir)
api.stop_cart(pos, self, self.node_name or "minecart:cart", param2)
if recording then
minecart.stop_recording(self, pos_rounded, vel, self.driver)
end
api.unload_cargo(self, pos)
self.stopped = true
end
self.old_pos = pos_rounded
return -- nothing todo
end
-- Check if invalid position (not on rail anymore)
local rail_pos, node = get_rail_node(pos)
if not node then
rail_pos, node = find_rail_node(self.old_pos)
if rail_pos then
pos_rounded = rail_pos
if on_slope then
self.object:set_pos({x=rail_pos.x, y=rail_pos.y + Y_OFFS_ON_SLOPES, z=rail_pos.z})
else
self.object:set_pos(rail_pos)
end
else
self.object:set_pos(pos)
minetest.log("error", "[minecart] No valid position "..(P2S(pos) or "nil"))
return -- no valid position
end
end
-- Calc speed (value)
local speed = math.sqrt((vel.x+vel.z)^2 + vel.y^2)
-- Check if slope position
if pos_rounded.y > self.old_pos.y then
speed = speed - SLOPE_ACCELERATION
elseif pos_rounded.y < self.old_pos.y then
speed = speed + SLOPE_ACCELERATION
else
speed = speed - SLOWDOWN
end
-- Add power/brake rail acceleration
local acc = (carts.railparams[node.name] or {}).acceleration or 0
speed = speed + acc
-- Determine new direction
local dir = carts:velocity_to_dir(vel)
if speed < 0 then
if on_slope then
dir = vector.multiply(dir, -1)
-- start with a value > 0
speed = 0.5
else
speed = 0
end
end
-- Get player controls
local ctrl, player
if recording then
player = minetest.get_player_by_name(self.driver)
if player then
ctrl = player:get_player_control()
end
end
-- new_dir: New moving direction of the cart
-- keys: Currently pressed L/R key, used to ignore the key on the next rail node
local new_dir, keys = carts:get_rail_direction(rail_pos, dir, ctrl, self.old_keys, RAILTYPE)
-- handle junctions
if recording and keys then
minecart.set_junction(self, rail_pos, new_dir, keys)
else -- normal run
new_dir, keys = minecart.get_junction(self, rail_pos, new_dir)
end
self.old_keys = keys
-- Detect U-turn
if (dir.x ~= 0 and dir.x == -new_dir.x) or (dir.z ~= 0 and dir.z == -new_dir.z) then
-- Stop the cart
self.object:set_velocity({x=0, y=0, z=0})
self.object:move_to(pos_rounded)
return
-- New direction
elseif not vector.equals(dir, new_dir) then
if new_dir.y ~= 0 then
self.object:set_pos({x=pos_rounded.x, y=pos_rounded.y + Y_OFFS_ON_SLOPES, z=pos_rounded.z})
else
self.object:set_pos(pos_rounded)
end
end
-- Set velocity and rotation
local new_vel = vector.multiply(new_dir, math.min(speed, MAX_SPEED))
local yaw = get_yaw(new_dir)
local pitch = get_pitch(new_dir)
self.object:set_rotation({x = pitch, y = yaw, z = 0})
self.object:set_velocity(new_vel)
if recording then
minecart.store_next_waypoint(self, rail_pos, vel)
end
self.old_pos = pos_rounded
end
function api:on_step(dtime)
self.delay = (self.delay or 0) + dtime
if self.delay > 0.09 then
rail_on_step(self)
rail_sound(self, self.delay)
self.delay = 0
end
end
return api