techage_modpack/techage/collider/worker.lua
2022-01-04 19:43:30 +01:00

210 lines
6.7 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2021 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Detector Worlker as part of the Collider
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local AssemblyPlan = {
-- y-offs, path, facedir-offs, name
-- 0 = forward, 1 = right, 2 = backward, 3 = left
-- level 1
-- left/right
{ 1, {3,3,3,2}, 0, "techage:ta4_colliderblock"},
{ 1, {3,3,3}, 0, "techage:ta4_colliderblock"},
{ 1, {3,3,3,0}, 0, "techage:ta4_colliderblock"},
{ 1, {1,1,1,2}, 0, "techage:ta4_colliderblock"},
{ 1, {1,1,1}, 0, "techage:ta4_colliderblock"},
{ 1, {1,1,1,0}, 0, "techage:ta4_colliderblock"},
-- front
{ 1, {3,3,2}, 0, "techage:ta4_colliderblock"},
{ 1, {3,2}, 0, "techage:ta4_colliderblock"},
{ 1, {2}, 0, "techage:ta4_colliderblock"},
{ 1, {1,2}, 0, "techage:ta4_colliderblock"},
{ 1, {1,1,2}, 0, "techage:ta4_colliderblock"},
-- back
{ 1, {3,3,0}, 0, "techage:ta4_colliderblock"},
{ 1, {3,0}, 0, "techage:ta4_colliderblock"},
{ 1, {0}, 2, "techage:ta4_collider_pipe_inlet"},
{ 1, {1,0}, 0, "techage:ta4_colliderblock"},
{ 1, {1,1,0}, 0, "techage:ta4_colliderblock"},
-- middle
{ 1, {3,3}, 0, "techage:ta4_detector_magnet"},
{ 1, {3}, 0, "techage:ta4_detector_magnet"},
{ 1, {1}, 0, "techage:ta4_detector_magnet"},
{ 1, {1,1}, 0, "techage:ta4_detector_magnet"},
-- level 2
-- left/right
{ 2, {3,3,3,2}, 1, "techage:ta4_collider_pipe_inlet"},
{ 2, {3,3,3}, 1, "techage:ta4_collider_tube_inlet"},
{ 2, {3,3,3,0}, 0, "techage:ta4_colliderblock"},
{ 2, {1,1,1,2}, 3, "techage:ta4_collider_pipe_inlet"},
{ 2, {1,1,1}, 3, "techage:ta4_collider_tube_inlet"},
{ 2, {1,1,1,0}, 0, "techage:ta4_colliderblock"},
-- front
{ 2, {3,3,2}, 0, "techage:ta4_detector_magnet"},
{ 2, {3,2}, 0, "techage:ta4_detector_magnet"},
{ 2, {2}, 0, "default:obsidian_glass"},
{ 2, {1,2}, 0, "techage:ta4_detector_magnet"},
{ 2, {1,1,2}, 0, "techage:ta4_detector_magnet"},
-- back
{ 2, {3,3,0}, 0, "techage:ta4_detector_magnet"},
{ 2, {3,0}, 0, "techage:ta4_detector_magnet"},
{ 2, {0}, 0, "techage:ta4_colliderblock"},
{ 2, {1,0}, 0, "techage:ta4_detector_magnet"},
{ 2, {1,1,0}, 0, "techage:ta4_detector_magnet"},
-- level 3
-- left/right
{ 3, {3,3,3,2}, 0, "techage:ta4_colliderblock"},
{ 3, {3,3,3}, 1, "techage:ta4_collider_cable_inlet"},
{ 3, {3,3,3,0}, 0, "techage:ta4_colliderblock"},
{ 3, {1,1,1,2}, 0, "techage:ta4_colliderblock"},
{ 3, {1,1,1}, 3, "techage:ta4_collider_cable_inlet"},
{ 3, {1,1,1,0}, 0, "techage:ta4_colliderblock"},
-- front
{ 3, {3,3,2}, 0, "techage:ta4_colliderblock"},
{ 3, {3,2}, 0, "techage:ta4_colliderblock"},
{ 3, {2}, 0, "techage:ta4_colliderblock"},
{ 3, {1,2}, 0, "techage:ta4_colliderblock"},
{ 3, {1,1,2}, 0, "techage:ta4_colliderblock"},
-- back
{ 3, {3,3,0}, 0, "techage:ta4_colliderblock"},
{ 3, {3,0}, 0, "techage:ta4_colliderblock"},
{ 3, {0}, 2, "techage:ta4_collider_pipe_inlet"},
{ 3, {1,0}, 0, "techage:ta4_colliderblock"},
{ 3, {1,1,0}, 0, "techage:ta4_colliderblock"},
-- middle
{ 3, {3,3}, 0, "techage:ta4_detector_magnet"},
{ 3, {3}, 0, "techage:ta4_detector_magnet"},
{ 3, {}, 0, "techage:ta4_collider_pipe_outlet"},
{ 3, {1}, 0, "techage:ta4_detector_magnet"},
{ 3, {1,1}, 0, "techage:ta4_detector_magnet"},
-- Core block
{ 1, {}, 0, "techage:ta4_detector_core"},
}
local t = {}
for name, cnt in pairs(techage.assemble.count_items(AssemblyPlan)) do
t[#t + 1] = " - " .. cnt .. " " .. name
end
local LABEL = table.concat(t, "\n")
local function build(pos, player_name)
minetest.chat_send_player(player_name, S("[TA4] Detector is being built!"))
local inv = M(pos):get_inventory()
techage.assemble.build_inv(pos, inv, AssemblyPlan, player_name)
end
local function remove(pos, player_name)
minetest.chat_send_player(player_name, S("[TA4] Detector is being removed!"))
local inv = M(pos):get_inventory()
techage.assemble.remove_inv(pos, inv, AssemblyPlan, player_name)
end
local function formspec()
return "size[8,8.2]"..
"list[context;src;5,0;3,3;]"..
"label[0.2,-0.2;" .. S("Item list") .. ":\n" .. LABEL .. "]" ..
"button_exit[0,3.5;4,1;build;" .. S("Build detector") .. "]" ..
"button_exit[4,3.5;4,1;remove;" .. S("Remove detector") .. "]" ..
"list[current_player;main;0,4.5;8,4;]"..
"listring[context;src]"..
"listring[current_player;main]"
end
minetest.register_node("techage:ta4_collider_detector_worker", {
description = S("TA4 Collider Detector Worker"),
tiles = {
-- up, down, right, left, back, front
"default_steel_block.png^techage_collider_detector_appl.png^techage_collider_detector_banner.png",
"default_steel_block.png^techage_collider_detector_banner.png",
"default_steel_block.png^techage_collider_detector_banner.png",
"default_steel_block.png^techage_collider_detector_banner.png",
"default_steel_block.png^techage_collider_detector_banner.png",
"default_steel_block.png^techage_collider_detector_appl.png^techage_collider_detector_banner.png",
},
drawtype = "nodebox",
paramtype2 = "facedir",
groups = {cracky = 1},
on_rotate = screwdriver.disallow,
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
after_place_node = function(pos, placer, itemstack)
if pos.y > (techage.collider_min_depth - 2) then
minetest.remove_node(pos)
minetest.add_item(pos, ItemStack("techage:ta4_collider_detector_worker"))
return
end
local inv = M(pos):get_inventory()
inv:set_size("src", 9)
M(pos):set_string("formspec", formspec())
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local nvm = techage.get_nvm(pos)
if fields.build then
if not nvm.assemble_locked then
build(pos, player:get_player_name())
end
elseif fields.remove then
if not nvm.assemble_locked then
local nvm = techage.get_nvm({x=pos.x, y=pos.y + 1, z=pos.z})
if not nvm.locked then
remove(pos, player:get_player_name())
end
end
end
end,
after_dig_node = function(pos, oldnode)
techage.del_mem(pos)
end,
can_dig = function(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local nvm = techage.get_nvm(pos)
if nvm.assemble_locked or nvm.assemble_build then
minetest.after(30, function(pos)
local nvm = techage.get_nvm(pos)
nvm.assemble_locked = false
end, pos)
return false
end
local inv = M(pos):get_inventory()
return inv:is_empty("src")
end,
})
minetest.register_craft({
output = "techage:ta4_collider_detector_worker",
recipe = {
{'techage:aluminum', 'default:chest', 'default:steel_ingot'},
{'', 'basic_materials:gear_steel', ''},
{'default:steel_ingot', 'default:mese_crystal', 'techage:aluminum'},
},
})