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forked from MTSR/jail
jail/init.lua

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local S = minetest.get_translator("jail")
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jail = {}
jail.forced_labor = {y = tonumber(minetest.settings:get("jail_upper_limit_underground_y")) or -14848}
jail.jailpos = {
x = tonumber(minetest.settings:get("jail_prison_spawn_point_x")) or 690,
y = tonumber(minetest.settings:get("jail_prison_spawn_point_y")) or 5,
z = tonumber(minetest.settings:get("jail_prison_spawn_point_z")) or -7
}
jail.escape_boundary = tonumber(minetest.settings:get("jail_wrap_radius")) or 50
local releasepos = {
x = tonumber(minetest.settings:get("jail_releasepos_x")) or 684,
y = tonumber(minetest.settings:get("jail_releasepos_y")) or 5,
z = tonumber(minetest.settings:get("jail_releasepos_z")) or -7
}
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local timer = 0
local lower_prison_limit = tonumber(minetest.settings:get("jail_lower_prison_limit")) or -5
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dofile(minetest.get_modpath("jail") .. "/nodes.lua")
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minetest.register_privilege("jail", { description = S("Allows one to send/release prisoners") })
local mod_storage = minetest.get_mod_storage()
local prisoners = mod_storage:get_string("prisoners")
prisoners_list = {}
for line in prisoners:gmatch("[^\n]+") do
table.insert(prisoners_list, line)
end
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jail.set_permissions_for_the_jail = function (player)
minetest.set_player_privs(player, {
interact = true,
shout = true,
})
end
jail.add_jail = function(self_player_name, player_name)
if (minetest.player_exists(player_name)) then
for i = 1, #prisoners_list do
if prisoners_list[i] == player_name then
minetest.chat_send_player(self_player_name, S("The player is already in jail"))
return
end
end
table.insert(prisoners_list, player_name)
jail.set_permissions_for_the_jail(player_name)
local player = minetest.env:get_player_by_name(player_name)
minetest.chat_send_all(minetest.colorize("red",
"" .. player_name .. " " .. S("has been sent to jail by") .. " " .. self_player_name))
if (player) then
player:setpos(jail.jailpos)
minetest.chat_send_player(player_name, minetest.colorize("red", S("You have been sent to jail")))
end
else
minetest.chat_send_player(self_player_name, minetest.colorize("red", S("The player '") .. player_name .. S("' does not exist, check that the nickname is correct")))
end
end
jail.set_release_privs = function(self_name, player, prisoners_list_id)
minetest.set_player_privs(player, {
interact = true,
shout = true,
home = true,
spawn = true,
tp = true
})
minetest.chat_send_all(minetest.colorize("green",
"" .. player .. " " .. S("has been released from jail by") .. " " .. self_name))
table.remove(prisoners_list, prisoners_list_id)
end
jail.release = function(self_name, id_player)
local id = tonumber(id_player)
local playername = prisoners_list[id]
if (id == nil or id > #prisoners_list or id <= 0) then
minetest.chat_send_player(self_name, S("Invalid ID"))
return
end
local player = minetest.env:get_player_by_name(playername)
if (player) then
player:setpos(releasepos)
minetest.chat_send_player(playername, minetest.colorize("green", S("You have been released from jail")))
jail.set_release_privs(self_name, playername, id)
else
jail.set_release_privs(self_name, playername, id)
end
end
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minetest.register_chatcommand("jail", {
params = "<player>",
description = S("Sends a player to Jail"),
privs = { jail = true },
func = function(name, param)
jail.add_jail(name, param)
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end,
})
minetest.register_chatcommand("jail_return", {
params = "<ID prisoners>",
description = S("Return a prisoner to jail"),
privs = { jail = true },
func = function(name, param)
local id = tonumber(param)
local playername = prisoners_list[id]
if (id == nil or id > #prisoners_list or id <= 0) then
minetest.chat_send_player(name, S("Invalid ID"))
return
end
local player = minetest.env:get_player_by_name(playername)
if (player) then
player:setpos(jailpos)
minetest.chat_send_player(playername, minetest.colorize("red", S("You have been return to jail")))
minetest.chat_send_all(minetest.colorize("red",
"" .. param .. " " .. S("has been return to jail by") .. " " .. name))
end
end,
})
minetest.register_chatcommand("release", {
params = "<ID prisoners>",
description = S("Releases a player from Jail by ID"),
privs = { jail = true },
func = function(name, param)
jail.release(name, param)
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end,
})
minetest.register_chatcommand("jail_list", {
description = S("List of prisoners"),
privs = {
jail = true,
},
func = function(name)
minetest.chat_send_player(name, minetest.colorize("cyan", S("Prisoners:")))
for i = 1, #prisoners_list do
minetest.chat_send_player(name, i .. " - " .. prisoners_list[i])
end
return true, S("Total number of prisoners:") .." ".. #prisoners_list
end
})
minetest.register_chatcommand("jailb_on", {
description = S("Show border"),
privs = {
jail = true,
},
func = function(name, del_node)
minetest.set_node(jail.jailpos, { name = "jail:borders" })
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return true, 'Border display'
end
})
minetest.register_chatcommand("jailb_off", {
description = S("remove"),
privs = {
interact = true,
},
func = function(name, del_node)
minetest.remove_node(jail.jailpos) --удаление
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return true, S('The border is hidden')
end
})
minetest.register_on_shutdown(function()
local prisoners = table.concat(prisoners_list, "\n")
mod_storage:set_string("prisoners", prisoners)
end)
jail.private_messages_with_privilege = function(list_privs, msg)
local player_name = 'player_name'
for _, player in ipairs(minetest.get_connected_players()) do
player_name = player:get_player_name()
boolean = minetest.check_player_privs(player:get_player_name(), list_privs)
if boolean then
minetest.chat_send_player(player_name, msg)
end
end
end
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minetest.register_globalstep(function(dtime)
local forced_labor = jail.forced_labor.y + 1000
local max_pos_x = jail.jailpos.x + jail.escape_boundary
local min_pos_x = jail.jailpos.x - jail.escape_boundary
local max_pos_y = jail.jailpos.x + jail.escape_boundary
local max_pos_z = jail.jailpos.z + jail.escape_boundary
local min_pos_z = jail.jailpos.z - jail.escape_boundary
local msg = ''
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-- every 5 seconds
if timer > os.time() then
return
end
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timer = os.time() + 5
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for i = 1, #prisoners_list do
local object = minetest.env:get_player_by_name(prisoners_list[i])
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if object then
local pos = object:get_pos()
if (max_pos_x < pos.x or pos.x < min_pos_x or max_pos_z < pos.z or pos.z < min_pos_z or pos.y > max_pos_y)
and pos.y > lower_prison_limit then
object:set_pos(jail.jailpos)
msg = minetest.colorize("red", S("Escape attempt: ") .. " " .. prisoners_list[i])
jail.private_messages_with_privilege({ban = true}, msg)
minetest.chat_send_player(prisoners_list[i], msg)
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jail.set_permissions_for_the_jail(prisoners_list[i])
end
--Проверка если игрок копает в низ по кординатам тюрьмы
if pos.y < lower_prison_limit and pos.y > forced_labor then
object:set_pos(jail.jailpos)
msg = minetest.colorize("red", prisoners_list[i] .. S(": He dug under the prison"))
jail.private_messages_with_privilege({ban = true}, msg)
minetest.chat_send_player(prisoners_list[i], msg)
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jail.set_permissions_for_the_jail(prisoners_list[i])
end
--Условие если игрок находится взаданом параметре jail.forced_labor.y под землей
if pos.y > jail.forced_labor.y and pos.y < -10 then
object:set_pos(jail.jailpos)
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minetest.chat_send_player(prisoners_list[i], minetest.colorize("red", S("You are prohibited from leaving this area")))
jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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end
end
end)
dofile(minetest.get_modpath("jail") .. "/main_form.lua")