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0
forked from MTSR/mapserver
mapserver/server/app/setup.go

119 lines
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package app
import (
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"mapserver/colormapping"
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"mapserver/db/sqlite"
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"mapserver/eventbus"
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"mapserver/mapblockaccessor"
"mapserver/mapblockrenderer"
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sqliteobjdb "mapserver/mapobjectdb/sqlite"
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"mapserver/params"
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"mapserver/tilerenderer"
"mapserver/worldconfig"
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"mapserver/settings"
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"github.com/sirupsen/logrus"
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"os"
"io/ioutil"
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"errors"
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)
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func Setup(p params.ParamsType, cfg *Config) *App {
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a := App{}
a.Params = p
a.Config = cfg
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a.WebEventbus = eventbus.New()
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//Parse world config
a.Worldconfig = worldconfig.Parse("world.mt")
logrus.WithFields(logrus.Fields{"version": Version}).Info("Starting mapserver")
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var err error
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switch a.Worldconfig[worldconfig.CONFIG_BACKEND] {
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case worldconfig.BACKEND_SQLITE3:
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a.Blockdb, err = sqlite.New("map.sqlite")
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if err != nil {
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panic(err)
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}
default:
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panic(errors.New("map-backend not supported: " + a.Worldconfig[worldconfig.CONFIG_BACKEND]))
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}
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//migrate block db
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err = a.Blockdb.Migrate()
if err != nil {
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panic(err)
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}
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//mapblock accessor
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a.BlockAccessor = mapblockaccessor.NewMapBlockAccessor(a.Blockdb)
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//color mapping
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a.Colormapping = colormapping.NewColorMapping()
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//load default colors
count, err := a.Colormapping.LoadVFSColors(false, "/colors.txt")
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if err != nil {
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panic(err)
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}
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logrus.WithFields(logrus.Fields{"count": count}).Info("Loaded default colors")
//load provided colors, if available
info, err := os.Stat("colors.txt")
if info != nil && err == nil {
logrus.WithFields(logrus.Fields{"filename": "colors.txt"}).Info("Loading colors from filesystem")
data, err := ioutil.ReadFile("colors.txt")
if err != nil {
panic(err)
}
count, err = a.Colormapping.LoadBytes(data)
if err != nil {
panic(err)
}
logrus.WithFields(logrus.Fields{"count": count}).Info("Loaded custom colors")
}
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//mapblock renderer
a.Mapblockrenderer = mapblockrenderer.NewMapBlockRenderer(a.BlockAccessor, a.Colormapping)
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//mapserver database
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if a.Worldconfig[worldconfig.CONFIG_PSQL_MAPSERVER] != "" {
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//TODO: Psql connection
} else {
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a.Objectdb, err = sqliteobjdb.New("mapserver.sqlite")
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}
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if err != nil {
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panic(err)
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}
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//migrate tile database
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err = a.Objectdb.Migrate()
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if err != nil {
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panic(err)
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}
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//settings
a.Settings = settings.New(a.Objectdb)
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//setup tile renderer
a.Tilerenderer = tilerenderer.NewTileRenderer(
a.Mapblockrenderer,
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a.Objectdb,
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a.Blockdb,
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a.Config.Layers,
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)
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return &a
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}