forked from MTSR/mapserver
feat(config): make WorldPath & DataPth configurable (#332)
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parent
53689acf53
commit
2114ee5c32
@ -127,6 +127,8 @@ func ParseConfig(filename string) (*Config, error) {
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MapBlockAccessorCfg: &mapblockaccessor,
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DefaultOverlays: defaultoverlays,
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Skins: &skins,
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WorldPath: "./",
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DataPath: "./",
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}
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info, err := os.Stat(filename)
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13
app/setup.go
13
app/setup.go
@ -20,6 +20,7 @@ import (
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"github.com/minetest-go/colormapping"
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"os"
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"path/filepath"
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"github.com/sirupsen/logrus"
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@ -33,14 +34,14 @@ func Setup(p params.ParamsType, cfg *Config) *App {
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a.WebEventbus = eventbus.New()
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//Parse world config
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a.Worldconfig = worldconfig.Parse("world.mt")
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a.Worldconfig = worldconfig.Parse(filepath.Join(a.Config.WorldPath, "world.mt"))
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logrus.WithFields(logrus.Fields{"version": Version}).Info("Starting mapserver")
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var err error
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switch a.Worldconfig[worldconfig.CONFIG_BACKEND] {
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case worldconfig.BACKEND_SQLITE3:
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map_path := "map.sqlite"
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map_path := filepath.Join(a.Config.WorldPath, "map.sqlite")
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// check if the database exists, otherwise abort (nothing to render/display)
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_, err := os.Stat(map_path)
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@ -99,11 +100,11 @@ func Setup(p params.ParamsType, cfg *Config) *App {
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}
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//load provided colors, if available
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info, err := os.Stat("colors.txt")
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info, err := os.Stat(filepath.Join(a.Config.DataPath, "colors.txt"))
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if info != nil && err == nil {
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logrus.WithFields(logrus.Fields{"filename": "colors.txt"}).Info("Loading colors from filesystem")
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data, err := os.ReadFile("colors.txt")
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data, err := os.ReadFile(filepath.Join(a.Config.DataPath, "colors.txt"))
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if err != nil {
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panic(err)
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}
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@ -124,7 +125,7 @@ func Setup(p params.ParamsType, cfg *Config) *App {
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if a.Worldconfig[worldconfig.CONFIG_PSQL_MAPSERVER] != "" {
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a.Objectdb, err = postgresobjdb.New(a.Worldconfig[worldconfig.CONFIG_PSQL_MAPSERVER])
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} else {
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a.Objectdb, err = sqliteobjdb.New("mapserver.sqlite")
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a.Objectdb, err = sqliteobjdb.New(filepath.Join(a.Config.DataPath, "mapserver.sqlite"))
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}
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if err != nil {
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@ -139,7 +140,7 @@ func Setup(p params.ParamsType, cfg *Config) *App {
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}
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//create tiledb
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a.TileDB, err = tiledb.New("./mapserver.tiles")
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a.TileDB, err = tiledb.New(filepath.Join(a.Config.DataPath, "mapserver.tiles"))
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if err != nil {
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panic(err)
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@ -24,6 +24,8 @@ type Config struct {
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MapBlockAccessorCfg *MapBlockAccessorConfig `json:"mapblockaccessor"`
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DefaultOverlays []string `json:"defaultoverlays"`
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Skins *SkinsConfig `json:"skins"`
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WorldPath string `json:"worldpath"`
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DataPath string `json:"datapath"`
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}
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type MapBlockAccessorConfig struct {
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