forked from MTSR/mapserver
use instanced rendering
This commit is contained in:
parent
02bed0c79b
commit
dca2f612d3
@ -1,724 +0,0 @@
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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THREE.BufferGeometryUtils = {
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computeTangents: function ( geometry ) {
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var index = geometry.index;
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var attributes = geometry.attributes;
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// based on http://www.terathon.com/code/tangent.html
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// (per vertex tangents)
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if ( index === null ||
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attributes.position === undefined ||
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attributes.normal === undefined ||
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attributes.uv === undefined ) {
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console.warn( 'THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()' );
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return;
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}
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var indices = index.array;
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var positions = attributes.position.array;
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var normals = attributes.normal.array;
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var uvs = attributes.uv.array;
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var nVertices = positions.length / 3;
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if ( attributes.tangent === undefined ) {
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geometry.setAttribute( 'tangent', new THREE.BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
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}
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var tangents = attributes.tangent.array;
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var tan1 = [], tan2 = [];
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for ( var i = 0; i < nVertices; i ++ ) {
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tan1[ i ] = new THREE.Vector3();
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tan2[ i ] = new THREE.Vector3();
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}
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var vA = new THREE.Vector3(),
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vB = new THREE.Vector3(),
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vC = new THREE.Vector3(),
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uvA = new THREE.Vector2(),
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uvB = new THREE.Vector2(),
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uvC = new THREE.Vector2(),
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sdir = new THREE.Vector3(),
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tdir = new THREE.Vector3();
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function handleTriangle( a, b, c ) {
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vA.fromArray( positions, a * 3 );
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vB.fromArray( positions, b * 3 );
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vC.fromArray( positions, c * 3 );
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uvA.fromArray( uvs, a * 2 );
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uvB.fromArray( uvs, b * 2 );
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uvC.fromArray( uvs, c * 2 );
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vB.sub( vA );
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vC.sub( vA );
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uvB.sub( uvA );
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uvC.sub( uvA );
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var r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );
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// silently ignore degenerate uv triangles having coincident or colinear vertices
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if ( ! isFinite( r ) ) return;
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sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
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tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );
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tan1[ a ].add( sdir );
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tan1[ b ].add( sdir );
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tan1[ c ].add( sdir );
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tan2[ a ].add( tdir );
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tan2[ b ].add( tdir );
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tan2[ c ].add( tdir );
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}
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var groups = geometry.groups;
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if ( groups.length === 0 ) {
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groups = [ {
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start: 0,
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count: indices.length
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} ];
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}
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for ( var i = 0, il = groups.length; i < il; ++ i ) {
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var group = groups[ i ];
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var start = group.start;
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var count = group.count;
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for ( var j = start, jl = start + count; j < jl; j += 3 ) {
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handleTriangle(
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indices[ j + 0 ],
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indices[ j + 1 ],
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indices[ j + 2 ]
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);
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}
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}
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var tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3();
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var n = new THREE.Vector3(), n2 = new THREE.Vector3();
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var w, t, test;
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function handleVertex( v ) {
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n.fromArray( normals, v * 3 );
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n2.copy( n );
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t = tan1[ v ];
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// Gram-Schmidt orthogonalize
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tmp.copy( t );
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tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
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// Calculate handedness
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tmp2.crossVectors( n2, t );
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test = tmp2.dot( tan2[ v ] );
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w = ( test < 0.0 ) ? - 1.0 : 1.0;
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tangents[ v * 4 ] = tmp.x;
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tangents[ v * 4 + 1 ] = tmp.y;
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tangents[ v * 4 + 2 ] = tmp.z;
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tangents[ v * 4 + 3 ] = w;
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}
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for ( var i = 0, il = groups.length; i < il; ++ i ) {
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var group = groups[ i ];
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var start = group.start;
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var count = group.count;
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for ( var j = start, jl = start + count; j < jl; j += 3 ) {
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handleVertex( indices[ j + 0 ] );
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handleVertex( indices[ j + 1 ] );
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handleVertex( indices[ j + 2 ] );
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}
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}
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},
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/**
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* @param {Array<THREE.BufferGeometry>} geometries
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* @param {Boolean} useGroups
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* @return {THREE.BufferGeometry}
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*/
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mergeBufferGeometries: function ( geometries, useGroups ) {
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var isIndexed = geometries[ 0 ].index !== null;
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var attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
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var morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
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var attributes = {};
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var morphAttributes = {};
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var morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
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var mergedGeometry = new THREE.BufferGeometry();
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var offset = 0;
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for ( var i = 0; i < geometries.length; ++ i ) {
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var geometry = geometries[ i ];
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// ensure that all geometries are indexed, or none
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if ( isIndexed !== ( geometry.index !== null ) ) return null;
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// gather attributes, exit early if they're different
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for ( var name in geometry.attributes ) {
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if ( ! attributesUsed.has( name ) ) return null;
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if ( attributes[ name ] === undefined ) attributes[ name ] = [];
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attributes[ name ].push( geometry.attributes[ name ] );
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}
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// gather morph attributes, exit early if they're different
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if ( morphTargetsRelative !== geometry.morphTargetsRelative ) return null;
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for ( var name in geometry.morphAttributes ) {
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if ( ! morphAttributesUsed.has( name ) ) return null;
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if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
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morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
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}
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// gather .userData
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mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
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mergedGeometry.userData.mergedUserData.push( geometry.userData );
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if ( useGroups ) {
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var count;
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if ( isIndexed ) {
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count = geometry.index.count;
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} else if ( geometry.attributes.position !== undefined ) {
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count = geometry.attributes.position.count;
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} else {
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return null;
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}
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mergedGeometry.addGroup( offset, count, i );
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offset += count;
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}
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}
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// merge indices
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if ( isIndexed ) {
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var indexOffset = 0;
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var mergedIndex = [];
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for ( var i = 0; i < geometries.length; ++ i ) {
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var index = geometries[ i ].index;
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for ( var j = 0; j < index.count; ++ j ) {
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mergedIndex.push( index.getX( j ) + indexOffset );
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}
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indexOffset += geometries[ i ].attributes.position.count;
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}
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mergedGeometry.setIndex( mergedIndex );
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}
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// merge attributes
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for ( var name in attributes ) {
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var mergedAttribute = this.mergeBufferAttributes( attributes[ name ] );
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if ( ! mergedAttribute ) return null;
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mergedGeometry.setAttribute( name, mergedAttribute );
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}
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// merge morph attributes
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for ( var name in morphAttributes ) {
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var numMorphTargets = morphAttributes[ name ][ 0 ].length;
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if ( numMorphTargets === 0 ) break;
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mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
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mergedGeometry.morphAttributes[ name ] = [];
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for ( var i = 0; i < numMorphTargets; ++ i ) {
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var morphAttributesToMerge = [];
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for ( var j = 0; j < morphAttributes[ name ].length; ++ j ) {
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morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
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}
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var mergedMorphAttribute = this.mergeBufferAttributes( morphAttributesToMerge );
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if ( ! mergedMorphAttribute ) return null;
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mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
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}
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}
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return mergedGeometry;
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},
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/**
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* @param {Array<THREE.BufferAttribute>} attributes
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* @return {THREE.BufferAttribute}
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*/
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mergeBufferAttributes: function ( attributes ) {
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var TypedArray;
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var itemSize;
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var normalized;
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var arrayLength = 0;
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for ( var i = 0; i < attributes.length; ++ i ) {
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var attribute = attributes[ i ];
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if ( attribute.isInterleavedBufferAttribute ) return null;
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if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
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if ( TypedArray !== attribute.array.constructor ) return null;
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if ( itemSize === undefined ) itemSize = attribute.itemSize;
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if ( itemSize !== attribute.itemSize ) return null;
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if ( normalized === undefined ) normalized = attribute.normalized;
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if ( normalized !== attribute.normalized ) return null;
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arrayLength += attribute.array.length;
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}
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var array = new TypedArray( arrayLength );
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var offset = 0;
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for ( var i = 0; i < attributes.length; ++ i ) {
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array.set( attributes[ i ].array, offset );
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offset += attributes[ i ].array.length;
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}
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return new THREE.BufferAttribute( array, itemSize, normalized );
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},
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/**
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* @param {Array<THREE.BufferAttribute>} attributes
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* @return {Array<THREE.InterleavedBufferAttribute>}
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*/
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interleaveAttributes: function ( attributes ) {
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// Interleaves the provided attributes into an InterleavedBuffer and returns
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// a set of InterleavedBufferAttributes for each attribute
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var TypedArray;
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var arrayLength = 0;
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var stride = 0;
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// calculate the the length and type of the interleavedBuffer
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for ( var i = 0, l = attributes.length; i < l; ++ i ) {
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var attribute = attributes[ i ];
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if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
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if ( TypedArray !== attribute.array.constructor ) {
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console.warn( 'AttributeBuffers of different types cannot be interleaved' );
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return null;
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}
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arrayLength += attribute.array.length;
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stride += attribute.itemSize;
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}
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// Create the set of buffer attributes
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var interleavedBuffer = new THREE.InterleavedBuffer( new TypedArray( arrayLength ), stride );
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var offset = 0;
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var res = [];
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var getters = [ 'getX', 'getY', 'getZ', 'getW' ];
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var setters = [ 'setX', 'setY', 'setZ', 'setW' ];
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for ( var j = 0, l = attributes.length; j < l; j ++ ) {
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var attribute = attributes[ j ];
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var itemSize = attribute.itemSize;
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var count = attribute.count;
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var iba = new THREE.InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
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res.push( iba );
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offset += itemSize;
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// Move the data for each attribute into the new interleavedBuffer
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// at the appropriate offset
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for ( var c = 0; c < count; c ++ ) {
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for ( var k = 0; k < itemSize; k ++ ) {
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iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
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}
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}
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}
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return res;
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},
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/**
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* @param {Array<THREE.BufferGeometry>} geometry
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* @return {number}
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*/
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estimateBytesUsed: function ( geometry ) {
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// Return the estimated memory used by this geometry in bytes
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// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
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// for InterleavedBufferAttributes.
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var mem = 0;
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for ( var name in geometry.attributes ) {
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var attr = geometry.getAttribute( name );
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mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
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}
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var indices = geometry.getIndex();
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mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
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return mem;
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},
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/**
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* @param {THREE.BufferGeometry} geometry
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* @param {number} tolerance
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* @return {THREE.BufferGeometry>}
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*/
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mergeVertices: function ( geometry, tolerance = 1e-4 ) {
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tolerance = Math.max( tolerance, Number.EPSILON );
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// Generate an index buffer if the geometry doesn't have one, or optimize it
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// if it's already available.
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var hashToIndex = {};
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var indices = geometry.getIndex();
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var positions = geometry.getAttribute( 'position' );
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var vertexCount = indices ? indices.count : positions.count;
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// next value for triangle indices
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var nextIndex = 0;
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// attributes and new attribute arrays
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var attributeNames = Object.keys( geometry.attributes );
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var attrArrays = {};
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var morphAttrsArrays = {};
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var newIndices = [];
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var getters = [ 'getX', 'getY', 'getZ', 'getW' ];
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// initialize the arrays
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for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {
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var name = attributeNames[ i ];
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attrArrays[ name ] = [];
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var morphAttr = geometry.morphAttributes[ name ];
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if ( morphAttr ) {
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morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );
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}
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}
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// convert the error tolerance to an amount of decimal places to truncate to
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var decimalShift = Math.log10( 1 / tolerance );
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var shiftMultiplier = Math.pow( 10, decimalShift );
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for ( var i = 0; i < vertexCount; i ++ ) {
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var index = indices ? indices.getX( i ) : i;
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// Generate a hash for the vertex attributes at the current index 'i'
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var hash = '';
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for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {
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var name = attributeNames[ j ];
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var attribute = geometry.getAttribute( name );
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var itemSize = attribute.itemSize;
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for ( var k = 0; k < itemSize; k ++ ) {
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// double tilde truncates the decimal value
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hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier ) },`;
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}
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}
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// Add another reference to the vertex if it's already
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// used by another index
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if ( hash in hashToIndex ) {
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newIndices.push( hashToIndex[ hash ] );
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} else {
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// copy data to the new index in the attribute arrays
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for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {
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var name = attributeNames[ j ];
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var attribute = geometry.getAttribute( name );
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var morphAttr = geometry.morphAttributes[ name ];
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var itemSize = attribute.itemSize;
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var newarray = attrArrays[ name ];
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var newMorphArrays = morphAttrsArrays[ name ];
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for ( var k = 0; k < itemSize; k ++ ) {
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var getterFunc = getters[ k ];
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newarray.push( attribute[ getterFunc ]( index ) );
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if ( morphAttr ) {
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for ( var m = 0, ml = morphAttr.length; m < ml; m ++ ) {
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newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );
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}
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}
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||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
hashToIndex[ hash ] = nextIndex;
|
||||
newIndices.push( nextIndex );
|
||||
nextIndex ++;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Generate typed arrays from new attribute arrays and update
|
||||
// the attributeBuffers
|
||||
const result = geometry.clone();
|
||||
for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {
|
||||
|
||||
var name = attributeNames[ i ];
|
||||
var oldAttribute = geometry.getAttribute( name );
|
||||
|
||||
var buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
|
||||
var attribute = new THREE.BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );
|
||||
|
||||
result.setAttribute( name, attribute );
|
||||
|
||||
// Update the attribute arrays
|
||||
if ( name in morphAttrsArrays ) {
|
||||
|
||||
for ( var j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {
|
||||
|
||||
var oldMorphAttribute = geometry.morphAttributes[ name ][ j ];
|
||||
|
||||
var buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
|
||||
var morphAttribute = new THREE.BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
|
||||
result.morphAttributes[ name ][ j ] = morphAttribute;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// indices
|
||||
|
||||
result.setIndex( newIndices );
|
||||
|
||||
return result;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* @param {THREE.BufferGeometry} geometry
|
||||
* @param {number} drawMode
|
||||
* @return {THREE.BufferGeometry>}
|
||||
*/
|
||||
toTrianglesDrawMode: function ( geometry, drawMode ) {
|
||||
|
||||
if ( drawMode === THREE.TrianglesDrawMode ) {
|
||||
|
||||
console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
|
||||
return geometry;
|
||||
|
||||
}
|
||||
|
||||
if ( drawMode === THREE.TriangleFanDrawMode || drawMode === THREE.TriangleStripDrawMode ) {
|
||||
|
||||
var index = geometry.getIndex();
|
||||
|
||||
// generate index if not present
|
||||
|
||||
if ( index === null ) {
|
||||
|
||||
var indices = [];
|
||||
|
||||
var position = geometry.getAttribute( 'position' );
|
||||
|
||||
if ( position !== undefined ) {
|
||||
|
||||
for ( var i = 0; i < position.count; i ++ ) {
|
||||
|
||||
indices.push( i );
|
||||
|
||||
}
|
||||
|
||||
geometry.setIndex( indices );
|
||||
index = geometry.getIndex();
|
||||
|
||||
} else {
|
||||
|
||||
console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
|
||||
return geometry;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
var numberOfTriangles = index.count - 2;
|
||||
var newIndices = [];
|
||||
|
||||
if ( drawMode === THREE.TriangleFanDrawMode ) {
|
||||
|
||||
// gl.TRIANGLE_FAN
|
||||
|
||||
for ( var i = 1; i <= numberOfTriangles; i ++ ) {
|
||||
|
||||
newIndices.push( index.getX( 0 ) );
|
||||
newIndices.push( index.getX( i ) );
|
||||
newIndices.push( index.getX( i + 1 ) );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// gl.TRIANGLE_STRIP
|
||||
|
||||
for ( var i = 0; i < numberOfTriangles; i ++ ) {
|
||||
|
||||
if ( i % 2 === 0 ) {
|
||||
|
||||
newIndices.push( index.getX( i ) );
|
||||
newIndices.push( index.getX( i + 1 ) );
|
||||
newIndices.push( index.getX( i + 2 ) );
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
newIndices.push( index.getX( i + 2 ) );
|
||||
newIndices.push( index.getX( i + 1 ) );
|
||||
newIndices.push( index.getX( i ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
|
||||
|
||||
console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
|
||||
|
||||
}
|
||||
|
||||
// build final geometry
|
||||
|
||||
var newGeometry = geometry.clone();
|
||||
newGeometry.setIndex( newIndices );
|
||||
newGeometry.clearGroups();
|
||||
|
||||
return newGeometry;
|
||||
|
||||
} else {
|
||||
|
||||
console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
|
||||
return geometry;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
@ -1,6 +1,4 @@
|
||||
var camera, scene, renderer;
|
||||
var geometry = new THREE.BufferGeometry()
|
||||
.fromGeometry(new THREE.BoxGeometry(1,1,1));
|
||||
|
||||
init();
|
||||
animate();
|
||||
@ -84,14 +82,12 @@ function drawMapblock(posx,posy,posz){
|
||||
var contentId = mapblock.contentid[i];
|
||||
var nodeName = mapblock.blockmapping[contentId];
|
||||
|
||||
var geo = geometry.clone();
|
||||
var matrix = new THREE.Matrix4()
|
||||
.makeTranslation(
|
||||
x + (posx*16),
|
||||
y + (posy*16),
|
||||
z + (posz*16)
|
||||
);
|
||||
geo.applyMatrix4(matrix);
|
||||
|
||||
var list = nodenameGeometriesMap[nodeName];
|
||||
if (!list){
|
||||
@ -99,7 +95,7 @@ function drawMapblock(posx,posy,posz){
|
||||
nodenameGeometriesMap[nodeName] = list;
|
||||
}
|
||||
|
||||
list.push(geo);
|
||||
list.push(matrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -108,8 +104,13 @@ function drawMapblock(posx,posy,posz){
|
||||
var material = getMaterial(nodeName);
|
||||
|
||||
if (material){
|
||||
var list = THREE.BufferGeometryUtils.mergeBufferGeometries(nodenameGeometriesMap[nodeName]);
|
||||
var mesh = new THREE.Mesh(list, material);
|
||||
var list = nodenameGeometriesMap[nodeName];
|
||||
var geometry = new THREE.BoxGeometry(1,1,1);
|
||||
var mesh = new THREE.InstancedMesh( geometry, material, list.length );
|
||||
for (var i=0; i<list.length; i++){
|
||||
mesh.setMatrixAt(i, list[i]);
|
||||
}
|
||||
|
||||
scene.add( mesh );
|
||||
}
|
||||
});
|
||||
@ -159,7 +160,8 @@ function init() {
|
||||
drawLoop();
|
||||
});
|
||||
|
||||
renderer = new THREE.WebGLRenderer();
|
||||
renderer = new THREE.WebGLRenderer({ antialias: false });
|
||||
renderer.setPixelRatio( window.devicePixelRatio );
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
document.body.appendChild( renderer.domElement );
|
||||
|
||||
|
@ -9,7 +9,6 @@
|
||||
<script src="js/lib/mithril.min.js"></script>
|
||||
<script src="js/lib/three.min.js"></script>
|
||||
<script src="js/lib/TrackballControls.js"></script>
|
||||
<script src="js/lib/BufferGeometryUtils.js"></script>
|
||||
<script src="js/test.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
Loading…
Reference in New Issue
Block a user