1.9 KiB
Recommended specs
Recommended specs for running the mapserver
Storage
The tiles are cached in several zoom-levels on disk. Storage usage depends heavily on map-size and explored areas but it will be in the region of several gigabytes (5 to 10 GB for "older" servers)
Memory
Memory depends on the amount of caching (see: Configuration) Per default there will be around 500 mapblocks cached for quicker access. This will be around 5 to 10 megabytes depending on the contents.
The recommendation is to maximize caching so the queries don't slow down the game-database.
If you are willing to spend around 2 GB of memory set the maxitems
to 5000 mapblocks.
Otherwise leave the defaults and see if it has any impact.
Example config from mapserver.json
:
{
"mapblockaccessor": {
"expiretime": "10s",
"purgetime": "15s",
"maxitems": 500
}
}
CPU
The application is more CPU-bound than IO-bound. It will use all the configured CPU's while rendering:
It is recommended to set the renderjobs
setting to a number of CPU's
you can spare.
Per default it will set the setting to the number of cores you have, but it will also run on just 1 job and take a bit longer...
Example config from mapserver.json
:
{
"renderingjobs": 2
}
Database
The recommended database is Postgres if you have a busy server. SQLite will work too if the disk-access is good.
Personal experience: Don't worry about it if you have fast SSD's ;)
Network
I don't recommend serving the map behind a slow residential internet connection. An upload-bandwidth from 10 MBPS upwards will do the job pretty ok though:
Recap
If your setup looks something like this, don't worry about performance:
- 4+ cores
- 8+ GB RAM
- 20+ GB SSD
- Postgres DB