1
0
forked from MTSR/mapserver
mapserver/doc/dev.md
Buckaroo Banzai ddb5267a3b
Go releaser (#238)
* add goreleaser config

* update go.mod / gitignore

* dev/cross cleanup

* switch to cgo-less sqlite driver

* workflows

* fix build workflow

Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2022-02-01 14:59:29 +01:00

59 lines
1.2 KiB
Markdown

# System overview
<img src="./Overview.png">
# Build dependencies
* go >= 1.16
* nodejs >= v17.4.0
* npm >= 8.3.0
# Create the frontend bundle
```bash
cd public
npm ci
npm run bundle
```
# Development setup
Working directory: `./server`
## Preparing the files and map
Copy your `map.sqlite` into the working directory if you want to test with
a sqlite map database
### world.mt
You need a `world.mt` too in order to make the connection to the database.
In the sqlite case:
```
gameid = minetest
backend = sqlite3
creative_mode = false
enable_damage = false
player_backend = files
```
For postgres:
```
gameid = minetest
backend = postgresql
creative_mode = true
enable_damage = true
player_backend = postgresql
pgsql_connection = host=localhost port=5432 user=postgres password=enter dbname=postgres
pgsql_player_connection = host=localhost port=5432 user=postgres password=enter dbname=postgres
```
## Running the server
* Create a `mapserver.json` with `go run . -createconfig`
* Change the value `webdev` in the `mapserver.json` to `true`
* Start the server with `go run .` or with debug output: `go run . -debug`
* The web files in `public/` can now be changed on the fly without restarting the server