forked from MTSR/mapserver
ddb5267a3b
* add goreleaser config * update go.mod / gitignore * dev/cross cleanup * switch to cgo-less sqlite driver * workflows * fix build workflow Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
1.2 KiB
1.2 KiB
System overview
Build dependencies
- go >= 1.16
- nodejs >= v17.4.0
- npm >= 8.3.0
Create the frontend bundle
cd public
npm ci
npm run bundle
Development setup
Working directory: ./server
Preparing the files and map
Copy your map.sqlite
into the working directory if you want to test with
a sqlite map database
world.mt
You need a world.mt
too in order to make the connection to the database.
In the sqlite case:
gameid = minetest
backend = sqlite3
creative_mode = false
enable_damage = false
player_backend = files
For postgres:
gameid = minetest
backend = postgresql
creative_mode = true
enable_damage = true
player_backend = postgresql
pgsql_connection = host=localhost port=5432 user=postgres password=enter dbname=postgres
pgsql_player_connection = host=localhost port=5432 user=postgres password=enter dbname=postgres
Running the server
- Create a
mapserver.json
withgo run . -createconfig
- Change the value
webdev
in themapserver.json
totrue
- Start the server with
go run .
or with debug output:go run . -debug
- The web files in
public/
can now be changed on the fly without restarting the server