Delete barley.lua
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barley.lua
105
barley.lua
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--Barley
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minetest.register_node("bbq:barley_1", {
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description = "Barley",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"bbq_barley_1.png"},
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-- Use texture of a taller barley stage in inventory
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inventory_image = "bbq_barley_3.png",
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wield_image = "bbq_barley_3.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flora = 1, attached_node = 1, barley = 1, flammable = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random barley node
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local stack = ItemStack("bbq:barley_" .. math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("bbq:barley_1 " ..
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itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
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for i = 2, 5 do
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minetest.register_node("bbq:barley_" .. i, {
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description = "Barley",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"bbq_barley_" .. i .. ".png"},
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inventory_image = "bbq_barley_" .. i .. ".png",
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wield_image = "bbq_barley_" .. i .. ".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "bbq:barley_1",
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groups = {snappy = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory = 1, barley = 1, flammable = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
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},
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})
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end
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--Dry Barley
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minetest.register_node("bbq:dry_barley_1", {
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description = "Dry Barley",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"bbq_dry_barley_1.png"},
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inventory_image = "bbq_dry_barley_3.png",
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wield_image = "bbq_dry_barley_3.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, dry_barley = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random dry barley node
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local stack = ItemStack("bbq:dry_barley_" .. math.random(1, 5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("bbq:dry_barley_1 " ..
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itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
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for i = 2, 5 do
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minetest.register_node("bbq:dry_barley_" .. i, {
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description = "Dry barley",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"bbq_dry_barley_" .. i .. ".png"},
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inventory_image = "bbq_dry_barley_" .. i .. ".png",
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wield_image = "bbq_dry_barley_" .. i .. ".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory=1, dry_barley = 1},
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drop = "bbq:dry_barley_1",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
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},
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})
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end
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