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# ethereal
2014-11-21 23:34:31 +03:00
2014-12-02 13:03:15 +03:00
Ethereal v7 Mapgen mod for Minetest
2015-05-08 22:36:32 +03:00
## Forum Topic
- https://forum.minetest.net/viewtopic.php?id=7656
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## Changelog
2015-04-25 14:41:36 +03:00
2015-11-22 23:27:07 +03:00
### 1.19
- Added new biome routine to help restructure biomes
- Tweaked biome values so that they are more spread out (no more huge bamboo biome)
- Tweaked biome plant and tree decorations
2015-11-23 13:00:39 +03:00
- Fixed farming compatibility when using hoe on ethereal dirt
- Dirt with dry grass turns into green grass when near water
2015-11-27 12:19:32 +03:00
- Ice or snow above sea level melts into river water
2015-12-04 01:31:10 +03:00
- Disabling ethereal biomes no longer shows error messages
2015-12-13 13:30:17 +03:00
- Fire Flowers re-generate, can also be made into Fire Dust
2015-11-22 23:27:07 +03:00
2015-11-14 13:21:06 +03:00
### 1.18
- Added Birch tree, also stairs; fence and gate
- Added Fire flower to fiery biomes (careful, it hurts)
- Tweaked biomes and decoration slightly
- Added tree_tool for admin to quickly grow tree's
- Cobble to Mossycobble when near water has been toned down a bit
2015-08-31 19:40:29 +03:00
### 1.17
- Added new Glacier biome filled with snow and ice
- Changed Mesa biome to have more coloured clay patterns
- Changed Bamboo biome to have tall tree-like stalks with leaves that give
2015-11-14 13:21:06 +03:00
- Bamboo sprouts are now saplings to grow new stalks
- Removed farmed mushrooms and replaced with default game mushrooms with spores
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### 1.16
2015-02-04 13:31:48 +03:00
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- Added new tree schematics that change when placed with random leaves, fruit and height
- Changed frost dirt so that it no longer freezes water (saves lag)
- Torches cannot be placed next to water, otherwise they drop as items
- Added latest farming redo Bean Bushes to mapgen
2015-07-04 14:36:33 +03:00
- Code tidy (thanks HybridDog) and bug fix
- Banana, Orange and Apple fruits now drop when tree has been removed.
2015-02-04 13:31:48 +03:00
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### 1.15
2014-12-29 14:03:11 +03:00
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- Added Staff of Light (thanks Xanthin), crafted from illumishrooms and can turn stone into glostone and back again
- Changed how Crystal Spikes reproduce
- Crystal Ingots now require 2x mese crystal and 2x crystal spikes to craft
- Removed obsidian brick & stairs now they are in default game, also removed pine wood stairs for same reason
- Tidied code and optimized a few routines
2014-12-29 14:03:11 +03:00
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### 1.14
2014-12-10 13:16:58 +03:00
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- Changed Ethereal to work with Minetest 0.4.11 update and new mapgen features
- Changed Pine tree's to use default pine wood
- Added pine wood fence, gate and stairs
- Crystal Spikes now re-generate in crystal biomes
- Removed layer mapgen, keeping spread as default
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### 1.13
2014-12-02 13:03:15 +03:00
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- Changed melting feature to work with 0.4.11 pre-release now that group:hot and group:melt have been removed
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### 1.12
2014-12-02 13:03:15 +03:00
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- Added ability to disable biomes in the init.lua file by setting to 1 (enable) or 0 (disable)
- Supports Framing Redo 1.10 foods
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### 1.11
2014-12-02 13:03:15 +03:00
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- Added Stairs for Ethereal wood types, mushroom, dry dirt, obsidian brick and clay
- Added Green Coral which can be used as green dye
- Craft 5x Ice in X pattern to give 5x Snow
- Added Snow and Ice Bricks with their own stairs and slabs which melt when near heat
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### 1.10
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- Added Stone Ladders (another use for cobble)
- Craft 5x Gravel in X pattern to give 5 dirt, and 5x dirt in X pattern for 5 sand
- Added Acacia tree's to desert biome (a nice pink wood to build with, thanks to VanessaE for textures)
- Added Acacia fences and gates
- Added Vines, craftable with 2x3 leaves
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### 1.09
2014-12-02 13:03:15 +03:00
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- Fixed Quicksand bug where player see's only black when sinking instead of yellow effect, note this will only work on new maps or newly generated areas of map containing quicksand
- Hot nodes will melt ice and snow in a better way
- Few spelling errors sorted for sapling and wood names
2014-12-02 13:03:15 +03:00
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### 1.08
- Saplings produce better placed tree's when grown, routines have been redone
- Orange tree's now spawn in prairie biomes
- The usual code tidy and few bug fixes along the way
### 1.07
- If Farming Redo mod detected then it's growing routines will be used for Ethereal plantlife instead of default
2014-12-02 13:03:15 +03:00
Leaftype and Mapstyle settings can be changed within init.lua file, new layered style maps are being tested
Changed crafting recipe for Fences, they tie in with Gates a little better
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### 1.06
2014-12-02 13:03:15 +03:00
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- Added support for Farming Redo mod, all plants spawn on newly generated areas:
- https://forum.minetest.net/viewtopic.php?id=9019
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### 1.05b
2014-12-02 13:03:15 +03:00
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- Added Gates for each of the fence types (thanks to Blockmen for gate model)
- Players can no longer jump over fences unless they wear crystal boots < REMOVED
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### 1.04
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- Farming of Mushrooms, Wild Onions and Strawberries now use minetest 0.4.10 functions
- Strawberries can be grown by using actual fruit, seeds no longer needed
- Tree leaves are no longer walkable, player can go through them
- Saplings now fall if block underneath disturbed
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### 1.03
2014-12-02 13:03:15 +03:00
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- Changed Fence recipe's so it doesn't interfere with 3d armor's wooden boots
- Tweaked textures to bring down file sizes
- Flowers, Sprouts and Ferns now spread over ALL grassland
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### 1.02
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- Fences added for each type of wood in Ethereal
- Changes to biome settings, less artifacts
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### 1.01
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- Quicksand generates throughout world near sandy water
- Bamboo as well as Papyrus now grow on dirt near water
- Fixed Coral textures and light
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### 1.00
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- Seaweed now spawns in deep water and can grow up to 10 high
- Coral also spawns in deep water and glows slightly (orange, pink and blue)
- Above items can be crafted into dye, also Seaweed is edible
- So long as sand isn't disturbed under the ocean, sealife will re-generate
- Fixed Leaves inventory images and Mushroom selection box (thanks Wuzzy)
2014-12-02 13:03:15 +03:00
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### 0.0.9
#### 0.0.9p
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- Willow Trees now spawn in grey biome instead of tiny grey trees (model by Phiwari123)
- Redwood Trees now spawn in Mesa biome (model by Wes42033)
- BakedClay mod no longer required for Mesa biome but used if found
- Paper Wall added
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#### 0.0.9o
2014-12-02 13:03:15 +03:00
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- Added Obsidian Brick craft for building
- Changed Illumishroom cave levels
- Changed *is_ground_content* to false for ethereal dirt so mapgen doesn't carve it up with caves
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#### 0.0.9n
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- New textures for farming mushrooms and spores
- Illumi-shrooms spawn in caves to brighten things up a little
- Crafting a wooden sign now gives 4 instead of 1
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#### 0.0.9m
2014-12-02 13:03:15 +03:00
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- Changed Bamboo biome slightly, Bamboo Sprout has new image
- Abm timings changed and a few bugs fixed
- Crystal Gilly Staff has to be used (left-click) to replenish air while underwater
- Crystal Shovel now works with protection mods
- Tidied code and changed ladder recipe's to double output
2014-12-02 13:03:15 +03:00
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#### 0.0.9L
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- Scorched Tree's are now different sizes
- Crystal Shovel with soft touch can now be used to dig up sand and gravel
- Bamboo and Papyrus drop entire stalk when bottom node dug
- Crystal Spikes require steel pick or better to dig and fall when dirt below is removed
- Few changes to mapgen and water functions
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#### 0.0.9k
2014-12-02 13:03:15 +03:00
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- Fixed bug in charcoal lumps (no more placing as unknown nodes)
- Added Crystal Shovel with soft touch, can be used to dig up dirt with grass intact
- Fixed bug in Crystal Shovel, now works with dirt_with_snow and has sounds
- Tweaked Fiery Biomes slightly, smaller craters on outside, large in hotter areas
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#### 0.0.9i
2014-12-02 13:03:15 +03:00
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- Cleaned up mapgen_v7.lua file, maps now generate a little faster
- Removed cactus.mts, no longer required
- Removed mushroomtwo.mts, no longer required
- Removed bamboo.mts, no longer required
- Removed deadtree.mts, no longer required
- Few new textures added
- Papyrus also spawns on jungle dirt near water
- Replaced dead tree's with scorched tree's
- Each scorched tree trunk crafts into 2x charcoal Lumps (fixed)
- Torches can also be crafted from Charcoal
2014-12-02 13:03:15 +03:00
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#### 0.0.9h
2014-12-02 13:03:15 +03:00
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- Added Strawberry farming, Strawberry Seeds and new Textures
- Tidied up mapgen_v7.lua for better spawning of plants and trees
- Player can no longer walk through Bamboo Stalks
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#### 0.0.9g
2014-12-02 13:03:15 +03:00
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- Changed Ethereal's growing routine for Saplings, it now uses 1 single abm to grow all tree's
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#### 0.0.9f
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- Added Fishing to Ethereal, Fishing Rod, Worms, Fish and Cooked Fish (Left-click the water with a Baited Rod in the hope of landing your prize)
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#### 0.0.9e
2014-12-02 13:03:15 +03:00
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- Changed textures for Bowl, Mushroom Soup, Crystal Spike, Banana Loaf, Strawberry & Bush
- Added Hearty Stew Recipes
- If BakedClay mod is installed, Mesa Biome will be added to the mix
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#### 0.0.9d
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- Added Bamboo Grove and Bamboo Sprouts )
- Craft Bamboo into Paper and Bamboo Flooring
- Cactus is now edible when crafted beside empty bucket
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#### 0.0.9c
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- Code re-worked so mod now uses sections for each function (easier to read and edit)
- New textures for Strawberry Bush and Crystal Spikes
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#### 0.0.9b
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- Pine Tree Leaves have new texture and sometimes give Pine Nuts
- Jungle Tree's now use default Jungle Wood as texture
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#### 0.0.9
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- Prairie, Grove, Jungle and Snowy biomes have their own dirt
- Saplings will only grow in the biomes they were taken from
- Mapgen tweaks and code changes for new dirt added
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### 0.0.8 Changes
#### 0.0.8m
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- Added Banana Trunk and Wood
- Added Boston Ferns to Grove biome
- Added edible Fern Tubers
- Mushroom Biome now has different sized mushrooms
- Changed Pine Needles texture
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#### 0.0.8k
2014-12-02 13:03:15 +03:00
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- Added Desert Sand biome
- Added Alpine biome with Pine Trees and Snow
- Added Grove biome with Banana Tree's (saplings only grow in that temperate area)
- Added Bananas, Banana Dough and Banana Bread
- Changed biome generation to be more like real-world environs (e.g. shrooms like hot & humid so that's where they spawn)
- Tidied up code and removed redundant lines
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#### 0.0.8e
2014-12-02 13:03:15 +03:00
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- New Plains biome added between Fiery and Green areas to hopefully stop forest fires, these have dry dirt and dead trees
- Placing water near Dry Dirt turns it into normal dirt, cooking normal dirt changes it into Dry Dirt
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Note: if your Ethereal world does have a few forest fires appearing you can always add this line to your minetest.conf file:
disable_fire = true
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#### 0.0.8
- Healing Tree (grows on high snowy peaks, leaves are edible and golden apples heal all hearts)
- Added some new images for Cooked Mushroom Soup, Mushroom Spores and Palm Trees
- 2D leaves or 3D leaves option, both wave in wind if enabled
- All new saplings can grow on their native dirt, and palm tree's on sand
- Crystal Spike or Crystal Dirt freezes nearby water, Heat can also melt ice
- Wild Mushrooms now give Spores, plant these to grow edible mushrooms
- Cobble in water turns mossy
- Palm Leaves can be cooked into Palm Wax and made into Candles
### 0.0.7c
- Gravel can be found under lake biomes (or craft 5 cobble in X pattern)
- Papyrus is found and grows on dirt near water (also craft 2x3 string for paper)
- Mushroom Heads have a chance of giving Mushroom Sapling (craft 1 head = 4x Mushrooms ready for Planting)
- Trees and Mushrooms have a chance of giving Saplings
- Frost Trunk and Mushroom Trunk are rotatable (craft 1 Mushroom Trunk = 4x White Dye)
- Desert areas have Dry Shrubs added
- Crystal Spikes added to Crystal Biome (watch out they hurt)
- Crystal Ingots added to make Sword and Pick
- New Pine Tree model added to snowy biome which adds Pine leaves and drops Pine Saplings
- Fixed GrassyTwo biome so that BigTree now spawns and grows from sapling
- Added Crystal Gilly Staff to allow breathing underwater (so long as it's in hand)
- Added Palm Trees, Trunk, Wood, Sapling, Coconuts, Coconut Slice (to eat)
- Thanks to VanessaE's for the Palm textures