fix stairs redo stair registry
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5a884287d9
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9109efb495
46
stairs.lua
46
stairs.lua
@ -7,22 +7,19 @@ if stairs and stairs.mod and stairs.mod == "redo" then
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stairs.register_all("crystal_block", "ethereal:crystal_block",
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{cracky = 1, level = 2, puts_out_fire = 1, cools_lava = 1},
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{"crystal_block.png"},
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S("Crystal Block Stair"),
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S("Crystal Block Slab"),
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S("Crystal Block"),
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default.node_sound_glass_defaults())
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stairs.register_all("icebrick", "ethereal:icebrick",
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{cracky = 3, puts_out_fire = 1, cools_lava = 1},
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{"brick_ice.png"},
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S("Ice Brick Stair"),
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S("Ice Brick Slab"),
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S("Ice Brick"),
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default.node_sound_glass_defaults())
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stairs.register_all("snowbrick", "ethereal:snowbrick",
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{crumbly = 3, puts_out_fire = 1, cools_lava = 1},
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{"brick_snow.png"},
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S("Snow Brick Stair"),
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S("Snow Brick Slab"),
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S("Snow Brick"),
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default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.25},
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dug = {name = "default_snow_footstep", gain = 0.75},
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@ -31,85 +28,73 @@ stairs.register_all("snowbrick", "ethereal:snowbrick",
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stairs.register_all("dry_dirt", "ethereal:dry_dirt",
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{crumbly = 3},
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{"ethereal_dry_dirt.png"},
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S("Dried Dirt Stair"),
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S("Dried Dirt Slab"),
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S("Dried Dirt"),
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default.node_sound_dirt_defaults())
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stairs.register_all("mushroom_trunk", "ethereal:mushroom_trunk",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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{"mushroom_trunk.png"},
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S("Mushroom Trunk Stair"),
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S("Mushroom Trunk Slab"),
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S("Mushroom Trunk"),
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default.node_sound_wood_defaults())
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stairs.register_all("mushroom", "ethereal:mushroom",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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{"mushroom_block.png"},
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S("Mushroom Top Stair"),
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S("Mushroom Top Slab"),
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S("Mushroom Top"),
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default.node_sound_wood_defaults())
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stairs.register_all("frost_wood", "ethereal:frost_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1},
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{"frost_wood.png"},
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S("Frost Wood Stair"),
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S("Frost Wood Slab"),
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S("Frost Wood"),
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default.node_sound_wood_defaults())
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stairs.register_all("yellow_wood", "ethereal:yellow_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1},
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{"yellow_wood.png"},
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S("Healing Wood Stair"),
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S("Healing Wood Slab"),
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S("Healing Wood"),
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default.node_sound_wood_defaults())
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stairs.register_all("palm_wood", "ethereal:palm_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"moretrees_palm_wood.png"},
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S("Palm Wood Stair"),
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S("Palm Wood Slab"),
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S("Palm Wood"),
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default.node_sound_wood_defaults())
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stairs.register_all("birch_wood", "ethereal:birch_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"moretrees_birch_wood.png"},
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S("Birch Wood Stair"),
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S("Birch Wood Slab"),
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S("Birch Wood"),
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default.node_sound_wood_defaults())
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stairs.register_all("banana_wood", "ethereal:banana_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"banana_wood.png"},
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S("Banana Wood Stair"),
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S("Banana Wood Slab"),
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S("Banana Wood"),
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default.node_sound_wood_defaults())
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stairs.register_all("willow_wood", "ethereal:willow_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"willow_wood.png"},
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S("Willow Wood Stair"),
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S("Willow Wood Slab"),
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S("Willow Wood"),
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default.node_sound_wood_defaults())
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stairs.register_all("redwood_wood", "ethereal:redwood_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"redwood_wood.png"},
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S("Redwood stair"),
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S("Redwood Slab"),
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S("Redwood"),
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default.node_sound_wood_defaults())
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stairs.register_all("bamboo_wood", "ethereal:bamboo_block",
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{snappy = 3, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"bamboo_floor.png"},
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S("Bamboo stair"),
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S("Bamboo Slab"),
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S("Bamboo"),
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default.node_sound_wood_defaults())
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stairs.register_all("sakura_wood", "ethereal:sakura_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"ethereal_sakura_wood.png"},
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S("Sakura Wood stair"),
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S("Sakura Wood Slab"),
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S("Sakura Wood"),
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default.node_sound_wood_defaults())
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-- Stairs Plus (in More Blocks)
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@ -334,5 +319,4 @@ stairs.register_stair_and_slab("sakura_wood", "ethereal:sakura_wood",
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S("Sakura Wood Stair"),
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S("Sakura Wood Slab"),
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default.node_sound_wood_defaults())
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end
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