badandra bush isnt flammable, tweak dry bush texture

This commit is contained in:
tenplus1 2024-10-15 08:37:16 +01:00
parent c18c678205
commit ce647f28b0
3 changed files with 4 additions and 3 deletions

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@ -102,12 +102,13 @@ who helped make this mod bigger and better throughout it's release :)
- Add {eatable} groups to food items
- Use underground decoration placement for illumishrooms to improve performance
- Use worldalign textures for stairs
- Tidy and tweak code to run on Minetest 5.1 and above
- Tidy and tweak code to run on Minetest 5.2 and above
- Replace 32px textures with 16px variants so items do not look mismatched
- Add new biome layout so that specific biomes aren't too large or small
- Add falling leaf particles with setting to disable
- Add 'ethereal.old_biomes' setting to stay with older biome settings and not use
the new layout for compatibility if wanted.
- Update settings.
### 1.31
- Fix fishing biome checks

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@ -544,7 +544,7 @@ minetest.register_node("ethereal:basandra_bush_stem", {
wield_image = "ethereal_basandra_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
groups = {choppy = 2, oddly_breakable_by_hand = 1},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
@ -556,7 +556,7 @@ minetest.register_node("ethereal:basandra_bush_leaves", {
drawtype = "allfaces_optional",
tiles = {"ethereal_basandra_bush_leaves.png"},
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
groups = {snappy = 3, leaves = 1},
drop = {
max_items = 1,
items = {

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