badandra bush isnt flammable, tweak dry bush texture
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@ -102,12 +102,13 @@ who helped make this mod bigger and better throughout it's release :)
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- Add {eatable} groups to food items
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- Use underground decoration placement for illumishrooms to improve performance
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- Use worldalign textures for stairs
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- Tidy and tweak code to run on Minetest 5.1 and above
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- Tidy and tweak code to run on Minetest 5.2 and above
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- Replace 32px textures with 16px variants so items do not look mismatched
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- Add new biome layout so that specific biomes aren't too large or small
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- Add falling leaf particles with setting to disable
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- Add 'ethereal.old_biomes' setting to stay with older biome settings and not use
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the new layout for compatibility if wanted.
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- Update settings.
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### 1.31
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- Fix fishing biome checks
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@ -544,7 +544,7 @@ minetest.register_node("ethereal:basandra_bush_stem", {
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wield_image = "ethereal_basandra_bush_stem.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 1},
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
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@ -556,7 +556,7 @@ minetest.register_node("ethereal:basandra_bush_leaves", {
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drawtype = "allfaces_optional",
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tiles = {"ethereal_basandra_bush_leaves.png"},
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1},
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groups = {snappy = 3, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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