350 lines
13 KiB
Markdown
350 lines
13 KiB
Markdown
# ethereal
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Ethereal Mapgen mod for Minetest (works on all except v6)
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## Forum Topic
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- https://forum.minetest.net/viewtopic.php?f=11&t=14638
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## Lucky Blocks
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38
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## Changelog
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### 1.24
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- Updating code to newer functions, requires Minetest 0.4.16 and above
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- Added food groups to be more compatible with other food mods
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### 1.23
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- Added bonemeal support for bush sapling and acacia bush sapling
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- Added support for [toolranks] mod if found
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- Reworked Crystal Shovel so it acts more like a normal shovel with soft touch
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### 1.22
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- Added coral and silver sand to mapgen (0.4.15 only)
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- Replaced ethereal:green_dirt with default:dirt_with_grass for mortrees compatibility
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- Mesa biomes are now topped with dirt with dry grass (redwood saplings grow on dry grass)
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- Added bonemeal support for moretree's saplings
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- Added settings.conf file example so that settings remain after mod update
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- Added support for Real Torch so that torches near water drop an unlit torch
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- Added support for new leafdecay functions (0.4.15 dev)
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- Mapgen will use dirt_with_rainforest_litter for jungles if found
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- Added bushes to mapgen
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### 1.21
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- Saplings need clear space above to grow (depending on height of tree)
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- Bonemeal changes to suit new sapling growth
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- Fixes and tweaks
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- Added default Abm overrides
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- Added 4 new plants from baked clay mod to mapgen
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- Added swamp biome to outskirts of bamboo areas
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### 1.20
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- Tweaked Ethereal to work with new features and nodes in Minetest 0.4.14
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- Added bones found in dirt and bonemeal to make tree's and crops grow quicker
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- Tree's follow default rules where saplings need light to grow
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- Using default schematics for apple, pine, acacia and jungle tree's
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- Tidied and split code into separate files
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- Redid coloured grass spread function to run better
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- Added support for moreblock's stairsplus feature
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### 1.19
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- Added new biome routine to help restructure biomes
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- Tweaked biome values so that they are more spread out (no more huge bamboo biome)
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- Tweaked biome plant and tree decorations
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- Fixed farming compatibility when using hoe on ethereal dirt
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- Dirt with dry grass turns into green grass when near water
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- Ice or snow above sea level melts into river water
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- Disabling ethereal biomes no longer shows error messages
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- Fire Flowers re-generate, can also be made into Fire Dust and both are fuel
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- Optimize and tidy code
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### 1.18
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- Added Birch tree, also stairs; fence and gate
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- Added Fire flower to fiery biomes (careful, it hurts)
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- Tweaked biomes and decoration slightly
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- Added tree_tool for admin to quickly grow tree's
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- Cobble to Mossycobble when near water has been toned down a bit
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### 1.17
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- Added new Glacier biome filled with snow and ice
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- Changed Mesa biome to have more coloured clay patterns
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- Changed Bamboo biome to have tall tree-like stalks with leaves that give
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- Bamboo sprouts are now saplings to grow new stalks
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- Removed farmed mushrooms and replaced with default game mushrooms with spores
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### 1.16
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- Added new tree schematics that change when placed with random leaves, fruit and height
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- Changed frost dirt so that it no longer freezes water (saves lag)
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- Torches cannot be placed next to water, otherwise they drop as items
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- Added latest farming redo Bean Bushes to mapgen
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- Code tidy (thanks HybridDog) and bug fix
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- Banana, Orange and Apple fruits now drop when tree has been removed.
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### 1.15
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- Added Staff of Light (thanks Xanthin), crafted from illumishrooms and can turn stone into glostone and back again
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- Changed how Crystal Spikes reproduce
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- Crystal Ingots now require 2x mese crystal and 2x crystal spikes to craft
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- Removed obsidian brick & stairs now they are in default game, also removed pine wood stairs for same reason
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- Tidied code and optimized a few routines
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### 1.14
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- Changed Ethereal to work with Minetest 0.4.11 update and new mapgen features
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- Changed Pine tree's to use default pine wood
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- Added pine wood fence, gate and stairs
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- Crystal Spikes now re-generate in crystal biomes
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- Removed layer mapgen, keeping spread as default
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### 1.13
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- Changed melting feature to work with 0.4.11 pre-release now that group:hot and group:melt have been removed
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### 1.12
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- Added ability to disable biomes in the init.lua file by setting to 1 (enable) or 0 (disable)
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- Supports Framing Redo 1.10 foods
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### 1.11
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- Added Stairs for Ethereal wood types, mushroom, dry dirt, obsidian brick and clay
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- Added Green Coral which can be used as green dye
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- Craft 5x Ice in X pattern to give 5x Snow
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- Added Snow and Ice Bricks with their own stairs and slabs which melt when near heat
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### 1.10
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- Added Stone Ladders (another use for cobble)
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- Craft 5x Gravel in X pattern to give 5 dirt, and 5x dirt in X pattern for 5 sand
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- Added Acacia tree's to desert biome (a nice pink wood to build with, thanks to VanessaE for textures)
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- Added Acacia fences and gates
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- Added Vines, craftable with 2x3 leaves
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### 1.09
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- Fixed Quicksand bug where player see's only black when sinking instead of yellow effect, note this will only work on new maps or newly generated areas of map containing quicksand
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- Hot nodes will melt ice and snow in a better way
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- Few spelling errors sorted for sapling and wood names
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### 1.08
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- Saplings produce better placed tree's when grown, routines have been redone
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- Orange tree's now spawn in prairie biomes
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- The usual code tidy and few bug fixes along the way
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### 1.07
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- If Farming Redo mod detected then it's growing routines will be used for Ethereal plantlife instead of default
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Leaftype and Mapstyle settings can be changed within init.lua file, new layered style maps are being tested
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Changed crafting recipe for Fences, they tie in with Gates a little better
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### 1.06
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- Added support for Farming Redo mod, all plants spawn on newly generated areas:
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- https://forum.minetest.net/viewtopic.php?id=9019
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### 1.05b
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- Added Gates for each of the fence types (thanks to Blockmen for gate model)
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- Players can no longer jump over fences unless they wear crystal boots < REMOVED
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### 1.04
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- Farming of Mushrooms, Wild Onions and Strawberries now use minetest 0.4.10 functions
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- Strawberries can be grown by using actual fruit, seeds no longer needed
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- Tree leaves are no longer walkable, player can go through them
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- Saplings now fall if block underneath disturbed
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### 1.03
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- Changed Fence recipe's so it doesn't interfere with 3d armor's wooden boots
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- Tweaked textures to bring down file sizes
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- Flowers, Sprouts and Ferns now spread over ALL grassland
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### 1.02
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- Fences added for each type of wood in Ethereal
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- Changes to biome settings, less artifacts
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### 1.01
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- Quicksand generates throughout world near sandy water
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- Bamboo as well as Papyrus now grow on dirt near water
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- Fixed Coral textures and light
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### 1.00
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- Seaweed now spawns in deep water and can grow up to 10 high
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- Coral also spawns in deep water and glows slightly (orange, pink and blue)
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- Above items can be crafted into dye, also Seaweed is edible
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- So long as sand isn't disturbed under the ocean, sealife will re-generate
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- Fixed Leaves inventory images and Mushroom selection box (thanks Wuzzy)
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### 0.0.9
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#### 0.0.9p
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- Willow Trees now spawn in grey biome instead of tiny grey trees (model by Phiwari123)
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- Redwood Trees now spawn in Mesa biome (model by Wes42033)
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- BakedClay mod no longer required for Mesa biome but used if found
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- Paper Wall added
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#### 0.0.9o
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- Added Obsidian Brick craft for building
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- Changed Illumishroom cave levels
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- Changed *is_ground_content* to false for ethereal dirt so mapgen doesn't carve it up with caves
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#### 0.0.9n
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- New textures for farming mushrooms and spores
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- Illumi-shrooms spawn in caves to brighten things up a little
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- Crafting a wooden sign now gives 4 instead of 1
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#### 0.0.9m
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- Changed Bamboo biome slightly, Bamboo Sprout has new image
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- Abm timings changed and a few bugs fixed
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- Crystal Gilly Staff has to be used (left-click) to replenish air while underwater
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- Crystal Shovel now works with protection mods
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- Tidied code and changed ladder recipe's to double output
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#### 0.0.9L
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- Scorched Tree's are now different sizes
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- Crystal Shovel with soft touch can now be used to dig up sand and gravel
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- Bamboo and Papyrus drop entire stalk when bottom node dug
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- Crystal Spikes require steel pick or better to dig and fall when dirt below is removed
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- Few changes to mapgen and water functions
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#### 0.0.9k
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- Fixed bug in charcoal lumps (no more placing as unknown nodes)
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- Added Crystal Shovel with soft touch, can be used to dig up dirt with grass intact
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- Fixed bug in Crystal Shovel, now works with dirt_with_snow and has sounds
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- Tweaked Fiery Biomes slightly, smaller craters on outside, large in hotter areas
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#### 0.0.9i
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- Cleaned up mapgen_v7.lua file, maps now generate a little faster
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- Removed cactus.mts, no longer required
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- Removed mushroomtwo.mts, no longer required
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- Removed bamboo.mts, no longer required
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- Removed deadtree.mts, no longer required
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- Few new textures added
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- Papyrus also spawns on jungle dirt near water
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- Replaced dead tree's with scorched tree's
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- Each scorched tree trunk crafts into 2x charcoal Lumps (fixed)
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- Torches can also be crafted from Charcoal
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#### 0.0.9h
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- Added Strawberry farming, Strawberry Seeds and new Textures
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- Tidied up mapgen_v7.lua for better spawning of plants and trees
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- Player can no longer walk through Bamboo Stalks
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#### 0.0.9g
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- Changed Ethereal's growing routine for Saplings, it now uses 1 single abm to grow all tree's
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#### 0.0.9f
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- Added Fishing to Ethereal, Fishing Rod, Worms, Fish and Cooked Fish (Left-click the water with a Baited Rod in the hope of landing your prize)
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#### 0.0.9e
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- Changed textures for Bowl, Mushroom Soup, Crystal Spike, Banana Loaf, Strawberry & Bush
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- Added Hearty Stew Recipes
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- If BakedClay mod is installed, Mesa Biome will be added to the mix
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#### 0.0.9d
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- Added Bamboo Grove and Bamboo Sprouts )
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- Craft Bamboo into Paper and Bamboo Flooring
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- Cactus is now edible when crafted beside empty bucket
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#### 0.0.9c
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- Code re-worked so mod now uses sections for each function (easier to read and edit)
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- New textures for Strawberry Bush and Crystal Spikes
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#### 0.0.9b
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- Pine Tree Leaves have new texture and sometimes give Pine Nuts
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- Jungle Tree's now use default Jungle Wood as texture
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#### 0.0.9
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- Prairie, Grove, Jungle and Snowy biomes have their own dirt
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- Saplings will only grow in the biomes they were taken from
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- Mapgen tweaks and code changes for new dirt added
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### 0.0.8 Changes
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#### 0.0.8m
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- Added Banana Trunk and Wood
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- Added Boston Ferns to Grove biome
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- Added edible Fern Tubers
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- Mushroom Biome now has different sized mushrooms
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- Changed Pine Needles texture
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#### 0.0.8k
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- Added Desert Sand biome
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- Added Alpine biome with Pine Trees and Snow
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- Added Grove biome with Banana Tree's (saplings only grow in that temperate area)
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- Added Bananas, Banana Dough and Banana Bread
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- Changed biome generation to be more like real-world environs (e.g. shrooms like hot & humid so that's where they spawn)
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- Tidied up code and removed redundant lines
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#### 0.0.8e
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- New Plains biome added between Fiery and Green areas to hopefully stop forest fires, these have dry dirt and dead trees
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- Placing water near Dry Dirt turns it into normal dirt, cooking normal dirt changes it into Dry Dirt
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Note: if your Ethereal world does have a few forest fires appearing you can always add this line to your minetest.conf file:
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disable_fire = true
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#### 0.0.8
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- Healing Tree (grows on high snowy peaks, leaves are edible and golden apples heal all hearts)
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- Added some new images for Cooked Mushroom Soup, Mushroom Spores and Palm Trees
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- 2D leaves or 3D leaves option, both wave in wind if enabled
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- All new saplings can grow on their native dirt, and palm tree's on sand
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- Crystal Spike or Crystal Dirt freezes nearby water, Heat can also melt ice
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- Wild Mushrooms now give Spores, plant these to grow edible mushrooms
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- Cobble in water turns mossy
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- Palm Leaves can be cooked into Palm Wax and made into Candles
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### 0.0.7c
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- Gravel can be found under lake biomes (or craft 5 cobble in X pattern)
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- Papyrus is found and grows on dirt near water (also craft 2x3 string for paper)
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- Mushroom Heads have a chance of giving Mushroom Sapling (craft 1 head = 4x Mushrooms ready for Planting)
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- Trees and Mushrooms have a chance of giving Saplings
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- Frost Trunk and Mushroom Trunk are rotatable (craft 1 Mushroom Trunk = 4x White Dye)
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- Desert areas have Dry Shrubs added
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- Crystal Spikes added to Crystal Biome (watch out they hurt)
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- Crystal Ingots added to make Sword and Pick
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- New Pine Tree model added to snowy biome which adds Pine leaves and drops Pine Saplings
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- Fixed GrassyTwo biome so that BigTree now spawns and grows from sapling
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- Added Crystal Gilly Staff to allow breathing underwater (so long as it's in hand)
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- Added Palm Trees, Trunk, Wood, Sapling, Coconuts, Coconut Slice (to eat)
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- Thanks to VanessaE's for the Palm textures
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