interact/config.lua

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local S = minetest.get_translator("interact")
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interact = {}
interact.configured = true --Change this to true when you've configured the mod!
--Which screens to show.
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interact.screen1 = false --The welcome a first question screen.
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interact.screen2 = true --The visit or interact screen.
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interact.screen4 = false --The quiz screen.
--The first screen--
--The text at the top.
interact.s1_header = S("Hello, welcome to this server!")
--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
interact.s1_l2 = S("Could you please tell me if you like to grief or not?")
interact.s1_l3 = ""
--The buttons. Each can have 15 characters, max.
interact.s1_b1 = S("No, I don't.")
interact.s1_b2 = S("Yes, I do!")
--The message to send kicked griefers.
interact.msg_grief = S("Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!")
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--Ban or kick griefers? Default is kick, set to true for ban.
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interact.grief_ban = true
--The second screen--
--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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interact.s2_l1 = S("So, do you want privs, or do you just want to look around")
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interact.s2_l2 = S("the server?")
--The buttons. These ones can have a maximum of 26 characters.
interact.s2_b1 = S("Yes, I want!")
interact.s2_b2 = S("I just want to look round.")
--The message the player is sent if s/he is just visiting.
interact.visit_msg = S("Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!")
--The third screen--
--The header for the rules box, this can have 60 characters, max.
interact.s3_header = S("Here are the rules:")
--The buttons. Each can have 15 characters, max.
interact.s3_b1 = S("I agree")
interact.s3_b2 = S("I disagree")
--The message to send players who disagree when they are kicked for disagring with the rules.
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interact.disagree_msg = S("Bye then! You have to agree to the rules to play on the server and give the right answer.")
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--Kick, ban or ignore players who disagree with the rules.
--Options are "kick" "ban" "nothing"
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interact.disagree_action = "kick"
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--The fouth screen--
--Should there be a back to rules button?
interact.s4_to_rules_button = true
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--The back to rules button. 13 characters, max.
interact.s4_to_rules = S("Back to rules")
--The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max.
interact.s4_header = S("Time for a quiz on the rules!")
--Since the questions are intrinsically connected with the rules, they are to be found in rules.lua
--The trues are limited to 24 characters. The falses can have 36 characters.
interact.s4_question1_true = "Yes."
interact.s4_question1_false = "No."
interact.s4_question2_true = "Yes."
interact.s4_question2_false = "No."
interact.s4_question3_true = "Yes."
interact.s4_question3_false = "No."
interact.s4_question4_true = "Yes."
interact.s4_question4_false = "No."
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interact.s4_submit = "Submit!"
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--What to do on a wrong quiz.
--Options are "kick" "ban" "reshow" "rules" and "nothing"
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interact.on_wrong_quiz = "nothing"
--The message to send the player if reshow is the on_wrong_quiz option.
interact.quiz_try_again_msg = S("Have another go.")
--The message sent to the player if rules is the on_wrong_quiz option.
interact.quiz_rules_msg = S("Have another look at the rules:")
--The kick reason if kick is the on_wrong_quiz option.
interact.wrong_quiz_kick_msg = S("Pay more attention next time!")
--The message sent to the player if nothing is the on_wrong_quiz option.
interact.quiz_fail_msg = S("You got that wrong.")
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--The messages send to the player after interact is granted.
interact.interact_msg1 = S("Thanks for accepting the rules, you now are able to interact with things.")
interact.interact_msg2 = S("Happy building!")
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--The priv required to use the /rules command. If fast is a default priv, I recomend replacing shout with that.
interact.priv = {shout = true}