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4 Commits
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4 changed files with 85 additions and 9 deletions

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@ -3,9 +3,9 @@ local S = minetest.get_translator("jail")
jail = {}
jail.forced_labor = {y = tonumber(minetest.settings:get("jail_upper_limit_underground_y")) or -14848}
jail.jailpos = {
x = tonumber(minetest.settings:get("jail_prison_spawn_point_x")) or 690,
x = tonumber(minetest.settings:get("jail_prison_spawn_point_x")) or 666,
y = tonumber(minetest.settings:get("jail_prison_spawn_point_y")) or 5,
z = tonumber(minetest.settings:get("jail_prison_spawn_point_z")) or -7
z = tonumber(minetest.settings:get("jail_prison_spawn_point_z")) or 2
}
jail.escape_boundary = tonumber(minetest.settings:get("jail_wrap_radius")) or 50
local releasepos = {
@ -31,7 +31,6 @@ end
jail.set_permissions_for_the_jail = function (player)
minetest.set_player_privs(player, {
interact = true,
shout = true,
})
end
@ -49,6 +48,18 @@ jail.add_jail = function(self_player_name, player_name)
minetest.chat_send_all(minetest.colorize("red",
"" .. player_name .. " " .. S("has been sent to jail by") .. " " .. self_player_name))
if (player) then
local player_inv = player:get_inventory() -- получить инвентарь игрока
local bags_inv = minetest.get_inventory({
type = "detached",
name = player_name .. "_bags"
}) -- получить сумки игрока
player_inv:set_list("main", {}) -- очистить инвентарь
for i = 1, 4 do
player_inv:set_list("bag" .. i .. "contents", {}) -- очистить инвентарь сумок
if (bags_inv) then
bags_inv:set_stack("bag" .. i, 1, "") -- отобрать сумки
end
end
player:setpos(jail.jailpos)
minetest.chat_send_player(player_name, minetest.colorize("red", S("You have been sent to jail")))
end
@ -57,6 +68,31 @@ jail.add_jail = function(self_player_name, player_name)
end
end
jail.remove_bags = function(self_player_name, player_name)
if (minetest.player_exists(player_name)) then
local player = minetest.env:get_player_by_name(player_name)
if (player) then
local player_inv = player:get_inventory() -- получить инвентарь игрока
local bags_inv = minetest.get_inventory({
type = "detached",
name = player_name .. "_bags"
}) -- получить сумки игрока
for i = 1, 4 do
player_inv:set_list("bag" .. i .. "contents", {}) -- очистить инвентарь сумок
if (bags_inv) then
bags_inv:set_stack("bag" .. i, 1, "") -- отобрать сумки
end
end
minetest.chat_send_player(self_player_name,
S('The player bags have been removed'))
end
else
minetest.chat_send_player(self_player_name,
minetest.colorize("red",
S("The player '") .. player_name .. S("' does not exist, check that the nickname is correct")))
end
end
jail.set_release_privs = function(self_name, player, prisoners_list_id)
minetest.set_player_privs(player, {
interact = true,
@ -71,7 +107,7 @@ jail.set_release_privs = function(self_name, player, prisoners_list_id)
table.remove(prisoners_list, prisoners_list_id)
end
jail.release = function(self_name, id_player)
jail.release_id = function(self_name, id_player)
local id = tonumber(id_player)
local playername = prisoners_list[id]
if (id == nil or id > #prisoners_list or id <= 0) then
@ -89,6 +125,22 @@ jail.release = function(self_name, id_player)
end
end
jail.release = function(self_name, player_name)
for i = 1, #prisoners_list do
if player_name == prisoners_list[i] then
local player = minetest.env:get_player_by_name(player_name)
if (player) then
player:setpos(releasepos)
minetest.chat_send_player(player_name, minetest.colorize("green", S("You have been released from jail")))
end
jail.set_release_privs(self_name, player_name, i)
return
else
minetest.chat_send_player(self_name, S("Invalid playername"))
end
end
end
minetest.register_chatcommand("jail", {
params = "<player>",
description = S("Sends a player to Jail"),
@ -120,11 +172,20 @@ minetest.register_chatcommand("jail_return", {
})
minetest.register_chatcommand("release", {
params = "<nickname prisoners>",
description = S("Releases a player from Jail by nickname"),
privs = { jail = true },
func = function(name, param)
jail.release(name, param)
end,
})
minetest.register_chatcommand("release_id", {
params = "<ID prisoners>",
description = S("Releases a player from Jail by ID"),
privs = { jail = true },
func = function(name, param)
jail.release(name, param)
jail.release_id(name, param)
end,
})
@ -165,6 +226,15 @@ minetest.register_chatcommand("jailb_off", {
end
})
minetest.register_chatcommand("remove_bags", {
params = "<player>",
description = S("Remove bags from inventory"),
privs = { jail = true },
func = function(name, param)
jail.remove_bags(name, param)
end,
})
minetest.register_on_shutdown(function()
local prisoners = table.concat(prisoners_list, "\n")
mod_storage:set_string("prisoners", prisoners)

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@ -4,6 +4,7 @@ Allows one to send/release prisoners=Позволяет заключать и о
Sends a player to Jail=Отправить игрока в тюрьму
Sends the player to prison for a limited time=
Releases a player from Jail by ID=Освободить игрока из тюрьмы по ID
Releases a player from Jail by nickname=Освободить игрока из тюрьмы по никнейму
You have been sent to jail=Вы помещены в тюрьму
You have been return to jail=Вы возвращены в тюрьму
You have been released from jail=Вы были освобождены из тюрьмы
@ -13,6 +14,7 @@ has been released from jail by=был освобожден из тюрьмы и
List of prisoners=Список заключенных
Prisoners:=Заключенные:
Invalid ID=Неверный ID
Invalid playername=Неверное имя игрока
Return a prisoner to jail=Возвратить заключенного в тюрьму
The player is already in jail=Игрок уже в тюреме
Total number of prisoners:=Общее число заключенных:
@ -30,4 +32,6 @@ To jail=В тюрьму
To freedom=На свободу
Graphical prisoner management shell=Интерфейс управления заключенными
The player '=Игрока '
' does not exist, check that the nickname is correct=' не сущеcтвует, проверьте правильность ника
' does not exist, check that the nickname is correct=' не сущеcтвует, проверьте правильность ника
Remove bags from inventory=Удалить сумки из инвентаря
The player bags have been removed=Сумки игрока были удалены

View File

@ -13,4 +13,6 @@ Prisoners:=
Invalid ID=
Return a prisoner to jail=
The player is already in jail=
Total number of prisoners:=
Total number of prisoners:=
Remove bags from inventory=
The player bags have been removed=

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@ -1,7 +1,7 @@
[Prison spawn point]
jail_prison_spawn_point_x (Position X) int 690
jail_prison_spawn_point_x (Position X) int 666
jail_prison_spawn_point_y (Position Y) int 5
jail_prison_spawn_point_z (Position z) int -7
jail_prison_spawn_point_z (Position z) int 2
[End of the border]
jail_wrap_radius (Wrap radius) int 50