5cfec3a92a
* Update player entry format in API documentation * Add spam flag
134 lines
3.2 KiB
Markdown
134 lines
3.2 KiB
Markdown
# Mail format
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The mail format in the api hooks
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```lua
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mail = {
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from = "sender name",
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to = "players, which, are, addressed",
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cc = "carbon copy",
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bcc = "players, which, get, a, copy, but, are, not, visible, to, others",
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subject = "subject line",
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body = "mail body"
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}
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```
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The fields `to`, `cc` and `bcc` can contain a player, multiple player names separated by commas, or be empty.
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Players in `to` are the recipiants, who are addressed directly. `cc` specifies players that get the mail to get notified, but are not immediate part of the conversation.
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There is no technical difference between `to` and `cc`, it just implies meaning for the players.
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Players can see all fields making up the mail except `bcc`, which is the only difference to `cc`.
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## Sending mail
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```lua
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local success, error = mail.send({
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from = "singleplayer",
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to = "playername",
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cc = "carbon, copy",
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bcc = "blind, carbon, copy",
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subject = "subject line",
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body = "mail body"
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})
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-- if "success" is false the error parameter will contain a message
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```
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# Hooks
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Generic on-receive mail hook:
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```lua
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mail.register_on_receive(function(m)
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-- "m" is an object in the form: "Mail format"
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end)
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```
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Player-specific on-receive mail hook:
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```lua
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mail.register_on_player_receive(function(player, msg)
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-- "player" is the name of a recipient; "msg" is a mail object (see "Mail format")
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end)
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```
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# Recipient handler
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Recipient handlers are registered using
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```lua
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mail.register_recipient_handler(function(sender, name)
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end)
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```
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where `name` is the name of a single recipient.
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The recipient handler should return
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* `nil` if the handler does not handle messages sent to the particular recipient,
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* `true, player` (where `player` is a string or a list of strings) if the mail should be redirected to `player`,
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* `true, deliver` if the mail should be delivered by calling `deliver` with the message, or
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* `false, reason` (where `reason` is optional or, if provided, a string) if the recipient explicitly rejects the mail.
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# Internals
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mod-storage entry for a player (indexed by playername and serialized with json):
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```lua
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{
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contacts = {
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{
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-- name of the player (unique key in the list)
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name = "",
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-- note
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note = ""
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},{
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...
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}
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},
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inbox = {
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{
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-- globally unique mail id
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id = "d6cce35c-487a-458f-bab2-9032c2621f38",
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-- sending player name
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from = "",
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-- receiving player name
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to = "",
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-- carbon copy (optional)
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cc = "playername, playername2",
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-- blind carbon copy (optional)
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bcc = "",
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-- mail subject
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subject = "",
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-- mail body
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body = "",
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-- timestamp (os.time())
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time = 1234,
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-- read-flag (true: player has read the mail, inbox only)
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read = true,
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-- spam-flag (true: that mail is noted as a spam)
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spam = false
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},{
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...
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}
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},
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outbox = {
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-- same format as "inbox"
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},
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drafts = {
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-- same format as "inbox"
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},
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trash = {
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-- same format as "inbox"
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},
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lists = {
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{
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-- name of the maillist (unique key in the list)
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name = "",
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-- description
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description = "",
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-- playername list
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players = {"playername", "playername2"}
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}
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},
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settings = {
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setting1 = "value",
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setting2 = true,
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setting3 = 123
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}
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}
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