* Implement non-player recipients * Add API callback specifically for players receiving mail * Exclude sender from (mailing list) recipients * Complement test * Fixup typos in complemented test * Expand aliases at toplevel if the current expansion is at toplevel This should allow players to send mail to their own aliases * Also test on_(player_)receive callbacks * Fix oversight in test case
2.9 KiB
Mail format
The mail format in the api hooks
mail = {
from = "sender name",
to = "players, which, are, addressed",
cc = "carbon copy",
bcc = "players, which, get, a, copy, but, are, not, visible, to, others",
subject = "subject line",
body = "mail body"
}
The fields to
, cc
and bcc
can contain a player, multiple player names separated by commas, or be empty.
Players in to
are the recipiants, who are addressed directly. cc
specifies players that get the mail to get notified, but are not immediate part of the conversation.
There is no technical difference between to
and cc
, it just implies meaning for the players.
Players can see all fields making up the mail except bcc
, which is the only difference to cc
.
Sending mail
local success, error = mail.send({
from = "singleplayer",
to = "playername",
cc = "carbon, copy",
bcc = "blind, carbon, copy",
subject = "subject line",
body = "mail body"
})
-- if "success" is false the error parameter will contain a message
Hooks
Generic on-receive mail hook:
mail.register_on_receive(function(m)
-- "m" is an object in the form: "Mail format"
end)
Player-specific on-receive mail hook:
mail.register_on_player_receive(function(player, msg)
-- "player" is the name of a recipient; "msg" is a mail object (see "Mail format")
end)
Recipient handler
Recipient handlers are registered using
mail.register_recipient_handler(function(sender, name)
end)
where name
is the name of a single recipient.
The recipient handler should return
nil
if the handler does not handle messages sent to the particular recipient,true, player
(whereplayer
is a string or a list of strings) if the mail should be redirected toplayer
,true, deliver
if the mail should be delivered by callingdeliver
with the message, orfalse, reason
(wherereason
is optional or, if provided, a string) if the recipient explicitly rejects the mail.
Internals
mod-storage entry for a player (indexed by playername and serialized with json):
{
contacts = {
{
-- name of the player (unique key in the list)
name = "",
-- note
note = ""
},{
...
}
},
inbox = {
{
-- globally unique mail id
id = "d6cce35c-487a-458f-bab2-9032c2621f38",
-- sending player name
from = "",
-- receiving player name
to = "",
-- carbon copy (optional)
cc = "playername, playername2",
-- blind carbon copy (optional)
bcc = "",
-- mail subject
subject = "",
-- mail body
body = "",
-- timestamp (os.time())
time = 1234,
-- read-flag (true: player has read the mail, inbox only)
read = true
},{
...
}
},
outbox = {
-- same format as "inbox"
},
lists = {
{
-- name of the maillist (unique key in the list)
name = "",
-- description
description = "",
-- playername list
players = {"playername", "playername2"}
}
}
}