mapserver/doc/config.md

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# Configuration
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## Colors
There are builtin default colors, if you want new ones or override them
just put your `colors.txt` in the same directory the mapserver runs.
Example `colors.txt`:
```
# scifi nodes
scifi_nodes:slope_white 240 240 240
scifi_nodes:slope_vent 120 120 120
scifi_nodes:white2 240 240 240
```
## Configuration json
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All config options reside in the `mapserver.json` file with the default values
The mapserver will generate a fresh `mapserver.json` if there is none at startup.
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### Example mapserver.json
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```json
{
"port": 8080,
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"enableprometheus": true,
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"enablerendering": true,
"webdev": false,
"webapi": {
"enablemapblock": false,
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"secretkey": "OYHuTRbhSQXkHcwu"
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},
"layers": [
{
"id": 0,
"name": "Base",
"to": 160,
"from": -16
}
],
"renderingfetchlimit": 1000,
"renderingjobs": 2,
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"renderingqueue": 100,
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"incrementalrenderingtimer": "5s",
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"mapobjects": {
"bones": true,
"protector": true,
"technic": true,
"luacontroller": true,
"digiterms": true,
"digilines": true,
"travelnet": true,
"mapserver": true,
"mission": true,
"jumpdrive": true,
"smartshop": true,
"fancyvend": true,
"atm": true
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},
"mapblockaccessor": {
"expiretime": "10s",
"purgetime": "15s",
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"maxitems": 5000
},
"skins": {
"enableskinsdb": true,
"skinspath": "/path/to/minetest/mods/skinsdb/textures"
}
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}
```
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### Settings
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#### port
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The port on which the server listens to
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#### webapi.secretkey
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The generated secret for the [mod bridge](./mod.md)
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#### layers
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The layers as a list
More layers can be added here:
```json
"layers": [
{
"id": 0,
"name": "Base",
"to": 160,
"from": -16
},
{
"id": 1,
"name": "Space",
"to": 1600,
"from": 1000
}
],
```
*from* and *to* are in mapblocks (16x16x16 blocks)
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Don't reuse the `id` after the tiles are generated.
If you make more substantial changes here you may have to remove all
existing tiles and start rendering from scratch.
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#### renderingjobs
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Number of cores to use for rendering, defaults to all available cores.
If CPU-limiting is desired, this is a good spot to begin with (Set to 1 for single-thread)
#### renderingfetchlimit
Number of mapblocks to collect at once while rendering:
* More means faster but also more RAM usage
* Less means slower but less RAM usage
For a small system (Raspberry PI) a setting of 1000 is ok.
Faster system can use the default (10'000)
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#### incrementalrenderingtimer
Duration to let pass between incremental rendering executions.
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#### enableprometheus
Enables the [Prometheus](./prometheus.md) metrics endpoint
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#### mapblockaccessor.maxitems
Number of mapblocks to keep in memory, dial this down if you have memory issues
#### skins.enableskinsdb
Enables support for serving/displaying custom player skins provided by the SkinsDB mod.
#### skins.skinspath
The path to where SkinsDB textures are stored. This should be the SkinsDB textures directory.
Example: `/path/to/minetest/mods/skinsdb/textures`