1.7 KiB
1.7 KiB
System overview
Build dependencies
Basic
- go >= 1.11
- make
With crosscompiling (optional)
Either apt-get:
- gcc-mingw-w64
- gcc-5-arm-linux-gnueabihf
- gcc-i686-linux-gnu
Or use the docker-builder image in /docker-builder
Development setup
Working directory: ./server
Preparing the files and map
Copy your map.sqlite
into the working directory if you want to test with
a sqlite map database
world.mt
You need a world.mt
too in order to make the connection to the database.
In the sqlite case:
gameid = minetest
backend = sqlite3
creative_mode = false
enable_damage = false
player_backend = files
For postgres:
gameid = minetest
backend = postgresql
creative_mode = true
enable_damage = true
player_backend = postgresql
pgsql_connection = host=localhost port=5432 user=postgres password=enter dbname=postgres
pgsql_player_connection = host=localhost port=5432 user=postgres password=enter dbname=postgres
Generate the static files (webserver vfs)
- Create the vfs (in
vfs/static.go
) withgo generate
Running the server
- Create a
mapserver.json
withgo run . -createconfig
- Change the value
webdev
in themapserver.json
totrue
- Start the server with
go run .
or with debug output:go run . -debug
- The web files in
static/
can now be changed on the fly without restarting the server
All platform build
Prerequisites:
- docker
- make
Building:
- Run
make clean all
to build for all supported targets
The artifacts should now be in the output
directory
Release build
Prerequisites:
- docker
- go >= 1.11
- make
- valid github token in
.releasetoken
Building:
- Run
./release.sh <version>