74 lines
1.6 KiB
Markdown
74 lines
1.6 KiB
Markdown
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# Changelog
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## Next
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* Train overlay decluttering
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* Updated builtin colors
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* Hide travelnets and missions by pattern "(P)"
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* Added benchmark
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* Minor speed improvements
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## 3.0.0
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* Javascript ES6 frontend
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* Param2 coloring
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* More player infos (RTT)
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* Search ability for LCD displays
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* City border support
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* Label support (street, city names, regions)
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* Various bugfixes
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## 2.2.0
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* Added ATM overlay
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* Added locator overlay
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* Add ability for bone-owner search
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* Separate mapserver_mod into own repository
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## 2.1.1
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* force tcp v4 for listener
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## 2.1.0
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* Added search bar
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* Shop info with stock
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* Colored POI's
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* Icons for POI's
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* Exported mapserver mod to own repository: https://github.com/thomasrudin/mapserver_mod
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## 2.0.1
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* Added *configversion* to `mapserver.json`
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* Added *defaultoverlays* to `mapserver.json`
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* Added trainline overlay
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* Added border overlay
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* Added simple js/css bundler (concat)
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* Fix mismatching timestamp issues
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## 2.0.0
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* Fixed websocket connect issue (origin check)
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* Fixed multiple layer issue
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* Fixed mapblock version support issue
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* *Breaking change:* Reworked `mapserver.json` layer config (now mapblock range, not blocks)
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* Reworked build pipeline
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* Optional crafting recipes for mapobjects
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## 1.0.0
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* Extended [configuration](config.md)
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* [Monitoring](prometheus.md)
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* [Mod](mod.md)-bridge
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* Player and game-stats display (player-count, lag)
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* More [mapobjects](mapobjects.md)
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* Fixed tile generation glitch
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* Tile-backend is now file-based (needs a complete re-rendering)
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* Postgres map backend
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## 0.1.0 (2019-02-08)
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* Realtime tiles
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* Mapobjects
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* Sqlite backend
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## 0.0.1 - 0.0.3
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* Alpha releases
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