69 lines
2.0 KiB
Markdown
69 lines
2.0 KiB
Markdown
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# Mapserver mod
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* Repository: https://github.com/minetest-tools/mapserver_mod
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If the `mapserver-mod` is installed and configured
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you get more realtime-data from within your minetest-world:
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* Current players with their positions
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* Current time and max lag
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You can use the `mapserver-mod` either passive or active:
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* *Passive* Makes some additional markers available (POI, Labels, etc)
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* *Active* Communicates with the mapserver and sends realtime data (players, lag, time)
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## Installing and configuring the bridge-mod
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Download or clone from https://github.com/minetest-tools/mapserver_mod
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If you want to enable craftable mapobjects (poi, labels, trainblocks, etc) you
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can enable the setting in your `minetest.conf` (defaults to false)
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```
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mapserver.enable_crafting = true
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```
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The update interval of the players on the map can be changed with:
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```
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mapserver.send_interval = 1
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```
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Default is `2`, means that the player, time and lag info get sent every 2 seconds.
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## Passive mode
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You don't have to set up anything, passive mode is the default.
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There are some additional map objects you can use in this mode:
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* **POI** Point of interest
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* **Label** A street or city label
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* **Border** A border for cities or regions
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* **Train** To display train lines on the map, with stations and line-info
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## Active mode
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The mod communicates via http with the mapserver.
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You need to configure the *url* and the *secretkey* in your `minetest.conf`
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* Install the mapserver mod in your minetest instance
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* Copy the `secretkey` from your `mapserver.json` (this is an autogenerated key)
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* Enable http for the `mapserver` mod in your `minetest.conf`
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* Configure your `minetest.conf` with the settings: `mapserver.url` and `mapserver.key`
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Example config:
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```
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secure.http_mods = mapserver
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mapserver.url = http://127.0.0.1:8080
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mapserver.key = ZJoSpysiKGlYexof
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```
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### Hiding players from the map
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If (for any reason) you want to hide players on the map, you can `/grant` them the following priv:
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```
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mapserver_hide_player
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```
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The player-position and data will not be sent to the mapserver
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