Fix regressions in previous commit

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rubenwardy 2018-10-07 15:22:56 +01:00
parent acf3de9deb
commit 1daff5ad57
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2 changed files with 9 additions and 8 deletions

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@ -137,7 +137,7 @@ Not an exhaustive list. Doesn't contain every possible operator.
### Selection
The most basic selection is the *if statement*. It looks like this:
The most basic selection is the if statement. It looks like this:
```lua
local random_number = math.random(1, 100) -- Between 1 and 100.

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@ -124,7 +124,8 @@ To give a different texture per-side, supply the names of 6 textures in this ord
up (+Y), down (-Y), right (+X), left (-X), back (+Z), front (-Z).
(+Y, -Y, +X, -X, +Z, -Z)
Remember: just like with most 3D graphics, +Y is upwards in Minetest.
Remember that +Y is upwards in Minetest, as is the convention with
3D computer graphics.
```lua
minetest.register_node("mymod:diamond", {
@ -196,12 +197,12 @@ possible to modify it to do more complex behaviour such as play a custom sound.
There are several types of crafting recipe available, indicated by the `type`
property.
* shaped - ingredients must be in the correct position.
* shapeless - it doesn't matter where the ingredients are,
* shaped - Ingredients must be in the correct position.
* shapeless - It doesn't matter where the ingredients are,
just that there is the right amount.
* cooking - recipes for the furnace to use.
* fuel - defines items which can be burned in furnaces.
* tool_repair - defines items which can be tool repaired.
* cooking - Recipes for the furnace to use.
* fuel - Defines items which can be burned in furnaces.
* tool_repair - Defines items which can be tool repaired.
Craft recipes are not items, so they do not use Item Names to uniquely
identify themselves.
@ -323,7 +324,7 @@ minetest.register_craft({
})
```
## Tools, Capabilities and Dig Types
## Tools, Capabilities, and Dig Types
Dig types are groups which are used to define how strong a node is when dug
with different tools.