Inventories: Fix typo
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@ -18,7 +18,7 @@ This chapter assumes that you already know how to create and manipulate
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* [Detached Inventories](#detached-inventories)
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* [InvRef and Lists](#invref-and-lists)
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* [Inventory Location](#inventory-location)
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* [List Sizes](#list-sizes)6
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* [List Sizes](#list-sizes)
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* [Empty Lists](#empty-lists)
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* [Lua Tables](#lua-tables)
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* [Lua Tables for Lists](#lua-tables-for-lists)
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@ -60,7 +60,7 @@ There are three types of inventory:
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</figcaption>
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</figure>
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### Player Inventories.
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### Player Inventories
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A player inventory usually has two grids, one for the main inventory and one for crafting.
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Press i in game to see your player inventory.
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@ -71,7 +71,7 @@ Use a player's name to get their inventory:
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local inv = minetest.get_inventory({type="player", name="celeron55"})
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{% endhighlight %}
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### Node Inventories.
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### Node Inventories
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A node inventory is related to the position of a specific node, such as a chest.
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The node must be loaded, because it is stored in [node metadata](node_metadata.html).
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