Finish Textures Chapter (for now)

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rubenwardy 2015-08-18 21:24:14 +01:00
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<div class="notice">
<h2>Heavily a Work In Progress</h2>
This chapter is still being written.
</div>
## Introduction
In this chapter we will learn how to create and optimise textures for
@ -19,26 +12,23 @@ Minetest. We will use techniques relevant for pixel art.
* Resources
* Editors
* Common Mistakes
* OptiPNG (todo)
## Resources
* [16×16 Pixel Art Tutorial](http://www.photonstorm.com/art/tutorials-art/16x16-pixel-art-tutorial)
## Editors
### MS Paint
## About MS Paint
You need to be aware that MS Paint does not support transparency.
This won't matter if you're making textures for the side of nodes,
but generally you need transparency for craft items, etc.
### GIMP
## Editing in GIMP
GIMP is commonly used in the Minetest community. It has quite a high
learning curve as lots of its features are hidden away.
#### Use the pencil tool to edit individual pixels
### Use the pencil tool to edit individual pixels
<figure>
<img src="{{ page.root }}/static/pixel_art_gimp_pencil.png" alt="Pencil in GIMP">
@ -47,7 +37,7 @@ learning curve as lots of its features are hidden away.
</figcaption>
</figure>
#### Set the rubber to hard edge
### Set the rubber to hard edge
<figure>
<img src="{{ page.root }}/static/pixel_art_gimp_rubber.png" alt="Rubber in GIMP">