Begann with chat.md
This commit is contained in:
parent
e2f2c32d1c
commit
c1299491f9
166
_de/players/chat.md
Normal file
166
_de/players/chat.md
Normal file
@ -0,0 +1,166 @@
|
||||
---
|
||||
title: Chat und Commands
|
||||
layout: default
|
||||
root: ../..
|
||||
idx: 4.2
|
||||
description: Registrierung eines Chatbefehls und Behandlung von Chatnachrichten mit register_on_chat_message
|
||||
redirect_from: /de/chapters/chat.html
|
||||
cmd_online:
|
||||
level: warning
|
||||
title: Offline players can run commands
|
||||
message: <p>A player name is passed instead of a player object because mods
|
||||
can run commands on behalf of offline players. For example, the IRC
|
||||
bridge allows players to run commands without joining the game.</p>
|
||||
|
||||
<p>So make sure that you don't assume that the player is online.
|
||||
You can check by seeing if <pre>minetest.get_player_by_name</pre> returns a player.</p>
|
||||
|
||||
cb_cmdsprivs:
|
||||
level: warning
|
||||
title: Privileges and Chat Commands
|
||||
message: The shout privilege isn't needed for a player to trigger this callback.
|
||||
This is because chat commands are implemented in Lua, and are just
|
||||
chat messages that begin with a /.
|
||||
|
||||
---
|
||||
|
||||
## Einleitung <!-- omit in toc -->
|
||||
|
||||
Mods können mit dem Spielerchat interagieren, einschließlich
|
||||
Senden von Nachrichten, Abfangen von Nachrichten und Registrieren von Chat-Befehlen.
|
||||
|
||||
- [Senden von Nachrichten an alle Spieler](#senden-von-nachrichten-an-alle-spieler)
|
||||
- [Sending Messages to Specific Players](#sending-messages-to-specific-players)
|
||||
- [Chat Commands](#chat-commands)
|
||||
- [Complex Subcommands](#complex-subcommands)
|
||||
- [Intercepting Messages](#intercepting-messages)
|
||||
|
||||
## Senden von Nachrichten an alle Spieler
|
||||
|
||||
Um eine Nachricht an alle Spieler im Spiel zu senden, rufe die Funktion chat_send_all auf.
|
||||
|
||||
```lua
|
||||
minetest.chat_send_all("Dies ist eine Chat-Nachricht an alle Spieler")
|
||||
```
|
||||
|
||||
Hier ist ein Beispiel dafür, wie dies im Spiel aussieht:
|
||||
|
||||
<player1> Sehen Sie sich diesen Eingang an
|
||||
Dies ist eine Chat-Nachricht an alle Spieler
|
||||
<player2> Was ist damit?
|
||||
|
||||
Die Nachricht erscheint in einer separaten Zeile, um sie vom Spieler-Chat im Spiel zu unterscheiden.
|
||||
|
||||
## Sending Messages to Specific Players
|
||||
|
||||
To send a message to a specific player, call the chat_send_player function:
|
||||
|
||||
```lua
|
||||
minetest.chat_send_player("player1", "This is a chat message for player1")
|
||||
```
|
||||
|
||||
This message displays in the same manner as messages to all players, but is
|
||||
only visible to the named player, in this case, player1.
|
||||
|
||||
## Chat Commands
|
||||
|
||||
To register a chat command, for example `/foo`, use `register_chatcommand`:
|
||||
|
||||
```lua
|
||||
minetest.register_chatcommand("foo", {
|
||||
privs = {
|
||||
interact = true,
|
||||
},
|
||||
func = function(name, param)
|
||||
return true, "You said " .. param .. "!"
|
||||
end,
|
||||
})
|
||||
```
|
||||
|
||||
In the above snippet, `interact` is listed as a required
|
||||
[privilege](privileges.html) meaning that only players with the `interact` privilege can run the command.
|
||||
|
||||
Chat commands can return up to two values,
|
||||
the first being a Boolean indicating success, and the second being a
|
||||
message to send to the user.
|
||||
|
||||
{% include notice.html notice=page.cmd_online %}
|
||||
|
||||
## Complex Subcommands
|
||||
|
||||
It is often required to make complex chat commands, such as:
|
||||
|
||||
* `/msg <to> <message>`
|
||||
* `/team join <teamname>`
|
||||
* `/team leave <teamname>`
|
||||
* `/team list`
|
||||
|
||||
This is usually done using [Lua patterns](https://www.lua.org/pil/20.2.html).
|
||||
Patterns are a way of extracting stuff from text using rules.
|
||||
|
||||
```lua
|
||||
local to, msg = string.match(param, "^([%a%d_-]+) (*+)$")
|
||||
```
|
||||
|
||||
The above code implements `/msg <to> <message>`. Let's go through left to right:
|
||||
|
||||
* `^` means match the start of the string.
|
||||
* `()` is a matching group - anything that matches stuff in here will be
|
||||
returned from string.match.
|
||||
* `[]` means accept characters in this list.
|
||||
* `%a` means accept any letter and `%d` means accept any digit.
|
||||
* `[%a%d_-]` means accept any letter or digit or `_` or `-`.
|
||||
* `+` means match the thing before one or more times.
|
||||
* `*` means match any character in this context.
|
||||
* `$` means match the end of the string.
|
||||
|
||||
Put simply, the pattern matches the name (a word with only letters/numbers/-/_),
|
||||
then a space, then the message (one or more of any character). The name and
|
||||
message are returned, because they're surrounded by parentheses.
|
||||
|
||||
That's how most mods implement complex chat commands. A better guide to Lua
|
||||
Patterns would probably be the
|
||||
[lua-users.org tutorial](http://lua-users.org/wiki/PatternsTutorial)
|
||||
or the [PIL documentation](https://www.lua.org/pil/20.2.html).
|
||||
|
||||
<p class="book_hide">
|
||||
There is also a library written by the author of this book which can be used
|
||||
to make complex chat commands without patterns called
|
||||
<a href="https://gitlab.com/rubenwardy/ChatCmdBuilder">Chat Command Builder</a>.
|
||||
</p>
|
||||
|
||||
|
||||
## Intercepting Messages
|
||||
|
||||
To intercept a message, use register_on_chat_message:
|
||||
|
||||
```lua
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
print(name .. " said " .. message)
|
||||
return false
|
||||
end)
|
||||
```
|
||||
|
||||
By returning false, you allow the chat message to be sent by the default
|
||||
handler. You can actually remove the line `return false` and it would still
|
||||
work the same, because `nil` is returned implicitly and is treated like false.
|
||||
|
||||
{% include notice.html notice=page.cb_cmdsprivs %}
|
||||
|
||||
You should make sure you take into account that it may be a chat command,
|
||||
or the user may not have `shout`.
|
||||
|
||||
```lua
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
if message:sub(1, 1) == "/" then
|
||||
print(name .. " ran chat command")
|
||||
elseif minetest.check_player_privs(name, { shout = true }) then
|
||||
print(name .. " said " .. message)
|
||||
else
|
||||
print(name .. " tried to say " .. message ..
|
||||
" but doesn't have shout")
|
||||
end
|
||||
|
||||
return false
|
||||
end)
|
||||
```
|
@ -6,7 +6,9 @@ Attachment = Anhang
|
||||
block = Mapblock
|
||||
bulk = bulk
|
||||
Chapter = Kapitel
|
||||
chat message = Chat-Nachricht
|
||||
child = Kind
|
||||
Command = Command
|
||||
Cubic Nodes = Würfelförmiger Block
|
||||
craft slots = Handwerksplätze
|
||||
Damage = Schaden
|
||||
|
Loading…
Reference in New Issue
Block a user