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title | layout | root | idx | description | redirect_from |
---|---|---|---|---|---|
Active Block Modifiers | default | ../.. | 3.2 | Learn how to make ABMs to change blocks. | /en/chapters/abms.html |
Introduction
An Active Block Modifier (ABM) is a method of periodically running a function on nodes matching a criteria. As the name implies, this only works on loaded MapBlocks.
ABMs are best suited for nodes which are frequently found in the world, such as grass. ABMs have a high CPU overhead, as Minetest needs to scan all Active Blocks to find matching nodes, but they have a low memory and storage overhead.
For nodes which are uncommon or already use metadata, such as furnaces and machines, node timers should be used instead. Node timers do not require scanning a MapBlock, but they do require slightly more memory and storage to keep track of running timers.
Registering an ABM
Alien grass, for the purposes of this chapter, is a type of grass which has a chance to appear near water.
minetest.register_node("aliens:grass", {
description = "Alien Grass",
light_source = 3, -- The node radiates light. Min 0, max 14
tiles = {"aliens_grass.png"},
groups = {choppy=1},
on_use = minetest.item_eat(20)
})
minetest.register_abm({
nodenames = {"default:dirt_with_grass"},
neighbors = {"default:water_source", "default:water_flowing"},
interval = 10.0, -- Run every 10 seconds
chance = 50, -- Select every 1 in 50 nodes
action = function(pos, node, active_object_count,
active_object_count_wider)
local pos = {x = pos.x, y = pos.y + 1, z = pos.z}
minetest.set_node(pos, {name = "aliens:grass"})
end
})
This ABM runs every ten seconds. There is a 1 in 50 chance of the ABM running on each node that has the correct name and the correct neighbours. If the ABM runs on a node, an alien grass node is placed above it. Please be warned, this will delete any node previously located in that position. To prevent this you should include a check using minetest.get_node to make sure there is space for the grass.
Specifying a neighbour is optional. If you specify multiple neighbours, only one of them needs to be present to meet the requirements.
Specifying chance is also optional. If you don't specify the chance, the ABM will always run when the other conditions are met.
Your Turn
- Midas touch: Make water turn to gold blocks with a 1 in 100 chance, every 5 seconds.
- Decay: Make wood turn into dirt when water is a neighbour.
- Burnin': Make every air node catch on fire. (Tip: "air" and "fire:basic_flame"). Warning: expect the game to crash.