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title | layout | root | idx | description | redirect_from |
---|---|---|---|---|---|
Node Metadata | default | ../.. | 3.3 | Using get_meta to obtain a NodeMetaRef. | /en/chapters/node_metadata.html |
Introduction
In this chapter you will learn how to manipulate a node's metadata.
- What is Node Metadata?
- Getting a Metadata Object
- Reading Metadata
- Setting Metadata
- Lua Tables
- Infotext
- Your Turn
What is Node Metadata?
Metadata is data about data. So Node Metadata is data about a node.
You may use metadata to store:
- A node's inventory (such as in a chest).
- Progress on crafting (such as in a furnace).
- Who owns the node (such as the owner of a locked chest).
The node's type, light levels, and orientation are not stored in the metadata. These are part of the data itself.
Metadata is stored in a key value relationship. For example:
Key | Value |
---|---|
foo | bar |
owner | player1 |
counter | 5 |
Getting a Metadata Object
If you know the position of a node, you can retrieve its metadata:
{% highlight lua %} local meta = minetest.get_meta(pos) -- where pos = { x = 1, y = 5, z = 7 } {% endhighlight %}
Reading Metadata
After retrieving the metadata, you can read its values:
{% highlight lua %} local value = meta:get_string("key")
if value then print(value) else -- value == nil -- metadata of key "key" does not exist print(value) end {% endhighlight %}
The functions available include:
- get_string
- get_int
- get_float
- get_inventory
To get booleans, you should use get_string
and minetest.is_yes
:
{% highlight lua %} local value = minetest.is_yes(meta:get_string("key"))
if value then print("is yes") else print("is no") end {% endhighlight %}
Setting Metadata
You can set node metadata. For example:
{% highlight lua %} local value = "one" meta:set_string("key", value)
meta:set_string("foo", "bar") {% endhighlight %}
This can be done using the following functions:
- set_string
- set_int
- set_float
Lua Tables
You can convert to and from lua tables using to_table
and from_table
:
{% highlight lua %} local tmp = meta:to_table() tmp.foo = "bar" meta:from_table(tmp) {% endhighlight %}
Infotext
The Minetest engine reads the field infotext
to make text
appear on mouse-over. This is used by furnaces to show progress and by signs
to show their text. For example:
{% highlight lua %} meta:set_string("infotext", "Here is some text that will appear on mouse-over!") {% endhighlight %}
Your Turn
- Make a node which disappears after it has been punched five times.
(Use
on_punch
in the node definition andminetest.set_node
.)