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title | layout | root | idx | redirect_from |
---|---|---|---|---|
ItemStacks | default | ../.. | 5.1 | /en/chapters/itemstacks.html |
Introduction
In this chapter you will learn how to use ItemStacks.
- Creating ItemStacks
- Name and Count
- Adding and Taking Items
- Wear
- Lua Tables
- Metadata
- More Methods
Creating ItemStacks
An item stack is a... stack of items. It's basically just an item type with a count of items in the stack.
You can create a stack like so:
local items = ItemStack("default:dirt")
local items = ItemStack("default:stone 99")
You could alternatively create a blank ItemStack and fill it using methods:
local items = ItemStack()
if items:set_name("default:dirt") then
items:set_count(99)
else
print("An error occured!")
end
And you can copy stacks like this:
local items2 = ItemStack(items)
Name and Count
local items = ItemStack("default:stone")
print(items:get_name()) -- default:stone
print(items:get_count()) -- 1
items:set_count(99)
print(items:get_name()) -- default:stone
print(items:get_count()) -- 99
if items:set_name("default:dirt") then
print(items:get_name()) -- default:dirt
print(items:get_count()) -- 99
else
error("This shouldn't happen")
end
Adding and Taking Items
Adding
Use add_item
to add items to an ItemStack.
An ItemStack of the items that could not be added is returned.
local items = ItemStack("default:stone 50")
local to_add = ItemStack("default:stone 100")
local leftovers = items:add_item(to_add)
print("Could not add" .. leftovers:get_count() .. " of the items.")
-- ^ will be 51
Taking
The following code takes up to 100. If there aren't enough items in the stack, it will take as much as it can.
local taken = items:take_item(100)
-- taken is the ItemStack taken from the main ItemStack
print("Took " .. taken:get_count() .. " items")
Wear
ItemStacks also have wear on them. Wear is a number out of 65535, the higher it is, the more wear.
You use add_wear()
, get_wear()
and set_wear(wear)
.
local items = ItemStack("default:dirt")
local max_uses = 10
-- This is done automatically when you use a tool that digs things
-- It increases the wear of an item by one use.
items:add_wear(65535 / (max_uses - 1))
When digging a node, the amount of wear a tool gets may depends on the node being dug. So max_uses varies depending on what is being dug.
Lua Tables
local data = items:to_table()
local items2 = ItemStack(data)
Metadata
ItemStacks can have metadata, and use the same API as Node Metadata.
local meta = items:get_meta()
meta:set_string("foo", meta:get_string("foo") .. " ha!")
print(dump(meta:get_string("foo")))
-- if ran multiple times, would give " ha! ha! ha!"
More Methods
Have a look at the [list of methods for an ItemStack]({{ page.root }}/lua_api.html#methods_5). There are a lot more available than talked about here.