3.2 KiB
title | layout | root | idx | redirect_from |
---|---|---|---|---|
ItemStacks | default | ../.. | 5.1 | /en/chapters/itemstacks.html |
Introduction
In this chapter you will learn how to use ItemStacks.
- Creating ItemStacks
- Name and Count
- Adding and Taking Items
- Wear
- Lua Tables
- Metadata
- More Methods
Creating ItemStacks
An item stack is a... stack of items. It's basically just an item type with a count of items in the stack.
You can create a stack like so:
{% highlight lua %} local items = ItemStack("default:dirt") local items = ItemStack("default:stone 99") {% endhighlight %}
You could alternatively create a blank ItemStack and fill it using methods:
{% highlight lua %} local items = ItemStack() if items:set_name("default:dirt") then items:set_count(99) else print("An error occured!") end {% endhighlight %}
And you can copy stacks like this:
{% highlight lua %} local items2 = ItemStack(items) {% endhighlight %}
Name and Count
{% highlight lua %} local items = ItemStack("default:stone") print(items:get_name()) -- default:stone print(items:get_count()) -- 1
items:set_count(99) print(items:get_name()) -- default:stone print(items:get_count()) -- 99
if items:set_name("default:dirt") then print(items:get_name()) -- default:dirt print(items:get_count()) -- 99 else error("This shouldn't happen") end {% endhighlight %}
Adding and Taking Items
Adding
Use add_item
to add items to an ItemStack.
An ItemStack of the items that could not be added is returned.
{% highlight lua %} local items = ItemStack("default:stone 50") local to_add = ItemStack("default:stone 100") local leftovers = items:add_item(to_add)
print("Could not add" .. leftovers:get_count() .. " of the items.") -- ^ will be 51 {% endhighlight %}
Taking
The following code takes up to 100. If there aren't enough items in the stack, it will take as much as it can.
{% highlight lua %} local taken = items:take_item(100) -- taken is the ItemStack taken from the main ItemStack
print("Took " .. taken:get_count() .. " items") {% endhighlight %}
Wear
ItemStacks also have wear on them. Wear is a number out of 65535, the higher it is, the more wear.
You use add_wear()
, get_wear()
and set_wear(wear)
.
{% highlight lua %} local items = ItemStack("default:dirt") local max_uses = 10
-- This is done automatically when you use a tool that digs things -- It increases the wear of an item by one use. items:add_wear(65535 / (max_uses - 1)) {% endhighlight %}
When digging a node, the amount of wear a tool gets may depends on the node being dug. So max_uses varies depending on what is being dug.
Lua Tables
{% highlight lua %} local data = items:to_table() local items2 = ItemStack(data) {% endhighlight %}
Metadata
ItemStacks can have metadata, and use the same API as Node Metadata.
{% highlight lua %} local meta = items:get_meta() meta:set_string("foo", meta:get_string("foo") .. " ha!")
print(dump(meta:get_string("foo"))) -- if ran multiple times, would give " ha! ha! ha!" {% endhighlight %}
More Methods
Have a look at the [list of methods for an ItemStack]({{ page.root }}/lua_api.html#methods_5). There are a lot more available than talked about here.