140 lines
3.2 KiB
Markdown
140 lines
3.2 KiB
Markdown
---
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title: ItemStacks
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layout: default
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root: ../..
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idx: 5.1
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redirect_from: /en/chapters/itemstacks.html
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---
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## Introduction
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In this chapter you will learn how to use ItemStacks.
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* Creating ItemStacks
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* Name and Count
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* Adding and Taking Items
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* Wear
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* Lua Tables
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* Metadata
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* More Methods
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## Creating ItemStacks
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An item stack is a... stack of items.
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It's basically just an item type with a count of items in the stack.
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You can create a stack like so:
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{% highlight lua %}
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local items = ItemStack("default:dirt")
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local items = ItemStack("default:stone 99")
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{% endhighlight %}
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You could alternatively create a blank ItemStack and fill it using methods:
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{% highlight lua %}
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local items = ItemStack()
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if items:set_name("default:dirt") then
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items:set_count(99)
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else
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print("An error occured!")
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end
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{% endhighlight %}
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And you can copy stacks like this:
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{% highlight lua %}
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local items2 = ItemStack(items)
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{% endhighlight %}
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## Name and Count
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{% highlight lua %}
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local items = ItemStack("default:stone")
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print(items:get_name()) -- default:stone
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print(items:get_count()) -- 1
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items:set_count(99)
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print(items:get_name()) -- default:stone
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print(items:get_count()) -- 99
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if items:set_name("default:dirt") then
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print(items:get_name()) -- default:dirt
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print(items:get_count()) -- 99
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else
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error("This shouldn't happen")
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end
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{% endhighlight %}
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## Adding and Taking Items
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### Adding
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Use `add_item` to add items to an ItemStack.
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An ItemStack of the items that could not be added is returned.
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{% highlight lua %}
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local items = ItemStack("default:stone 50")
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local to_add = ItemStack("default:stone 100")
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local leftovers = items:add_item(to_add)
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print("Could not add" .. leftovers:get_count() .. " of the items.")
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-- ^ will be 51
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{% endhighlight %}
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## Taking
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The following code takes **up to** 100.
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If there aren't enough items in the stack, it will take as much as it can.
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{% highlight lua %}
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local taken = items:take_item(100)
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-- taken is the ItemStack taken from the main ItemStack
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print("Took " .. taken:get_count() .. " items")
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{% endhighlight %}
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## Wear
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ItemStacks also have wear on them. Wear is a number out of 65535, the higher it is,
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the more wear.
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You use `add_wear()`, `get_wear()` and `set_wear(wear)`.
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{% highlight lua %}
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local items = ItemStack("default:dirt")
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local max_uses = 10
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-- This is done automatically when you use a tool that digs things
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-- It increases the wear of an item by one use.
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items:add_wear(65535 / (max_uses - 1))
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{% endhighlight %}
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When digging a node, the amount of wear a tool gets may depends on the node
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being dug. So max_uses varies depending on what is being dug.
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## Lua Tables
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{% highlight lua %}
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local data = items:to_table()
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local items2 = ItemStack(data)
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{% endhighlight %}
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## Metadata
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ItemStacks can have metadata, and use the same API as [Node Metadata](node_metadata.html).
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{% highlight lua %}
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local meta = items:get_meta()
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meta:set_string("foo", meta:get_string("foo") .. " ha!")
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print(dump(meta:get_string("foo")))
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-- if ran multiple times, would give " ha! ha! ha!"
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{% endhighlight %}
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## More Methods
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Have a look at the
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[list of methods for an ItemStack]({{ page.root }}/lua_api.html#methods_5).
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There are a lot more available than talked about here.
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