Industrial hood

This commit is contained in:
Vitaliy Olkhin 2024-02-09 12:50:13 +05:00
parent 55d2dd87e5
commit f75b48ce5a
7 changed files with 19 additions and 50 deletions

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@ -179,3 +179,12 @@ minetest.register_craft({
{"plant_blocks:ruler", "plant_blocks:ruler"},
}
})
minetest.register_craft({
output = 'plant_blocks:hood',
recipe = {
{'plant_blocks:brush','basic_materials:motor', 'default:steel_ingot'},
{'basic_materials:steel_strip','basic_materials:cement_block', 'dye:blue'},
{'basic_materials:steel_strip','basic_materials:steel_strip', 'dye:yellow'},
}
})

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@ -1,2 +1,5 @@
plant_blocks = {}
plant_blocks.version = '0.1'
dofile(minetest.get_modpath("plant_blocks") .. "/nodes.lua")
dofile(minetest.get_modpath("plant_blocks") .. "/craft.lua")

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@ -15,3 +15,4 @@ Direction to the emergency exit down right=Направление к эваку
Direction to the emergency exit to the right up=Направление к эвакуационному выходу направо вверх
Direction to the emergency exit left up=Направление к эвакуационному выходу налево вверх
Direction to the emergency exit left down=Направление к эвакуационному выходу налево вниз
Industrial hood = Промышленная вытяжка

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@ -318,18 +318,14 @@ minetest.register_node("plant_blocks:e08", {
groups = {crumbly=3},
})
--[[
minetest.register_node("plant_blocks:hood", {
description = S("hood"),
description = S("Industrial hood"),
drawtype = "mesh",
-- Holds the texture for each "material"
tiles = {
"hood.png"
"plant_blocks_hood.png"
},
paramtype2 = "facedir",
--place_param2 = 0,
-- Path to the mesh
mesh = "hood.obj",
mesh = "plant_blocks_hood.obj",
paramtype = "light",
bounding_boxes = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}},
selection_box = {
@ -345,46 +341,6 @@ minetest.register_node("plant_blocks:hood", {
},
},
is_ground_content = false,
groups = {crumbly=3},
on_construct = function(pos)
--local node = minetest.get_node(pos)
--local wheel = minetest.add_entity(pos, "modern:test", minetest.serialize({pos=pos, name=node.name}))
end,
on_rightclick = function(pos, node, clicker)
local wheel = minetest.add_entity(pos, "plant_blocks:test", minetest.serialize({pos=pos, name=node.name}))
end
})
minetest.register_entity("plant_blocks:test", {
visual = "mesh",
mesh = "hood_fan.obj",
textures = {"hood.png"},
--visual_size = vector.new(0, 0, 0),
on_activate = function(self)
--self.timer = 0
self.object:set_animation({x = 1, y = 1}, 60, 0, true) -- change 6 to 7 for successful replay
end,
on_step = function(self, dtime)
self.object:set_animation({x = 1, y = 30}, 100, 0, true) -- change 6 to 7 for successful replay
end,
})]]
minetest.register_entity("plant_blocks:hood", {
visual = "mesh",
visual_size = {x = 10, y = 10, z = 10},
mesh = "hood.b3d",
textures = {"hood.png"}, -- I just needed a texture
physical = true,
on_activate = function(self, staticdata)
self.object:set_animation({x = 0, y = 100}, 100, 0, true)
end,
})
minetest.register_craftitem("plant_blocks:hood", {
description = "Animation test",
inventory_image = "bones_bottom.png",
wield_image = "bones_bottom.png",
on_place = function(itemstack, placer, pointed_thing)
minetest.add_entity(pointed_thing.above, "plant_blocks:hood")
end,
groups = {cracky = 1, level = 2, concrete=1},
sounds = default.node_sound_metal_defaults(),
})

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