2016-10-09 23:05:30 +03:00
|
|
|
-- main tables
|
2016-10-13 00:49:57 +03:00
|
|
|
spawners_env = {}
|
2016-10-09 23:05:30 +03:00
|
|
|
spawners_env.mob_tables = {}
|
|
|
|
|
|
|
|
-- check if mods exists and build tables
|
|
|
|
for k, mob_mod in ipairs(ENABLED_MODS) do
|
|
|
|
local modpath = minetest.get_modpath(mob_mod)
|
|
|
|
-- list of mobs and their info
|
|
|
|
if (modpath) then
|
|
|
|
for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
|
|
|
|
local mob_egg = nil
|
2016-12-07 23:37:36 +03:00
|
|
|
-- create only environmental spawners
|
|
|
|
if mob.env then
|
|
|
|
table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env})
|
|
|
|
-- use custom egg or create a default egg
|
|
|
|
if mob.egg_name_custom ~= "" then
|
|
|
|
mob_egg = mob.egg_name_custom
|
|
|
|
else
|
|
|
|
mob_egg = mob_mod..":"..mob.name
|
|
|
|
end
|
2016-10-09 23:05:30 +03:00
|
|
|
end
|
2016-12-07 23:37:36 +03:00
|
|
|
|
2016-10-09 23:05:30 +03:00
|
|
|
end
|
|
|
|
else
|
|
|
|
-- print something ?
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- start spawning mobs
|
|
|
|
function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
|
2016-12-07 23:37:36 +03:00
|
|
|
|
|
|
|
if not (pos or mob_name) then
|
|
|
|
return
|
|
|
|
end
|
2016-10-09 23:05:30 +03:00
|
|
|
|
|
|
|
-- remove 'spawners_env:' from the string
|
2016-10-13 00:49:57 +03:00
|
|
|
local mob_name = string.sub(mob_name,14)
|
2016-12-07 23:37:36 +03:00
|
|
|
local sound_name
|
2016-10-09 23:05:30 +03:00
|
|
|
-- use custom sounds
|
|
|
|
if sound_custom ~= "" then
|
|
|
|
sound_name = sound_custom
|
|
|
|
else
|
|
|
|
sound_name = mod_prefix.."_"..mob_name
|
|
|
|
end
|
|
|
|
|
2016-10-13 00:49:57 +03:00
|
|
|
if how_many == nil then
|
2016-12-07 23:37:36 +03:00
|
|
|
how_many = math.random(1,2)
|
2016-10-13 00:49:57 +03:00
|
|
|
end
|
|
|
|
|
2016-10-09 23:05:30 +03:00
|
|
|
for i=1,how_many do
|
|
|
|
pos.y = pos.y+1
|
|
|
|
local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
|
|
|
|
|
|
|
|
if obj then
|
|
|
|
if sound_name then
|
|
|
|
minetest.sound_play(sound_name, {
|
|
|
|
pos = pos,
|
2016-10-13 00:49:57 +03:00
|
|
|
max_hear_distance = 100,
|
|
|
|
gain = 5,
|
2016-10-09 23:05:30 +03:00
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function spawners_env.check_around_radius(pos)
|
|
|
|
local player_near = false
|
|
|
|
local radius = 21
|
|
|
|
local node_ore_pos = nil
|
|
|
|
|
|
|
|
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
|
|
|
|
if obj:is_player() then
|
|
|
|
player_near = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
return player_near
|
|
|
|
end
|
|
|
|
|
|
|
|
function spawners_env.check_node_status(pos, mob, night_only)
|
|
|
|
local player_near = spawners_env.check_around_radius(pos)
|
|
|
|
|
|
|
|
if player_near then
|
2016-12-07 23:37:36 +03:00
|
|
|
local random_pos = false
|
2016-10-09 23:05:30 +03:00
|
|
|
local min_node_light = 10
|
|
|
|
local tod = minetest.get_timeofday() * 24000
|
|
|
|
local node_light = minetest.get_node_light(pos)
|
|
|
|
|
|
|
|
if not node_light then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
2016-12-07 23:37:36 +03:00
|
|
|
local spawn_positions = {}
|
|
|
|
local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
|
|
|
|
local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
|
|
|
|
local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
|
|
|
|
local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
|
|
|
|
local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
|
|
|
|
local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
|
|
|
|
|
|
|
-- make sure that at least one side of the spawner is open
|
|
|
|
if right.name == "air" then
|
|
|
|
table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
|
|
|
|
end
|
|
|
|
if front.name == "air" then
|
|
|
|
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
|
|
|
|
end
|
|
|
|
if left.name == "air" then
|
|
|
|
table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
|
|
|
|
end
|
|
|
|
if back.name == "air" then
|
|
|
|
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
|
|
|
|
end
|
|
|
|
if top.name == "air" then
|
|
|
|
table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
|
|
|
|
end
|
|
|
|
if bottom.name == "air" then
|
|
|
|
table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
|
|
|
|
end
|
|
|
|
|
|
|
|
-- spawner is closed from all sides
|
|
|
|
if #spawn_positions < 1 then
|
2016-10-09 23:05:30 +03:00
|
|
|
return false
|
2016-12-07 23:37:36 +03:00
|
|
|
|
|
|
|
-- find random position in all posible places
|
|
|
|
else
|
|
|
|
local possible_spawn_pos = {}
|
|
|
|
local pick_random_key
|
|
|
|
|
|
|
|
-- get a position value from the picked/random key
|
|
|
|
for k, v in pairs (spawn_positions) do
|
|
|
|
local node_above = minetest.get_node({x=v.x, y=v.y+1, z=v.z}).name
|
|
|
|
local node_below = minetest.get_node({x=v.x, y=v.y-1, z=v.z}).name
|
|
|
|
|
|
|
|
-- make super sure there is enough place to spawn mob and collect all possible spawn points
|
|
|
|
if node_above == "air" or node_below == "air" then
|
|
|
|
table.insert(possible_spawn_pos, v)
|
|
|
|
-- print("possible pos: "..minetest.pos_to_string(v))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- no possible spawn points found - not enough place around the spawner
|
|
|
|
if #possible_spawn_pos < 1 then
|
|
|
|
return false
|
|
|
|
|
|
|
|
-- only one possible position ?
|
|
|
|
elseif #possible_spawn_pos == 1 then
|
|
|
|
pick_random_key = #possible_spawn_pos
|
|
|
|
|
|
|
|
-- pick random from the possible open sides
|
|
|
|
else
|
|
|
|
pick_random_key = math.random(1,#possible_spawn_pos)
|
|
|
|
end
|
|
|
|
|
|
|
|
random_pos = possible_spawn_pos[pick_random_key]
|
|
|
|
-- print(minetest.pos_to_string(random_pos))
|
2016-10-09 23:05:30 +03:00
|
|
|
end
|
|
|
|
|
|
|
|
if night_only ~= "disable" then
|
|
|
|
-- spawn only at day
|
|
|
|
if not night_only and node_light < min_node_light then
|
|
|
|
return false, true
|
|
|
|
end
|
|
|
|
|
|
|
|
-- spawn only at night
|
|
|
|
if night_only then
|
|
|
|
if not (19359 > tod and tod > 5200) or node_light < min_node_light then
|
2016-12-07 23:37:36 +03:00
|
|
|
return random_pos
|
2016-10-09 23:05:30 +03:00
|
|
|
else
|
|
|
|
return false, true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2016-12-07 23:37:36 +03:00
|
|
|
-- random_pos, waiting
|
|
|
|
return random_pos, false
|
2016-10-09 23:05:30 +03:00
|
|
|
else
|
2016-12-07 23:37:36 +03:00
|
|
|
-- random_pos, waiting
|
2016-10-09 23:05:30 +03:00
|
|
|
return false, true
|
|
|
|
end
|
|
|
|
end
|
2016-12-07 23:37:36 +03:00
|
|
|
|
|
|
|
local chest_stuff = {
|
|
|
|
{name="default:apple", max = 3},
|
|
|
|
{name="default:torch", max = 10},
|
|
|
|
{name="default:aspen_sapling", max = 5},
|
|
|
|
{name="farming:bread", max = 3},
|
|
|
|
{name="default:steel_ingot", max = 2},
|
|
|
|
{name="default:gold_ingot", max = 2},
|
|
|
|
{name="default:bronze_ingot", max = 2},
|
|
|
|
{name="default:copper_ingot", max = 2},
|
|
|
|
{name="default:diamond", max = 1},
|
|
|
|
{name="default:pick_steel", max = 1},
|
|
|
|
{name="default:pick_diamond", max = 1},
|
|
|
|
{name="default:pick_bronze", max = 1},
|
|
|
|
{name="default:pick_mese", max = 1},
|
|
|
|
{name="default:pick_stone", max = 1},
|
|
|
|
{name="default:pick_wood", max = 1},
|
|
|
|
{name="default:sword_bronze", max = 1},
|
|
|
|
{name="default:sword_diamond", max = 1},
|
|
|
|
{name="default:sword_mese", max = 1},
|
|
|
|
{name="default:sword_steel", max = 1},
|
|
|
|
{name="default:sword_stone", max = 1},
|
|
|
|
{name="default:sword_wood", max = 1},
|
|
|
|
{name="default:shovel_bronze", max = 1},
|
|
|
|
{name="default:shovel_diamond", max = 1},
|
|
|
|
{name="default:shovel_mese", max = 1},
|
|
|
|
{name="default:shovel_steel", max = 1},
|
|
|
|
{name="default:shovel_stone", max = 1},
|
|
|
|
{name="default:shovel_wood", max = 1},
|
|
|
|
{name="default:axe_bronze", max = 1},
|
|
|
|
{name="default:axe_diamond", max = 1},
|
|
|
|
{name="default:axe_mese", max = 1},
|
|
|
|
{name="default:axe_steel", max = 1},
|
|
|
|
{name="default:axe_stone", max = 1},
|
|
|
|
{name="default:axe_wood", max = 1},
|
|
|
|
{name="obsidianmese:mese_apple", max = 1},
|
|
|
|
}
|
|
|
|
|
|
|
|
function spawners_env.fill_chest(pos)
|
|
|
|
minetest.after(2, function()
|
|
|
|
local n = minetest.get_node(pos)
|
|
|
|
|
|
|
|
if n and n.name and n.name == "default:chest" then
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
local inv = meta:get_inventory()
|
|
|
|
|
|
|
|
inv:set_size("main", 8*4)
|
|
|
|
|
|
|
|
-- if math.random(1,10) < 5 then return end
|
|
|
|
|
|
|
|
for i=0,2,1 do
|
|
|
|
local stuff = chest_stuff[math.random(1,#chest_stuff)]
|
|
|
|
|
|
|
|
if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then
|
|
|
|
stuff = chest_stuff[1]
|
|
|
|
end
|
|
|
|
|
|
|
|
if stuff.name == "obsidianmese:mese_apple" and not minetest.get_modpath("obsidianmese") then
|
|
|
|
stuff = chest_stuff[1]
|
|
|
|
end
|
|
|
|
|
|
|
|
local stack = {name=stuff.name, count = math.random(1,stuff.max)}
|
|
|
|
|
|
|
|
if not inv:contains_item("main", stack) then
|
|
|
|
inv:set_stack("main", math.random(1,32), stack)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
end
|