Cleanup and licensing

This commit is contained in:
Juraj Vajda 2023-04-24 10:56:28 -04:00
parent f30395040c
commit 072096dcc2
113 changed files with 5887 additions and 2689 deletions

15
.cdb.json Normal file
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{
"type": "MOD",
"title": "Spawners",
"name": "spawners",
"short_description": "Adds multiple spawner blocks. There ara no ABM's used and this modpack is developed with focus on the best multiplayer online server performace.",
"dev_state": "MAINTENANCE_ONLY",
"tags": [
"decorative",
"survival"
],
"license": "LGPL-2.1-or-later",
"media_license": "CC-BY-SA-4.0",
"repo": "https://bitbucket.org/minetest_gamers/spawners/src/master/",
"issue_tracker": "https://bitbucket.org/minetest_gamers/spawners/issues?status=new&status=open"
}

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# EditorConfig is awesome: https://EditorConfig.org
# top-most EditorConfig file
root = true
[*]
indent_style = space
indent_size = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true

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.gitattributes vendored Normal file
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# Creating an archive
.* export-ignore
assets export-ignore
scripts export-ignore
bin export-ignore
docs export-ignore
types export-ignore
*.zip export-ignore
bitbucket-pipelines.yml export-ignore
package.json export-ignore
package-lock.json export-ignore
screenshot*.png export-ignore
i18n.py export-ignore
config.ld export-ignore
schematic_tables.txt export-ignore

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.gitignore vendored
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@ -5,5 +5,5 @@ docs/build
*.old
node_modules
*.log
logs
*.mtl
logs

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.luacheckrc Normal file
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unused_args = false
allow_defined_top = true
max_line_length = false
exclude_files = {
'./scripts',
'./bin',
'./logs',
'./node_modules',
'./sounds',
'./textures',
'./models',
'./docs',
'./locale',
'./types',
}
globals = {
'XBows',
'XBowsQuiver',
'XBowsEntityDefBase',
'XBowsEntityDefCustom'
}
read_globals = {
"DIR_DELIM", "INIT",
"minetest", "core",
"dump", "dump2",
"Raycast",
"Settings",
"PseudoRandom",
"PerlinNoise",
"VoxelManip",
"SecureRandom",
"VoxelArea",
"PerlinNoiseMap",
"PcgRandom",
"ItemStack",
"AreaStore",
"unpack",
"vector",
table = {
fields = {
"copy",
"indexof",
"insert_all",
"key_value_swap",
"shuffle",
}
},
string = {
fields = {
"split",
"trim",
}
},
math = {
fields = {
"hypot",
"sign",
"factorial",
"round",
}
},
"player_monoids",
"playerphysics",
"hb",
"mesecon",
"armor",
"default",
"spawners_ores",
"spawners_env",
"spawners_mobs",
"mobs"
}

1
.npmrc Normal file
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engine-strict=true

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.nvmrc Normal file
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v16.13.2

112
README.md
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# Spawners Modpack #
This MOD for Minetest adds multiple spawner blocks. There ara no ABM's used and this modpack is developed with focus on the best multiplayer online server performace.
Adds multiple spawner blocks. There ara no ABM's used and this modpack is developed with focus on the best multiplayer online server performace.
Easy to implement new mob mods just look in to config.lua.
New features can be enabled/disabled in settings.txt file.
Currently it works with [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638) but other mob mods can be easily added to config.lua
@ -10,121 +9,20 @@ Currently it works with [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=1
![Spawners Ores](spawners_ores/screenshot.png)
This MOD for Minetest let the player craft ore Spawners. Ores are spawning randomly in a short intervals and you get 10% more ores from inputed ingots. Ores are spawning only in default:stone so make sure there is one around. This MOD is giving the option of creating lumps back from ingots.
### Mod dependencies ###
* default
Let the player craft ore Spawners. Ores are spawning randomly in a short intervals and you get 10% more ores from inputed ingots. Ores are spawning only in default:stone so make sure there is one around. This MOD is giving the option of creating lumps back from ingots.
## Spawners Mobs ##
This MOD for Minetest let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals. This MOD is giving the option of creating mob farms and grinders.
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals. This MOD is giving the option of creating mob farms and grinders.
![Spawners Mobs](spawners_mobs/screenshot.png)
### Mod dependencies ###
* default
* fire?
* xpanes?
* mobs?
* creatures?
* bones?
fake_fire, xpanes for recipes
bones are for mob drops only
## Spawners Environmental ##
This MOD for Minetest adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
![Spawners Mobs](spawners_env/screenshot.png)
### Mod dependencies ###
* default
## Links ##
[[Mod]Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=11&t=13857)
[[Server]Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=10&t=13727) - try this MOD on this server
[G+ Collection](https://plus.google.com/collection/06fEx)
[G+ Community](https://plus.google.com/communities/105201070842404099845)
## License ##
![WTFPL](http://www.wtfpl.net/wp-content/uploads/2012/12/wtfpl-badge-1.png)
## Changelog ##
### 1.0 ###
* refactored Spawners Ores - best multiplayer performance usable on online servers
* refactored Spawners Mobs - best multiplayer performance usable on online servers
* refactored Spawners Env - best multiplayer performance usable on online servers
### 0.6 ###
* inherited BlockMen Pyramid mod, so now Spawners can spawn Pyramids in desert (mapgen v6)
* spawning Pyramids work independently from BlockMen Pyramids mod (can be removed) but works also besides BlockMen Pyramid mod
* added more various loot (default) in pyramids chests and higher up the chance of spawning more loot
* added new environmental spawners
* added generation of environmental spawners for default mapgen v6 temples and dungeons
* addend new config parameter 'disable' for night_only attribute in config file
* added new attribute 'env' in config file for defining environmental spawners
* added settings.txt file for enable/disable new features (pyramids, mapgen spawners..)
* fixed abm catch_up (disabled), now it works
### 0.5.1 ###
* added mobs redo stone monster spawner (re-done from BlockMen Pyramids)
### 0.5 ###
* new mobs redo sheep textures
* added mobs redo spider spawner
* added oerrki spawner for creatures mod
* added screenshot and description for MODs in-game tab
* added pyramids mod to optional dependencies
### 0.4 ###
* NEW added ore spawners - iron, gold and copper
* ore spawners have chance to spawn 2 ores from 1 ingot
* ore spawners have formspec
* new sounds for ore spawners
* added particle effect for ore spawners
* re-done all textures from scratch (mob and ore spawners)
* adjusted mob spawners ABM
* added maximum stacked items for spawners to max 1
* mob spawners fixed name conflicts in config file warthog vs. pumba
### 0.3 ###
* new folder and file structure
* more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
* added sound for bunny
* fixed sound for pyramids:mummy
* added footsteps and dug sounds for the spawners
* shorter and more effective code, easier to read, fixed variable namings
* ABM tweak - longer delay to trigger but bigger chance for spawn entity
* disabled ABM catch_up
* added normal map texture for default spawner
### 0.2 ###
* support pyramids mod - mummy
* support creatures mod
* shorten the code - more effecient
### 0.1 ###
* Initial Release
* detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
* always picks random side from where the mob will spawn
* detects for light and time of day - spawn mobs only at night if 'only_night' set to true
* status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
* status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
* status 'active' when spawner is active and is spawning mobs
* status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
* easy to configure, add and remove MODs for mobs
* only [Mobs Redo](https://github.com/tenplus1/mobs) from tenplus1 is added for now
* added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
* almost everything is done dynamically
* spawners emit small amount of light
* active and overheated spawner can cause fire to flammable nodes around it
* spawners are active only if player is in radius (21)
* spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy
* mobs play sound when spawned
* animated textures
See included license files.

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image: atlassian/default-image:3
pipelines:
pull-requests:
"**":
- step:
name: Install Node Dependencies
caches:
- node-modules
- npm
- nvm
script:
- nvm install v17.2.0
- npm i -g npm@8
- npm ci
# - parallel:
- step:
name: Lua Check
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
# - step:
# name: Lua Diagnostics
# caches:
# - node-modules
# - npm
# - nvm
# script:
# - nvm use v17.2.0
# - npm run lua-diagnostics
tags:
"*":
- step:
name: Install Node Dependencies
caches:
- node-modules
- npm
- nvm
script:
- nvm install v17.2.0
- npm i -g npm@8
- npm ci
# - parallel:
- step:
name: Lua Check
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
# - step:
# name: Lua Diagnostics
# caches:
# - node-modules
# - npm
# - nvm
# script:
# - nvm use v17.2.0
# - npm run lua-diagnostics
- step:
name: Deploy to ContentDB
caches:
- node-modules
- npm
- nvm
script:
- nvm use v17.2.0
- npm run push:ci -- --token=$CONTENT_DB_SPAWNERS_TOKEN --title=$BITBUCKET_TAG
definitions:
caches:
node-modules: ./node_modules
npm: ~/.npm
nvm: ~/.nvm

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modpack.conf Normal file
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name = spawners
description = Adds multiple spawner blocks. There ara no ABMs used and this modpack is developed with focus on the best multiplayer online server performace.
depends =
optional_depends =
supported_games =
min_minetest_version =

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package.json Normal file
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{
"name": "spawners",
"version": "1.0.0",
"description": "Adds bow and arrows to Minetest.",
"main": "index.js",
"type": "module",
"directories": {
"doc": "docs"
},
"engines": {
"node": ">=16.0.0",
"npm": ">=8.0.0"
},
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"push:ci": "node ./scripts/deploy",
"lua-diagnostics": "node ./scripts/lls-check"
},
"repository": {
"type": "git",
"url": "git+https://juraj_vajda@bitbucket.org/minetest_gamers/spawners.git"
},
"author": "SaKeL",
"license": "LGPL-2.1-or-later",
"bugs": {
"url": "https://bitbucket.org/minetest_gamers/spawners/issues"
},
"homepage": "https://bitbucket.org/minetest_gamers/spawners#readme",
"devDependencies": {
"jaguar": "^6.0.1",
"node-fetch": "^3.2.10",
"yargs": "^17.6.1"
}
}

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NO WARRANTY
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WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
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### Code
GNU Lesser General Public License v2.1 or later (see included LICENSE file)
### Textures
**CC-BY-SA-4.0, by SaKeL**
- spawners_mobs_balrog.png
- spawners_mobs_black_skull.png
- spawners_mobs_evil_bunny_egg.png
- spawners_mobs_evil_bunny.png
- spawners_mobs_firebolt.png
- spawners_mobs_flame_particle_2.png
- spawners_mobs_flame_particle.png
- spawners_mobs_galvornsword.png
- spawners_mobs_mummy.png
- spawners_mobs_sandstone_carved_bird.png
- spawners_mobs_sandstone_carved_eye.png
- spawners_mobs_sandstone_carved_men.png
- spawners_mobs_sandstone_carved_sun.png
- spawners_mobs_smoke_particle_2.png
- spawners_mobs_smoke_particle.png
- spawners_mobs_spawner_16.png
- spawners_mobs_spawner_animated.png
- spawners_mobs_spawner_rusty.png
- spawners_mobs_spawner_waiting_animated_16.png
- spawners_mobs_spawner_waiting_animated.png
- spawners_mobs_spawner.png
- spawners_mobs_trans.png
- spawners_mobs_uruk_hai_1.png
- spawners_mobs_uruk_hai_2.png
- spawners_mobs_uruk_hai_3.png
- spawners_mobs_uruk_hai_egg.png
- spawners_mobs_uruk_hai.png
### Sounds
**CC-BY-SA-4.0, by SaKeL**
- spawners_mobs_balrog_neutral.ogg
- spawners_mobs_balrog_attack.1.ogg
- spawners_mobs_balrog_attack.2.ogg
- spawners_mobs_balrog_attack.3.ogg
- spawners_mobs_balrog_attack.4.ogg
- spawners_mobs_balrog_attack.5.ogg
- spawners_mobs_balrog_attack.ogg
- spawners_mobs_balrog_death.ogg
- spawners_mobs_balrog_fireball.ogg
- spawners_mobs_balrog_hit.1.ogg
- spawners_mobs_balrog_hit.2.ogg
- spawners_mobs_balrog_hit.3.ogg
- spawners_mobs_balrog_hit.4.ogg
- spawners_mobs_balrog_hit.5.ogg
- spawners_mobs_balrog_hit.ogg
- spawners_mobs_balrog_neutral.1.ogg
- spawners_mobs_balrog_neutral.2.ogg
- spawners_mobs_bunny.ogg
- spawners_mobs_mummy_attack.1.ogg
- spawners_mobs_mummy_attack.2.ogg
- spawners_mobs_mummy_attack.3.ogg
- spawners_mobs_mummy_attack.4.ogg
- spawners_mobs_mummy_attack.5.ogg
- spawners_mobs_mummy_attack.ogg
- spawners_mobs_mummy_death.1.ogg
- spawners_mobs_mummy_death.2.ogg
- spawners_mobs_mummy_death.3.ogg
- spawners_mobs_mummy_death.ogg
- spawners_mobs_mummy_hit.1.ogg
- spawners_mobs_mummy_hit.2.ogg
- spawners_mobs_mummy_hit.3.ogg
- spawners_mobs_mummy_hit.4.ogg
- spawners_mobs_mummy_hit.ogg
- spawners_mobs_mummy_neutral.1.ogg
- spawners_mobs_mummy_neutral.2.ogg
- spawners_mobs_mummy_neutral.ogg
- spawners_mobs_mummy_spell.1.ogg
- spawners_mobs_mummy_spell.2.ogg
- spawners_mobs_mummy_spell.3.ogg
- spawners_mobs_mummy_spell.4.ogg
- spawners_mobs_mummy_spell.ogg
- spawners_mobs_teleport.ogg
- spawners_mobs_uruk_hai_attack.1.ogg
- spawners_mobs_uruk_hai_attack.2.ogg
- spawners_mobs_uruk_hai_attack.3.ogg
- spawners_mobs_uruk_hai_attack.4.ogg
- spawners_mobs_uruk_hai_attack.ogg
- spawners_mobs_uruk_hai_death.1.ogg
- spawners_mobs_uruk_hai_death.2.ogg
- spawners_mobs_uruk_hai_death.3.ogg
- spawners_mobs_uruk_hai_death.4.ogg
- spawners_mobs_uruk_hai_death.ogg
- spawners_mobs_uruk_hai_hit.1.ogg
- spawners_mobs_uruk_hai_hit.2.ogg
- spawners_mobs_uruk_hai_hit.3.ogg
- spawners_mobs_uruk_hai_hit.4.ogg
- spawners_mobs_uruk_hai_hit.5.ogg
- spawners_mobs_uruk_hai_hit.ogg
- spawners_mobs_uruk_hai_neutral.1.ogg
- spawners_mobs_uruk_hai_neutral.2.ogg
- spawners_mobs_uruk_hai_neutral.3.ogg
- spawners_mobs_uruk_hai_neutral.4.ogg
- spawners_mobs_uruk_hai_neutral.ogg
### Models
**CC-BY-SA-4.0, by SaKeL**
- spawners_mobs_balrog.b3d
- spawners_mobs_character.b3d
- spawners_mobs_evil_bunny.b3d
- spawners_mobs_mummy.b3d

View File

@ -1,250 +1,203 @@
--[[
Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- main tables
spawners_env = {}
spawners_env = {
ENABLED_MODS = {},
MOBS_PROPS = {}
}
spawners_env.mob_tables = {}
-- check if mods exists and build tables
for k, mob_mod in ipairs(ENABLED_MODS) do
local modpath = minetest.get_modpath(mob_mod)
-- list of mobs and their info
if (modpath) then
for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
local mob_egg = nil
-- create only environmental spawners
if mob.env then
table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env, boss=mob.boss})
-- use custom egg or create a default egg
if mob.egg_name_custom ~= "" then
mob_egg = mob.egg_name_custom
else
mob_egg = mob_mod..":"..mob.name
end
end
function spawners_env.register_spawners()
-- check if mods exists and build tables
for k, mob_mod in ipairs(spawners_env.ENABLED_MODS) do
local modpath = minetest.get_modpath(mob_mod)
-- list of mobs and their info
if (modpath) then
for j, mob in ipairs(spawners_env.MOBS_PROPS[mob_mod]) do
-- local mob_egg = nil
end
else
-- print something ?
end
-- create only environmental spawners
if mob.env then
table.insert(spawners_env.mob_tables, { name = mob.name, mod_prefix = mob_mod, egg_name_custom = mob.egg_name_custom, dummy_size = mob.dummy_size, dummy_offset = mob.dummy_offset, dummy_mesh = mob.dummy_mesh, dummy_texture = mob.dummy_texture, night_only = mob.night_only, sound_custom = mob.sound_custom, env = mob.env, boss = mob.boss })
-- use custom egg or create a default egg
-- if mob.egg_name_custom ~= '' then
-- mob_egg = mob.egg_name_custom
-- else
-- mob_egg = mob_mod .. ':' .. mob.name
-- end
end
end
end
end
end
-- start spawning mobs
function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
if not (pos or mob_name) then
return
end
-- remove 'spawners_env:' from the string
local mob_name = string.sub(mob_name,14)
local sound_name
-- use custom sounds
if sound_custom ~= "" then
sound_name = sound_custom
else
sound_name = mod_prefix.."_"..mob_name
end
if not (pos or mob_name) then
return
end
if how_many == nil then
how_many = math.random(1,2)
end
-- remove 'spawners_env:' from the string
local _mob_name = string.sub(mob_name, 14)
local sound_name
-- use custom sounds
if sound_custom ~= '' then
sound_name = sound_custom
else
sound_name = mod_prefix .. '_' .. _mob_name
end
for i=1,how_many do
pos.y = pos.y+1
local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
if how_many == nil then
how_many = math.random(1, 2)
end
if obj then
if sound_name then
minetest.sound_play(sound_name, {
pos = pos,
max_hear_distance = 100,
gain = 5,
})
end
end
end
for i = 1, how_many do
pos.y = pos.y + 1
local obj = minetest.add_entity(pos, mod_prefix .. ':' .. _mob_name)
if obj then
if sound_name then
minetest.sound_play(sound_name, {
pos = pos,
max_hear_distance = 100,
gain = 5,
})
end
end
end
end
function spawners_env.check_around_radius(pos)
local player_near = false
local radius = 21
local node_ore_pos = nil
local player_near = false
local radius = 21
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
if obj:is_player() then
player_near = true
end
end
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
if obj:is_player() then
player_near = true
end
end
return player_near
return player_near
end
function spawners_env.check_node_status(pos, mob, night_only, boss)
local player_near = spawners_env.check_around_radius(pos)
local player_near = spawners_env.check_around_radius(pos)
if player_near or boss then
local random_pos = false
local min_node_light = 10
local tod = minetest.get_timeofday() * 24000
local node_light = minetest.get_node_light(pos)
if player_near or boss then
local random_pos
local min_node_light = 10
local tod = minetest.get_timeofday() * 24000
local node_light = minetest.get_node_light(pos)
if not node_light then
return false
end
if not node_light then
return false
end
local spawn_positions = {}
local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
local spawn_positions = {}
local right = minetest.get_node({ x = pos.x + 1, y = pos.y, z = pos.z })
local front = minetest.get_node({ x = pos.x, y = pos.y, z = pos.z + 1 })
local left = minetest.get_node({ x = pos.x - 1, y = pos.y, z = pos.z })
local back = minetest.get_node({ x = pos.x, y = pos.y, z = pos.z - 1 })
local top = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z })
local bottom = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z })
-- make sure that at least one side of the spawner is open
if right.name == "air" then
table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
end
if front.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
end
if left.name == "air" then
table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
end
if back.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
end
if top.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
end
if bottom.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
end
-- make sure that at least one side of the spawner is open
if right.name == 'air' then
table.insert(spawn_positions, { x = pos.x + 1.5, y = pos.y, z = pos.z })
end
if front.name == 'air' then
table.insert(spawn_positions, { x = pos.x, y = pos.y, z = pos.z + 1.5 })
end
if left.name == 'air' then
table.insert(spawn_positions, { x = pos.x - 1.5, y = pos.y, z = pos.z })
end
if back.name == 'air' then
table.insert(spawn_positions, { x = pos.x, y = pos.y, z = pos.z - 1.5 })
end
if top.name == 'air' then
table.insert(spawn_positions, { x = pos.x, y = pos.y + 1.5, z = pos.z })
end
if bottom.name == 'air' then
table.insert(spawn_positions, { x = pos.x, y = pos.y - 1.5, z = pos.z })
end
-- spawner is closed from all sides
if #spawn_positions < 1 then
return false
-- find random position in all posible places
else
local possible_spawn_pos = {}
local pick_random_key
-- spawner is closed from all sides
if #spawn_positions < 1 then
return false
-- get a position value from the picked/random key
for k, v in pairs (spawn_positions) do
local node_above = minetest.get_node({x=v.x, y=v.y+1, z=v.z}).name
local node_below = minetest.get_node({x=v.x, y=v.y-1, z=v.z}).name
else
-- find random position in all posible places
local possible_spawn_pos = {}
local pick_random_key
-- make super sure there is enough place to spawn mob and collect all possible spawn points
if node_above == "air" or node_below == "air" then
table.insert(possible_spawn_pos, v)
-- print("possible pos: "..minetest.pos_to_string(v))
end
end
-- get a position value from the picked/random key
for k, v in pairs(spawn_positions) do
local node_above = minetest.get_node({ x = v.x, y = v.y + 1, z = v.z }).name
local node_below = minetest.get_node({ x = v.x, y = v.y - 1, z = v.z }).name
-- no possible spawn points found - not enough place around the spawner
if #possible_spawn_pos < 1 then
return false
-- make super sure there is enough place to spawn mob and collect all possible spawn points
if node_above == 'air' or node_below == 'air' then
table.insert(possible_spawn_pos, v)
-- print('possible pos: ' .. minetest.pos_to_string(v))
end
end
-- only one possible position ?
elseif #possible_spawn_pos == 1 then
pick_random_key = #possible_spawn_pos
-- no possible spawn points found - not enough place around the spawner
if #possible_spawn_pos < 1 then
return false
-- pick random from the possible open sides
else
pick_random_key = math.random(1,#possible_spawn_pos)
end
elseif #possible_spawn_pos == 1 then
-- only one possible position ?
pick_random_key = #possible_spawn_pos
random_pos = possible_spawn_pos[pick_random_key]
-- print(minetest.pos_to_string(random_pos))
end
else
-- pick random from the possible open sides
pick_random_key = math.random(1, #possible_spawn_pos)
end
if night_only ~= "disable" then
-- spawn only at day
if not night_only and node_light < min_node_light then
return false, true
end
random_pos = possible_spawn_pos[pick_random_key]
-- print(minetest.pos_to_string(random_pos))
end
-- spawn only at night
if night_only then
if not (19359 > tod and tod > 5200) or node_light < min_node_light then
return random_pos
else
return false, true
end
end
end
-- random_pos, waiting
return random_pos, false
else
-- random_pos, waiting
return false, true
end
if night_only ~= 'disable' then
-- spawn only at day
if not night_only and node_light < min_node_light then
return false, true
end
-- spawn only at night
if night_only then
if not (19359 > tod and tod > 5200) or node_light < min_node_light then
return random_pos
else
return false, true
end
end
end
-- random_pos, waiting
return random_pos, false
else
-- random_pos, waiting
return false, true
end
end
local chest_stuff = {
{name="default:apple", max = 3},
{name="default:torch", max = 10},
{name="default:aspen_sapling", max = 5},
{name="farming:bread", max = 3},
{name="default:steel_ingot", max = 2},
{name="default:gold_ingot", max = 2},
{name="default:bronze_ingot", max = 2},
{name="default:copper_ingot", max = 2},
{name="default:diamond", max = 1},
{name="default:pick_steel", max = 1},
{name="default:pick_diamond", max = 1},
{name="default:pick_bronze", max = 1},
{name="default:pick_mese", max = 1},
{name="default:pick_stone", max = 1},
{name="default:pick_wood", max = 1},
{name="default:sword_bronze", max = 1},
{name="default:sword_diamond", max = 1},
{name="default:sword_mese", max = 1},
{name="default:sword_steel", max = 1},
{name="default:sword_stone", max = 1},
{name="default:sword_wood", max = 1},
{name="default:shovel_bronze", max = 1},
{name="default:shovel_diamond", max = 1},
{name="default:shovel_mese", max = 1},
{name="default:shovel_steel", max = 1},
{name="default:shovel_stone", max = 1},
{name="default:shovel_wood", max = 1},
{name="default:axe_bronze", max = 1},
{name="default:axe_diamond", max = 1},
{name="default:axe_mese", max = 1},
{name="default:axe_steel", max = 1},
{name="default:axe_stone", max = 1},
{name="default:axe_wood", max = 1},
{name="obsidianmese:mese_apple", max = 1},
}
function spawners_env.fill_chest(pos)
minetest.after(2, function()
local n = minetest.get_node(pos)
if n and n.name and n.name == "default:chest" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
-- if math.random(1,10) < 5 then return end
for i=0,2,1 do
local stuff = chest_stuff[math.random(1,#chest_stuff)]
if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then
stuff = chest_stuff[1]
end
if stuff.name == "obsidianmese:mese_apple" and not minetest.get_modpath("obsidianmese") then
stuff = chest_stuff[1]
end
local stack = {name=stuff.name, count = math.random(1,stuff.max)}
if not inv:contains_item("main", stack) then
inv:set_stack("main", math.random(1,32), stack)
end
end
end
end)
end

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@ -1,3 +1,21 @@
--[[
Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- * [name : string] - Name of the mob used in the mod.
-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'.
@ -10,230 +28,231 @@
-- * [dummy_texture : table] - Textures used for the mob.
-- * [night_only : boolean : string] - If true mobs will spawn "only" during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day)
-- * [night_only : boolean : string] - If true mobs will spawn 'only' during the night or in dark areas, default:true. Writing 'disable' will disable light check and it will spawn in both states (night and day)
-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'.
-- [*] -> MANDATORY - has to be filled in!
-- mods what should be enabled and loded, remove/add the one you want to load
ENABLED_MODS = {"mobs", "creatures"}
spawners_env.ENABLED_MODS = { 'mobs', 'creatures' }
-- mobs properties - setup all you mobs here
MOBS_PROPS = {
spawners_env.MOBS_PROPS = {
["mobs"] = { -- MOBS REDO CONFIG
{
name = "sheep_white",
egg_name_custom = "",
dummy_size = {x = 0.52, y = 0.52},
dummy_offset = 0.2,
dummy_mesh = "mobs_sheep.b3d",
dummy_texture = {"mobs_sheep_wool.png^mobs_sheep_base.png"},
night_only = false,
sound_custom = "mobs_sheep"
},
{
name = "cow",
egg_name_custom = "",
dummy_size = {x = 0.3, y = 0.3},
dummy_offset = -0.3,
dummy_mesh = "mobs_cow.x",
dummy_texture = {"mobs_cow.png"},
night_only = false,
sound_custom = ""
},
{
name = "chicken",
egg_name_custom = "",
dummy_size = {x = 0.9, y = 0.9},
dummy_offset = 0.2,
dummy_mesh = "mobs_chicken.x",
dummy_texture = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
night_only = false,
sound_custom = ""
},
{
name = "pumba",
egg_name_custom = "",
dummy_size = {x = 0.62, y = 0.62},
dummy_offset = -0.3,
dummy_mesh = "mobs_pumba.x",
dummy_texture = {"mobs_pumba.png"},
night_only = false,
sound_custom = "mobs_pig"
},
-- {
-- name = "bunny",
-- egg_name_custom = "",
-- dummy_size = {x = 1, y = 1},
-- dummy_offset = 0.2,
-- dummy_mesh = "mobs_bunny.b3d",
-- dummy_texture = {"mobs_bunny_brown.png"},
-- night_only = false,
-- sound_custom = "spawners_mobs_bunny"
-- },
-- {
-- name = "kitten",
-- egg_name_custom = "",
-- dummy_size = {x = 0.32, y = 0.32},
-- dummy_offset = 0,
-- dummy_mesh = "mobs_kitten.b3d",
-- dummy_texture = {"mobs_kitten_ginger.png"},
-- night_only = false,
-- sound_custom = ""
-- },
{
name = "spider",
egg_name_custom = "",
dummy_size = {x = 2, y = 2},
dummy_offset = -0.2,
dummy_mesh = "mobs_spider.x",
dummy_texture = {"mobs_spider.png"},
night_only = true,
sound_custom = "",
env = true,
sound_custom = "mobs_spider_neutral"
},
{
name = "stone_monster",
egg_name_custom = "",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = 0.05,
dummy_mesh = "mobs_stone_monster.b3d",
dummy_texture = {"mobs_stone_monster.png"},
night_only = true,
sound_custom = "mobs_stonemonster_neutral"
},
{
name = "oerkki",
egg_name_custom = "",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = 0.05,
dummy_mesh = "mobs_oerkki.b3d",
dummy_texture = {"mobs_oerkki.png"},
night_only = true,
sound_custom = ""
},
{
name = "tree_monster",
egg_name_custom = "",
dummy_size = {x = 0.4, y = 0.4},
dummy_offset = 0.05,
dummy_mesh = "mobs_tree_monster.b3d",
dummy_texture = {"mobs_tree_monster.png"},
night_only = true,
sound_custom = "mobs_treemonster_neutral"
}
},
['mobs'] = { -- MOBS REDO CONFIG
{
name = 'sheep_white',
egg_name_custom = '',
dummy_size = { x = 0.52, y = 0.52 },
dummy_offset = 0.2,
dummy_mesh = 'mobs_sheep.b3d',
dummy_texture = { 'mobs_sheep_wool.png^mobs_sheep_base.png' },
night_only = false,
sound_custom = 'mobs_sheep'
},
{
name = 'cow',
egg_name_custom = '',
dummy_size = { x = 0.3, y = 0.3 },
dummy_offset = -0.3,
dummy_mesh = 'mobs_cow.x',
dummy_texture = { 'mobs_cow.png' },
night_only = false,
sound_custom = ''
},
{
name = 'chicken',
egg_name_custom = '',
dummy_size = { x = 0.9, y = 0.9 },
dummy_offset = 0.2,
dummy_mesh = 'mobs_chicken.x',
dummy_texture = { 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png' },
night_only = false,
sound_custom = ''
},
{
name = 'pumba',
egg_name_custom = '',
dummy_size = { x = 0.62, y = 0.62 },
dummy_offset = -0.3,
dummy_mesh = 'mobs_pumba.x',
dummy_texture = { 'mobs_pumba.png' },
night_only = false,
sound_custom = 'mobs_pig'
},
-- {
-- name = 'bunny',
-- egg_name_custom = '',
-- dummy_size = { x = 1, y = 1},
-- dummy_offset = 0.2,
-- dummy_mesh = 'mobs_bunny.b3d',
-- dummy_texture = { 'mobs_bunny_brown.png' },
-- night_only = false,
-- sound_custom = 'spawners_mobs_bunny'
-- },
-- {
-- name = 'kitten',
-- egg_name_custom = '',
-- dummy_size = { x = 0.32, y = 0.32},
-- dummy_offset = 0,
-- dummy_mesh = 'mobs_kitten.b3d',
-- dummy_texture = { 'mobs_kitten_ginger.png' },
-- night_only = false,
-- sound_custom = ''
-- },
{
name = 'spider',
egg_name_custom = '',
dummy_size = { x = 2, y = 2 },
dummy_offset = -0.2,
dummy_mesh = 'mobs_spider.x',
dummy_texture = { 'mobs_spider.png' },
night_only = true,
env = true,
sound_custom = 'mobs_spider_neutral'
},
{
name = 'stone_monster',
egg_name_custom = '',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = 0.05,
dummy_mesh = 'mobs_stone_monster.b3d',
dummy_texture = { 'mobs_stone_monster.png' },
night_only = true,
sound_custom = 'mobs_stonemonster_neutral'
},
{
name = 'oerkki',
egg_name_custom = '',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = 0.05,
dummy_mesh = 'mobs_oerkki.b3d',
dummy_texture = { 'mobs_oerkki.png' },
night_only = true,
sound_custom = ''
},
{
name = 'tree_monster',
egg_name_custom = '',
dummy_size = { x = 0.4, y = 0.4 },
dummy_offset = 0.05,
dummy_mesh = 'mobs_tree_monster.b3d',
dummy_texture = { 'mobs_tree_monster.png' },
night_only = true,
sound_custom = 'mobs_treemonster_neutral'
}
},
["creatures"] = { -- CREATURES MOD CONFIG
{
name = "chicken",
egg_name_custom = "creatures:chicken_spawn_egg",
dummy_size = {x = 0.9, y = 0.9},
dummy_offset = -0.3,
dummy_mesh = "creatures_chicken.b3d",
dummy_texture = {"creatures_chicken.png"},
night_only = false,
sound_custom = ""
},
{
name = "ghost",
egg_name_custom = "creatures:ghost_spawn_egg",
dummy_size = {x = 0.7, y = 0.7},
dummy_offset = -0.5,
dummy_mesh = "creatures_ghost.b3d",
dummy_texture = {"creatures_ghost.png"},
night_only = true,
sound_custom = ""
},
{
name = "sheep",
egg_name_custom = "creatures:sheep_spawn_egg",
dummy_size = {x = 0.6, y = 0.6},
dummy_offset = -0.3,
dummy_mesh = "creatures_sheep.b3d",
dummy_texture = {"creatures_sheep.png^creatures_sheep_white.png"},
night_only = false,
sound_custom = ""
},
{
name = "zombie",
egg_name_custom = "creatures:zombie_spawn_egg",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = -0.5,
dummy_mesh = "creatures_zombie.b3d",
dummy_texture = {"creatures_zombie.png"},
night_only = false,
sound_custom = ""
},
{
name = "oerrki",
egg_name_custom = "creatures:oerrki_spawn_egg",
dummy_size = {x = 0.4, y = 0.4},
dummy_offset = -0.5,
dummy_mesh = "creatures_oerrki.b3d",
dummy_texture = {"creatures_oerrki.png"},
night_only = false,
sound_custom = "creatures_oerrki_idle"
}
}
['creatures'] = { -- CREATURES MOD CONFIG
{
name = 'chicken',
egg_name_custom = 'creatures:chicken_spawn_egg',
dummy_size = { x = 0.9, y = 0.9 },
dummy_offset = -0.3,
dummy_mesh = 'creatures_chicken.b3d',
dummy_texture = { 'creatures_chicken.png' },
night_only = false,
sound_custom = ''
},
{
name = 'ghost',
egg_name_custom = 'creatures:ghost_spawn_egg',
dummy_size = { x = 0.7, y = 0.7 },
dummy_offset = -0.5,
dummy_mesh = 'creatures_ghost.b3d',
dummy_texture = { 'creatures_ghost.png' },
night_only = true,
sound_custom = ''
},
{
name = 'sheep',
egg_name_custom = 'creatures:sheep_spawn_egg',
dummy_size = { x = 0.6, y = 0.6 },
dummy_offset = -0.3,
dummy_mesh = 'creatures_sheep.b3d',
dummy_texture = { 'creatures_sheep.png^creatures_sheep_white.png' },
night_only = false,
sound_custom = ''
},
{
name = 'zombie',
egg_name_custom = 'creatures:zombie_spawn_egg',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = -0.5,
dummy_mesh = 'creatures_zombie.b3d',
dummy_texture = { 'creatures_zombie.png' },
night_only = false,
sound_custom = ''
},
{
name = 'oerrki',
egg_name_custom = 'creatures:oerrki_spawn_egg',
dummy_size = { x = 0.4, y = 0.4 },
dummy_offset = -0.5,
dummy_mesh = 'creatures_oerrki.b3d',
dummy_texture = { 'creatures_oerrki.png' },
night_only = false,
sound_custom = 'creatures_oerrki_idle'
}
}
}
--
--
-- check for 3rd party dependencies
--
--
-- include mummy mobs redo addon (spawner)
if minetest.get_modpath("mobs") ~= nil then
-- enable spawner
table.insert(ENABLED_MODS, "spawners_mobs")
if minetest.get_modpath('mobs') ~= nil then
-- enable spawner
table.insert(spawners_env.ENABLED_MODS, 'spawners_mobs')
-- configure spawner
MOBS_PROPS["spawners_mobs"] = {
{
name = "mummy",
egg_name_custom = "",
dummy_size = {x = 0.4, y = 0.4},
dummy_offset = 0,
dummy_mesh = "spawners_mobs_mummy.b3d",
dummy_texture = {"spawners_mobs_mummy.png"},
night_only = true,
sound_custom = "spawners_mobs_mummy_neutral"
},
{
name = "bunny_evil",
egg_name_custom = "",
dummy_size = {x = 1, y = 1},
dummy_offset = 0.2,
dummy_mesh = "spawners_mobs_evil_bunny.b3d",
dummy_texture = {"spawners_mobs_evil_bunny.png"},
night_only = true,
sound_custom = "spawners_mobs_bunny"
},
{
name = "uruk_hai",
egg_name_custom = "",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = 0,
dummy_mesh = "spawners_mobs_character.b3d",
dummy_texture = {"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
night_only = true,
sound_custom = "spawners_mobs_uruk_hai_neutral",
env = true
},
{
name = "balrog",
egg_name_custom = "",
dummy_size = {x = 0.2, y = 0.2},
dummy_offset = 0,
dummy_mesh = "spawners_mobs_balrog.b3d",
dummy_texture = {"spawners_mobs_balrog.png"},
night_only = "disable",
sound_custom = "spawners_mobs_balrog_neutral",
env = true,
boss = true
}
}
end
-- configure spawner
spawners_env.MOBS_PROPS['spawners_mobs'] = {
{
name = 'mummy',
egg_name_custom = '',
dummy_size = { x = 0.4, y = 0.4 },
dummy_offset = 0,
dummy_mesh = 'spawners_mobs_mummy.b3d',
dummy_texture = { 'spawners_mobs_mummy.png' },
night_only = true,
sound_custom = 'spawners_mobs_mummy_neutral'
},
{
name = 'bunny_evil',
egg_name_custom = '',
dummy_size = { x = 1, y = 1 },
dummy_offset = 0.2,
dummy_mesh = 'spawners_mobs_evil_bunny.b3d',
dummy_texture = { 'spawners_mobs_evil_bunny.png' },
night_only = true,
sound_custom = 'spawners_mobs_bunny'
},
{
name = 'uruk_hai',
egg_name_custom = '',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = 0,
dummy_mesh = 'spawners_mobs_character.b3d',
dummy_texture = { 'spawners_mobs_uruk_hai.png', 'spawners_mobs_trans.png', 'spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
night_only = true,
sound_custom = 'spawners_mobs_uruk_hai_neutral',
env = true
},
{
name = 'balrog',
egg_name_custom = '',
dummy_size = { x = 0.2, y = 0.2 },
dummy_offset = 0,
dummy_mesh = 'spawners_mobs_balrog.b3d',
dummy_texture = { 'spawners_mobs_balrog.png' },
night_only = 'disable',
sound_custom = 'spawners_mobs_balrog_neutral',
env = true,
boss = true
}
}
end
spawners_env.register_spawners()

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@ -1 +0,0 @@
default

View File

@ -1,13 +1,34 @@
MOD_NAME = minetest.get_current_modname()
--[[
Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
-- Spawners configurations
dofile(minetest.get_modpath(MOD_NAME).."/config.lua")
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
local mod_start_time = minetest.get_us_time()
local path = minetest.get_modpath('spawners_env')
-- API
dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
dofile(path .. '/api.lua')
-- Spawners configurations
dofile(path .. '/config.lua')
-- Spawners for mobs
dofile(minetest.get_modpath(MOD_NAME).."/spawners_env.lua")
dofile(minetest.get_modpath(MOD_NAME).."/spawners_gen.lua")
dofile(path .. '/spawners_env.lua')
dofile(path .. '/spawners_gen.lua')
print ("[Mod] Spawners Environmental Loaded.")
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
print('[Mod] Spawners Environmental Loaded. [' .. mod_end_time .. 's]')

6
spawners_env/mod.conf Normal file
View File

@ -0,0 +1,6 @@
name = spawners_env
description = Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
depends = default, mobs
optional_depends = creatures
supported_games =
min_minetest_version = 5.4

View File

@ -1,3 +0,0 @@
SPAWN_PYRAMIDS = false
SPAWNERS_GENERATE = true
CHESTS_GENERATE = false

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@ -1,170 +1,204 @@
--[[
Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--
-- * CREATE ALL SPAWNERS NODES *
--
function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom, env, boss)
--
-- DUMMY INSIDE THE SPAWNER
--
--
-- DUMMY INSIDE THE SPAWNER
--
local dummy_definition = {
hp_max = 1,
physical = true,
collisionbox = {0,0,0,0,0,0},
visual = "mesh",
visual_size = size,
mesh = mesh,
textures = texture,
makes_footstep_sound = false,
timer = 0,
automatic_rotate = math.pi * -3,
m_name = "dummy"
}
local dummy_definition = {
hp_max = 1,
physical = true,
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = 'mesh',
visual_size = size,
mesh = mesh,
textures = texture,
makes_footstep_sound = false,
timer = 0,
automatic_rotate = math.pi * -3,
m_name = 'dummy'
}
dummy_definition.on_activate = function(self)
self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration({x=0, y=0, z=0})
self.object:set_armor_groups({immortal=1})
end
dummy_definition.on_activate = function(self)
self.object:set_velocity({ x = 0, y = 0, z = 0 })
self.object:set_acceleration({ x = 0, y = 0, z = 0 })
self.object:set_armor_groups({ immortal = 1 })
end
-- remove dummy after dug up the spawner
dummy_definition.on_step = function(self, dtime)
self.timer = self.timer + dtime
local n = minetest.get_node_or_nil(self.object:get_pos())
if self.timer > 2 then
if n and n.name and n.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then
self.object:remove()
end
end
end
-- remove dummy after dug up the spawner
dummy_definition.on_step = function(self, dtime)
self.timer = self.timer + dtime
local n = minetest.get_node_or_nil(self.object:get_pos())
if self.timer > 2 then
if n and n.name and n.name ~= 'spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_active' then
self.object:remove()
end
end
end
minetest.register_entity("spawners_env:dummy_"..mod_prefix.."_"..mob_name, dummy_definition)
minetest.register_entity('spawners_env:dummy_' .. mod_prefix .. '_' .. mob_name, dummy_definition)
--
-- ACTIVE SPAWNER ENV
--
--
-- ACTIVE SPAWNER ENV
--
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active", {
description = mod_prefix.."_"..mob_name.." spawner active env",
paramtype = "light",
light_source = 4,
paramtype2 = "glasslikeliquidlevel",
drawtype = "glasslike_framed_optional",
walkable = true,
sounds = default.node_sound_metal_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
{
name = "spawners_env_spawner_animated_16.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
on_timer = function(pos, elapsed)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
return false
end,
drop = {
max_items = 1,
items = {
{items = {"spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
on_construct = function(pos)
pos.y = pos.y + offset
minetest.add_entity(pos,"spawners_env:dummy_"..mod_prefix.."_"..mob_name)
end,
})
minetest.register_node('spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_active', {
description = mod_prefix .. '_' .. mob_name .. ' spawner active env',
paramtype = 'light',
light_source = 4,
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
walkable = true,
sounds = default.node_sound_metal_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
{
name = 'spawners_env_spawner_animated_16.png',
animation = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = true,
groups = {
-- MTG
cracky = 1,
level = 2,
igniter = 1,
not_in_creative_inventory = 1
},
on_timer = function(pos, elapsed)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
return false
end,
drop = {
max_items = 1,
items = {
{ items = { 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner' }, rarity = 20 }
}
},
on_construct = function(pos)
pos.y = pos.y + offset
minetest.add_entity(pos, 'spawners_env:dummy_' .. mod_prefix .. '_' .. mob_name)
end,
})
--
-- WAITING SPAWNER ENV
--
--
-- WAITING SPAWNER ENV
--
-- waiting for light - everything is ok but too much light or not enough light
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
description = mod_prefix.."_"..mob_name.." spawner waiting env",
paramtype = "light",
light_source = 2,
paramtype2 = "glasslikeliquidlevel",
drawtype = "glasslike_framed_optional",
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {
{
name = "spawners_env_spawner_waiting_animated_16.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
on_timer = function(pos, elapsed)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
return false
end,
drop = {
max_items = 1,
items = {
{items = {"spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
})
-- waiting for light - everything is ok but too much light or not enough light
minetest.register_node('spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting', {
description = mod_prefix .. '_' .. mob_name .. ' spawner waiting env',
paramtype = 'light',
light_source = 2,
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {
{
name = 'spawners_env_spawner_waiting_animated_16.png',
animation = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = true,
groups = {
-- MTG
cracky = 1,
level = 2,
not_in_creative_inventory = 1
},
on_timer = function(pos, elapsed)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
return false
end,
drop = {
max_items = 1,
items = {
{ items = { 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner' }, rarity = 20 }
}
},
})
--
-- INACTIVE SPAWNER (DEFAULT) ENV
--
--
-- INACTIVE SPAWNER (DEFAULT) ENV
--
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner", {
description = mod_prefix.."_"..mob_name.." spawner env",
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
drawtype = "glasslike_framed_optional",
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {"spawners_env_spawner_16.png"},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=0},
stack_max = 1,
drop = {
max_items = 1,
items = {
{items = {"spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
on_construct = function(pos)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
end,
})
minetest.register_node('spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner', {
description = mod_prefix .. '_' .. mob_name .. ' spawner env',
paramtype = 'light',
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = { 'spawners_env_spawner_16.png' },
is_ground_content = true,
groups = {
-- MTG
cracky = 1,
level = 2,
not_in_creative_inventory = 0
},
stack_max = 1,
drop = {
max_items = 1,
items = {
{ items = { 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner' }, rarity = 20 }
}
},
on_construct = function(pos)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
end,
})
--
-- * LBM *
--
--
-- * LBM *
--
minetest.register_lbm({
name = "spawners_env:check_for_spawning_timer",
nodenames = {
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner",
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active",
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
},
action = function(pos)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
end
})
minetest.register_lbm({
name = 'spawners_env:check_for_spawning_timer',
nodenames = {
'spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner',
'spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_active',
'spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting'
},
action = function(pos)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
end
})
end
--
@ -172,84 +206,84 @@ end
--
function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only, boss)
local random_pos = spawners_env.check_node_status(pos, mob_name, night_only, boss)
local node = minetest.get_node_or_nil(pos)
local node = minetest.get_node_or_nil(pos)
-- minetest.log("action", "[Mod][Spawners] checking for: "..mob_name.." at "..minetest.pos_to_string(pos))
-- minetest.log('action', '[Mod][Spawners] checking for: ' .. mob_name .. ' at ' .. minetest.pos_to_string(pos))
if random_pos then
-- print('try to spawn another mob at: '..minetest.pos_to_string(random_pos))
if random_pos then
-- print('try to spawn another mob at: ' .. minetest.pos_to_string(random_pos))
local mobs_counter_table = {}
local mobs_check_radius
local mobs_max
mobs_counter_table[mob_name] = 0
local mobs_counter_table = {}
local mobs_check_radius
local mobs_max
mobs_counter_table[mob_name] = 0
if boss then
mobs_max = 1
mobs_check_radius = 35
else
mobs_max = 3
mobs_check_radius = 10
end
if boss then
mobs_max = 1
mobs_check_radius = 35
else
mobs_max = 3
mobs_check_radius = 10
end
-- collect all spawned mobs around area
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, mobs_check_radius)) do
-- collect all spawned mobs around area
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, mobs_check_radius)) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity() ~= nil then
-- get entity name
local name_split = string.split(obj:get_luaentity().name, ":")
-- get entity name
local name_split = string.split(obj:get_luaentity().name, ':')
if name_split[2] == mob_name then
if name_split[2] == mob_name then
mobs_counter_table[mob_name]=mobs_counter_table[mob_name]+1
mobs_counter_table[mob_name] = mobs_counter_table[mob_name] + 1
end
end
end
end
end
end
-- print(mob_name.." : "..mobs_counter_table[mob_name])
-- print(mob_name .. ' : ' .. mobs_counter_table[mob_name])
-- enough place to spawn more mobs
if mobs_counter_table[mob_name] < mobs_max then
-- make sure the right node status is shown
if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active"})
end
-- enough place to spawn more mobs
if mobs_counter_table[mob_name] < mobs_max then
-- make sure the right node status is shown
if node.name ~= 'spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_active' then
minetest.set_node(pos, { name = 'spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_active' })
end
if boss then
-- color: deep orange
minetest.chat_send_all(minetest.colorize("#FF5722", "Balrog has spawned to this World!"))
end
if boss then
-- color: deep orange
minetest.chat_send_all(minetest.colorize('#FF5722', 'Balrog has spawned to this World!'))
end
spawners_env.start_spawning(random_pos, 1, "spawners_env:"..mob_name, mod_prefix, sound_custom)
else
-- print("too many mobs: waiting")
-- waiting status
if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting" then
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
end
end
spawners_env.start_spawning(random_pos, 1, 'spawners_env:' .. mob_name, mod_prefix, sound_custom)
else
-- print('too many mobs: waiting')
-- waiting status
if node.name ~= 'spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting' then
minetest.set_node(pos, { name = 'spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting' })
end
end
else
-- print("no random_pos found: waiting")
-- waiting status
if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting" then
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
end
end
-- 6 hours = 21600 seconds
-- 4 hours = 14400 seconds
-- 1 hour = 3600 seconds
if boss then
minetest.get_node_timer(pos):start(3600)
else
minetest.get_node_timer(pos):start(math.random(5, 15))
end
else
-- print('no random_pos found: waiting')
-- waiting status
if node.name ~= 'spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting' then
minetest.set_node(pos, { name = 'spawners_env:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting' })
end
end
-- 6 hours = 21600 seconds
-- 4 hours = 14400 seconds
-- 1 hour = 3600 seconds
if boss then
minetest.get_node_timer(pos):start(3600)
else
minetest.get_node_timer(pos):start(math.random(5, 15))
end
end
--
@ -257,8 +291,8 @@ end
--
for i, mob_table in ipairs(spawners_env.mob_tables) do
if mob_table then
if mob_table then
spawners_env.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom, mob_table.env, mob_table.boss)
end
end
spawners_env.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom, mob_table.env, mob_table.boss)
end
end

View File

@ -1,83 +1,70 @@
-- Place chests in dungeons and temples
local function place_chest(param)
local skip = math.random(0,1)
--[[
Adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
-- skip chest
if skip == 1 then
return
end
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
local tab = param
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
local pos = tab[math.random(1, (#tab or 4))]
pos.y = pos.y - 1
local n = minetest.get_node_or_nil(pos)
if n and n.name ~= "air" then
pos.y = pos.y + 1
minetest.log("action", "[Mod][Spawners] Chest placed at: "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name = "default:chest"})
spawners_env.fill_chest(pos)
end
end
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- Place spawners in dungeons
local function place_spawner(param)
local skip = math.random(0,1)
-- skip spawner
if skip == 1 then
return
end
local skip = math.random(0, 1)
local tab = param[1]
local gen_obj = param[2]
-- skip spawner
if skip == 1 then
return
end
local pos = tab[math.random(1, (#tab or 4))]
pos.y = pos.y - 1
local n = minetest.get_node_or_nil(pos)
local n2 = minetest.get_node_or_nil({x=pos.x, y=pos.y+1, z=pos.z})
local tab = param[1]
local gen_obj = param[2]
if n and n.name ~= "air" then
pos.y = pos.y + 1
local pos = tab[math.random(1, (#tab or 4))]
pos.y = pos.y - 1
-- pos the same as chest, putting spawner above the chest
if n2 and n2.name == "default:chest" then
-- print("pos the same as chest, putting spawner above the chest")
pos.y = pos.y + 1
end
local n = minetest.get_node_or_nil(pos)
local n2 = minetest.get_node_or_nil({ x = pos.x, y = pos.y + 1, z = pos.z })
if gen_obj == "dungeon" then
minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name = "spawners_env:spawners_mobs_uruk_hai_spawner"})
else
minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name = "spawners_env:mobs_spider_spawner"})
end
if n and n.name ~= 'air' then
pos.y = pos.y + 1
end
-- pos the same as chest, putting spawner above the chest
if n2 and n2.name == 'default:chest' then
-- print('pos the same as chest, putting spawner above the chest')
pos.y = pos.y + 1
end
if gen_obj == 'dungeon' then
minetest.set_node(pos, { name = 'spawners_env:spawners_mobs_uruk_hai_spawner' })
minetest.log('action', '[Spawners] dungeon spawner placed at: ' .. minetest.pos_to_string(pos))
else
minetest.set_node(pos, { name = 'spawners_env:spawners_mobs_uruk_hai_spawner' })
minetest.log('action', '[Spawners] temple spawner placed at: ' .. minetest.pos_to_string(pos))
end
end
end
minetest.set_gen_notify("dungeon")
minetest.set_gen_notify("temple")
minetest.set_gen_notify('dungeon')
minetest.set_gen_notify('temple')
minetest.register_on_generated(function(minp, maxp, blockseed)
local notify = minetest.get_mapgen_object("gennotify")
if notify and notify.dungeon then
minetest.after(2, place_chest, table.copy(notify.dungeon))
minetest.after(3, place_spawner, {table.copy(notify.dungeon), "dungeon"})
end
local notify = minetest.get_mapgen_object('gennotify')
if notify and notify.temple then
minetest.after(2, place_chest, table.copy(notify.temple))
minetest.after(3, place_spawner, {table.copy(notify.temple), "temple"})
end
end)
if notify and notify.dungeon then
minetest.after(3, place_spawner, { table.copy(notify.dungeon), 'dungeon' })
end
if notify and notify.temple then
minetest.after(3, place_spawner, { table.copy(notify.temple), 'temple' })
end
end)

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567
spawners_mobs/LICENSE.txt Normal file
View File

@ -0,0 +1,567 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
rights. These restrictions translate to certain responsibilities for
you if you distribute copies of the library or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link other code with the library, you must provide
complete object files to the recipients, so that they can relink them
with the library after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
We protect your rights with a two-step method: (1) we copyright the
library, and (2) we offer you this license, which gives you legal
permission to copy, distribute and/or modify the library.
To protect each distributor, we want to make it very clear that
there is no warranty for the free library. Also, if the library is
modified by someone else and passed on, the recipients should know
that what they have is not the original version, so that the original
author's reputation will not be affected by problems that might be
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Finally, software patents pose a constant threat to the existence of
any free program. We wish to make sure that a company cannot
effectively restrict the users of a free program by obtaining a
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any patent license obtained for a version of the library must be
consistent with the full freedom of use specified in this license.
Most GNU software, including some libraries, is covered by the
ordinary GNU General Public License. This license, the GNU Lesser
General Public License, applies to certain designated libraries, and
is quite different from the ordinary General Public License. We use
this license for certain libraries in order to permit linking those
libraries into non-free programs.
When a program is linked with a library, whether statically or using
a shared library, the combination of the two is legally speaking a
combined work, a derivative of the original library. The ordinary
General Public License therefore permits such linking only if the
entire combination fits its criteria of freedom. The Lesser General
Public License permits more lax criteria for linking other code with
the library.
We call this license the "Lesser" General Public License because it
does Less to protect the user's freedom than the ordinary General
Public License. It also provides other free software developers Less
of an advantage over competing non-free programs. These disadvantages
are the reason we use the ordinary General Public License for many
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For example, on rare occasions, there may be a special need to
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In other cases, permission to use a particular library in non-free
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Although the Lesser General Public License is Less protective of the
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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### Code
GNU Lesser General Public License v2.1 or later (see included LICENSE file)
### Textures
**CC-BY-SA-4.0, by SaKeL**
- spawners_mobs_black_skull.png
- spawners_mobs_evil_bunny_egg.png
- spawners_mobs_galvornsword.png
- spawners_mobs_spawner_16.png
- spawners_mobs_spawner_animated.png
- spawners_mobs_spawner_rusty.png
- spawners_mobs_spawner_waiting_animated_16.png
- spawners_mobs_spawner_waiting_animated.png
- spawners_mobs_spawner.png
- spawners_mobs_trans.png
**CC-BY-SA-4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
- spawners_mobs_firebolt.png
- spawners_mobs_flame_particle_2.png
- spawners_mobs_flame_particle.png
- spawners_mobs_smoke_particle_2.png
- spawners_mobs_smoke_particle.png
**WTFPL, by BlockMen**
- spawners_mobs_sandstone_carved_bird.png
- spawners_mobs_mummy.png
**CC-BY-SA-3.0, by bas080**
- spawners_mobs_sandstone_carved_eye.png
- spawners_mobs_sandstone_carved_men.png
- spawners_mobs_sandstone_carved_sun.png
**CC-BY-SA-3.0, by STHGOM**
- spawners_mobs_balrog.png
**CC-BY-SA-4.0, by fishyWET**
- spawners_mobs_uruk_hai_1.png
- spawners_mobs_uruk_hai_2.png
- spawners_mobs_uruk_hai_3.png
- spawners_mobs_uruk_hai_egg.png
- spawners_mobs_uruk_hai.png
**CC0-1.0, by ExeterDad**
- spawners_mobs_evil_bunny.png
### Sounds
**CC-BY-4.0, by efectirijillo**, https://freesound.org/people/efectirijillo/sounds/241979/
- spawners_mobs_mummy_hit.1.ogg
- spawners_mobs_mummy_hit.2.ogg
- spawners_mobs_mummy_hit.3.ogg
**CC0-1.0, by SnowFightStudios**, https://freesound.org/people/SnowFightStudios/sounds/669797/
- spawners_mobs_mummy_spell.3.ogg
- spawners_mobs_mummy_spell.2.ogg
- spawners_mobs_mummy_spell.1.ogg
**CC0-1.0, by SnowFightStudios**, https://freesound.org/people/SnowFightStudios/sounds/683281/
- spawners_mobs_mummy_neutral.3.ogg
- spawners_mobs_mummy_neutral.2.ogg
- spawners_mobs_mummy_neutral.1.ogg
**CC0-1.0, by SnowFightStudios**, https://freesound.org/people/SnowFightStudios/sounds/643684/
- spawners_mobs_mummy_death.3.ogg
- spawners_mobs_mummy_death.2.ogg
- spawners_mobs_mummy_death.1.ogg
- spawners_mobs_mummy_attack.3.ogg
- spawners_mobs_mummy_attack.2.ogg
- spawners_mobs_mummy_attack.1.ogg
**CC-BY-4.0, by EminYILDIRIM**, https://freesound.org/people/EminYILDIRIM/sounds/547565/
- spawners_mobs_teleport.1.ogg
- spawners_mobs_teleport.2.ogg
**CC-BY-4.0, by dobroide**, https://freesound.org/people/dobroide/sounds/84141/
- spawners_mobs_bunny.ogg
### Models
**Original model by MirceaKitsune (CC BY-SA 3.0).**
**Various alterations and fixes by kilbith, sofar, xunto, Rogier-5, TeTpaAka, Desour,**
**stujones11, An0n3m0us (CC BY-SA 3.0):**
- spawners_mobs_character.b3d
**WTFPL, by BlockMen**
- spawners_mobs_mummy.b3d
**CC0-1.0, by ExeterDad**
- spawners_mobs_evil_bunny.b3d
**CC-BY-SA-3.0, by STHGOM**
- spawners_mobs_balrog.b3d

View File

@ -1,127 +1,149 @@
--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- main tables
spawners_mobs = {}
spawners_mobs = {
ENABLED_MODS = {},
MOBS_PROPS = {}
}
spawners_mobs.mob_tables = {}
local max_obj_per_mapblock = tonumber(minetest.settings:get("max_objects_per_block"))
local enable_particles = minetest.settings:get_bool("enable_particles")
local tick_max = 40
local tick_short_max = 40
local max_obj_per_mapblock = tonumber(minetest.settings:get('max_objects_per_block'))
local enable_particles = minetest.settings:get_bool('enable_particles')
local tick_max = 30
local tick_short_max = 20
-- check if mods exists and build tables
for k, mob_mod in ipairs(ENABLED_MODS) do
local modpath = minetest.get_modpath(mob_mod)
-- list of mobs and their info
if (modpath) then
for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
local mob_egg = nil
for k, mob_mod in ipairs(spawners_mobs.ENABLED_MODS) do
local modpath = minetest.get_modpath(mob_mod)
-- list of mobs and their info
if (modpath) then
for j, mob in ipairs(spawners_mobs.MOBS_PROPS[mob_mod]) do
local mob_egg
-- disabled extra check for mobs redo due to incompatibility with Lua 5.1, this method is available from Lua 5.2
-- if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end
-- disabled extra check for mobs redo due to incompatibility with Lua 5.1, this method is available from Lua 5.2
-- if mob_mod == 'mobs' and not (mobs.mod == 'redo') then goto continue end
table.insert(spawners_mobs.mob_tables,
{
name = mob.name,
mod_prefix = mob_mod,
egg_name_custom = mob.egg_name_custom,
dummy_size = mob.dummy_size,
dummy_offset = mob.dummy_offset,
dummy_mesh = mob.dummy_mesh,
dummy_texture = mob.dummy_texture,
night_only = mob.night_only,
sound_custom = mob.sound_custom
}
)
-- use custom egg or create a default egg
if mob.egg_name_custom ~= "" then
mob_egg = mob.egg_name_custom
else
mob_egg = mob_mod..":"..mob.name
end
table.insert(spawners_mobs.mob_tables,
{
name = mob.name,
mod_prefix = mob_mod,
egg_name_custom = mob.egg_name_custom,
dummy_size = mob.dummy_size,
dummy_offset = mob.dummy_offset,
dummy_mesh = mob.dummy_mesh,
dummy_texture = mob.dummy_texture,
night_only = mob.night_only,
sound_custom = mob.sound_custom
}
)
-- use custom egg or create a default egg
if mob.egg_name_custom ~= '' then
mob_egg = mob.egg_name_custom
else
mob_egg = mob_mod .. ':' .. mob.name
end
-- recipes
minetest.register_craft({
output = "spawners_mobs:"..mob_mod.."_"..mob.name.."_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", mob_egg, "xpanes:bar_flat"},
{"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"},
}
})
-- recipes
minetest.register_craft({
output = 'spawners_mobs:' .. mob_mod .. '_' .. mob.name .. '_spawner',
recipe = {
{ 'default:diamondblock', 'fire:flint_and_steel', 'default:diamondblock' },
{ 'xpanes:bar_flat', mob_egg, 'xpanes:bar_flat' },
{ 'default:diamondblock', 'xpanes:bar_flat', 'default:diamondblock' },
}
})
-- ::continue::
end
end
-- Lua > 5.1
-- ::continue::
end
end
end
--
-- Particles
--
function spawners_mobs.cloud_booom(pos)
if not enable_particles then return end
if not enable_particles then return end
minetest.add_particlespawner({
amount = 5,
time = 2,
minpos = vector.subtract({x=pos.x-0.3, y=pos.y, z=pos.z-0.3}, 0.3),
maxpos = vector.add({x=pos.x+0.3, y=pos.y, z=pos.z+0.3}, 0.3),
minvel = {x=0.1, y=0.1, z=0.1},
maxvel = {x=0.2, y=0.2, z=0.2},
minacc = vector.new({x=-0.1, y=0.3, z=-0.1}),
maxacc = vector.new({x=0.1, y=0.6, z=0.1}),
minexptime = 2,
maxexptime = 3,
minsize = 16,
maxsize = 24,
texture = "spawners_mobs_smoke_particle_2.png",
animation = {
type = "vertical_frames",
-- Width of a frame in pixels
aspect_w = 16,
-- Height of a frame in pixels
aspect_h = 16,
-- Full loop length
length = 2.0,
},
})
minetest.add_particlespawner({
amount = 5,
time = 2,
minpos = vector.subtract({ x = pos.x - 0.3, y = pos.y, z = pos.z - 0.3 }, 0.3),
maxpos = vector.add({ x= pos.x + 0.3, y = pos.y, z = pos.z + 0.3 }, 0.3),
minvel = { x = 0.1, y = 0.1, z = 0.1 },
maxvel = { x = 0.2, y = 0.2, z = 0.2 },
minacc = vector.new({ x = -0.1, y = 0.3, z = -0.1 }),
maxacc = vector.new({ x = 0.1, y = 0.6, z = 0.1 }),
minexptime = 2,
maxexptime = 3,
minsize = 16,
maxsize = 24,
texture = 'spawners_mobs_smoke_particle_2.png',
animation = {
type = 'vertical_frames',
-- Width of a frame in pixels
aspect_w = 16,
-- Height of a frame in pixels
aspect_h = 16,
-- Full loop length
length = 2.0,
},
})
end
function spawners_mobs.add_flame_effects(pos)
if not enable_particles then return end
if not enable_particles then return end
return minetest.add_particlespawner({
amount = 6,
time = 0,
minpos = vector.subtract({x=pos.x-0.001, y=pos.y-0.001, z=pos.z-0.001}, 0.5),
maxpos = vector.add({x=pos.x+0.001, y=pos.y+0.001, z=pos.z+0.001}, 0.5),
minvel = {x=-0.1, y=-0.1, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 5,
minsize = .5,
maxsize = 2.5,
texture = "spawners_mobs_flame_particle_2.png",
})
return minetest.add_particlespawner({
amount = 6,
time = 0,
minpos = vector.subtract({ x = pos.x - 0.001, y = pos.y - 0.001, z = pos.z - 0.001 }, 0.5),
maxpos = vector.add({ x = pos.x + 0.001, y = pos.y + 0.001, z = pos.z + 0.001 }, 0.5),
minvel = { x = -0.1, y = -0.1, z = -0.1 },
maxvel = { x = 0.1, y = 0.1, z = 0.1 },
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 5,
minsize = 0.5,
maxsize = 2.5,
texture = 'spawners_mobs_flame_particle_2.png',
})
end
function spawners_mobs.add_smoke_effects(pos)
if not enable_particles then return end
if not enable_particles then return end
return minetest.add_particlespawner({
amount = 1,
time = 0,
minpos = vector.subtract({x=pos.x-0.001, y=pos.y-0.001, z=pos.z-0.001}, 0.5),
maxpos = vector.add({x=pos.x+0.001, y=pos.y+0.001, z=pos.z+0.001}, 0.5),
minvel = {x=-0.5, y=0.5, z=-0.5},
maxvel = {x=0.5, y=1.5, z=0.5},
minacc = vector.new({x=-0.1, y=0.1, z=-0.1}),
maxacc = vector.new({x=0.1, y=0.3, z=0.1}),
minexptime = .5,
maxexptime = 2,
minsize = .5,
maxsize = 2,
texture = "spawners_mobs_smoke_particle.png^[transform"..math.random(0,3),
})
return minetest.add_particlespawner({
amount = 1,
time = 0,
minpos = vector.subtract({ x = pos.x - 0.001, y = pos.y - 0.001, z = pos.z - 0.001 }, 0.5),
maxpos = vector.add({ x = pos.x + 0.001, y = pos.y + 0.001, z = pos.z + 0.001 }, 0.5),
minvel = { x = -0.5, y = 0.5, z = -0.5 },
maxvel = { x = 0.5, y = 1.5, z = 0.5 },
minacc = vector.new({ x = -0.1, y = 0.1, z = -0.1 }),
maxacc = vector.new({ x = 0.1, y = 0.3, z = 0.1 }),
minexptime = 0.5,
maxexptime = 2,
minsize = 0.5,
maxsize = 2,
texture = 'spawners_mobs_smoke_particle.png^[transform' .. math.random(0, 3),
})
end
--
@ -129,43 +151,44 @@ end
--
-- how often node timers for spawners will tick, +/- some random value
function spawners_mobs.tick(pos)
local meta = minetest.get_meta(pos)
local tick_counter = meta:get_int("tick")
local owner = meta:get_string("owner")
local privs = minetest.get_player_privs(owner);
local meta = minetest.get_meta(pos)
local tick_counter = meta:get_int('tick')
local owner = meta:get_string('owner')
local privs = minetest.get_player_privs(owner);
-- not for admin
if not privs.privs then
tick_counter = tick_counter + 1
meta:set_int("tick", tick_counter)
end
-- not for admin
if not privs.privs then
tick_counter = tick_counter + 1
meta:set_int('tick', tick_counter)
end
-- print("tick_counter: "..tick_counter.." at "..minetest.pos_to_string(pos))
-- print('tick_counter: ' .. tick_counter .. ' at ' .. minetest.pos_to_string(pos))
-- rusty spawner
if tick_counter >= tick_max then
spawners_mobs.set_status(pos, "rusty")
return
end
minetest.get_node_timer(pos):start(math.random(72, 193))
-- minetest.get_node_timer(pos):start(math.random(20, 30))
-- rusty spawner
if tick_counter >= tick_max then
spawners_mobs.set_status(pos, 'rusty')
return
end
minetest.get_node_timer(pos):start(math.random(72, 193))
-- minetest.get_node_timer(pos):start(math.random(20, 30))
end
-- how often a spawn failure tick is retried (e.g. too dark)
function spawners_mobs.tick_short(pos)
local meta = minetest.get_meta(pos)
local tick_short_counter = meta:get_int("tick_short")
local meta = minetest.get_meta(pos)
local tick_short_counter = meta:get_int('tick_short')
if tick_short_counter >= tick_short_max then
spawners_mobs.tick(pos)
return
else
tick_short_counter = tick_short_counter + 1
meta:set_int("tick_short", tick_short_counter)
-- print("tick_short_counter: "..tick_short_counter.." at "..minetest.pos_to_string(pos))
end
minetest.get_node_timer(pos):start(math.random(20, 60))
-- minetest.get_node_timer(pos):start(math.random(10, 20))
if tick_short_counter >= tick_short_max then
spawners_mobs.tick(pos)
return
else
tick_short_counter = tick_short_counter + 1
meta:set_int('tick_short', tick_short_counter)
-- print('tick_short_counter: ' .. tick_short_counter .. ' at ' .. minetest.pos_to_string(pos))
end
minetest.get_node_timer(pos):start(math.random(20, 60))
-- minetest.get_node_timer(pos):start(math.random(10, 20))
end
--
@ -173,320 +196,322 @@ end
--
-- start spawning mobs
function spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom)
if not (spawn_area_random_pos or how_many or mob_name) then return end
if not (spawn_area_random_pos or mob_name) then
return
end
local sound_name = mod_prefix.."_"..mob_name
-- use custom sounds
if sound_custom ~= "" then
sound_name = sound_custom
end
local sound_name = mod_prefix .. '_' .. mob_name
-- use custom sounds
if sound_custom ~= '' then
sound_name = sound_custom
end
-- use random colors for sheeps
if mob_name == "sheep_white" then
local sheep_colors = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"}
mob_name = "sheep_"..sheep_colors[math.random(#sheep_colors)]
end
-- use random colors for sheeps
if mob_name == 'sheep_white' then
local sheep_colors = { 'black', 'blue', 'brown', 'cyan', 'dark_green', 'dark_grey', 'green', 'grey', 'magenta', 'orange', 'pink', 'red', 'violet', 'white', 'yellow' }
mob_name = 'sheep_' .. sheep_colors[math.random(#sheep_colors)]
end
for i = 1, #spawn_area_random_pos do
-- spawn a bit more above the block - prevent spawning inside the block
spawn_area_random_pos[i].y = spawn_area_random_pos[i].y + 0.5
for i = 1, #spawn_area_random_pos do
-- spawn a bit more above the block - prevent spawning inside the block
spawn_area_random_pos[i].y = spawn_area_random_pos[i].y + 0.5
spawners_mobs.cloud_booom(spawn_area_random_pos[i])
spawners_mobs.cloud_booom(spawn_area_random_pos[i])
minetest.after(1, function()
-- minetest.set_node(spawn_area_random_pos[i], {name = "default:apple"})
local obj = minetest.add_entity(spawn_area_random_pos[i], mod_prefix..":"..mob_name)
if obj then
if sound_name then
minetest.sound_play(sound_name, {
pos = spawn_area_random_pos[i],
max_hear_distance = 16,
gain = 0.5
})
end
end
end)
end
minetest.after(1, function()
-- minetest.set_node(spawn_area_random_pos[i], {name = 'default:apple' })
local obj = minetest.add_entity(spawn_area_random_pos[i], mod_prefix .. ':' .. mob_name)
if obj then
if sound_name then
minetest.sound_play(sound_name, {
pos = spawn_area_random_pos[i],
max_hear_distance = 16,
gain = 0.5
})
end
end
end)
end
end
function spawners_mobs.on_timer(pos, elapsed)
local meta = minetest.get_meta(pos)
local idx = meta:get_int("idx") or nil
local mob_table = spawners_mobs.mob_tables[idx] or false
local meta = minetest.get_meta(pos)
local idx = meta:get_int('idx') or nil
local mob_table = spawners_mobs.mob_tables[idx] or false
if not mob_table then return end
if not mob_table then return end
local posmin = { x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }
local posmax = { x = pos.x + 4, y = pos.y + 1, z = pos.z + 4 }
local player_near = false
local entities_near = 0
local entities_max = 6
local node_light_min = 13
local posmin = { x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }
local posmax = { x = pos.x + 4, y = pos.y + 1, z = pos.z + 4 }
local player_near = false
local entities_near = 0
local entities_max = 6
local node_light_min = 13
local owner = meta:get_string("owner") or ""
local mod_prefix = mob_table.mod_prefix
local mob_name = mob_table.name
local sound_custom = mob_table.sound_custom
local night_only = mob_table.night_only
local max_objects = max_obj_per_mapblock / 4
local owner = meta:get_string('owner') or ''
local mod_prefix = mob_table.mod_prefix
local mob_name = mob_table.name
local sound_custom = mob_table.sound_custom
local night_only = mob_table.night_only
local max_objects = max_obj_per_mapblock / 4
-- check spawner light
local node_light = minetest.get_node_light(pos)
-- check spawner light
local node_light = minetest.get_node_light(pos)
-- dark
if (not node_light or node_light < node_light_min) and not night_only then
-- print("Too dark for mob ( "..mob_name.." ) to spawn. Waiting for day...")
spawners_mobs.set_status(pos, "waiting")
-- dark
if (not node_light or node_light < node_light_min) and not night_only then
-- print('Too dark for mob ( ' .. mob_name .. ' ) to spawn. Waiting for day .. .')
spawners_mobs.set_status(pos, 'waiting')
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo dark for mob to spawn. Waiting for day...")
spawners_mobs.tick_short(pos)
return
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nToo dark for mob to spawn. Waiting for day .. .')
spawners_mobs.tick_short(pos)
return
-- light
elseif node_light >= node_light_min and night_only then
-- print("Too much light for mob ( "..mob_name.." ) to spawn. Waiting for night...")
spawners_mobs.set_status(pos, "waiting")
elseif node_light >= node_light_min and night_only then
-- light
-- print('Too much light for mob ( ' .. mob_name .. ' ) to spawn. Waiting for night .. .')
spawners_mobs.set_status(pos, 'waiting')
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo much light for mob to spawn. Waiting for night...")
spawners_mobs.tick_short(pos)
return
end
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nToo much light for mob to spawn. Waiting for night .. .')
spawners_mobs.tick_short(pos)
return
end
-- positions where mobs can spawn
local spawn_area_pos = minetest.find_nodes_in_area(posmin, posmax, "air")
-- positions where mobs can spawn
local spawn_area_pos = minetest.find_nodes_in_area(posmin, posmax, 'air')
-- check if there is enough place to spawn mob
if #spawn_area_pos < 1 then
spawners_mobs.set_status(pos, "waiting")
-- check if there is enough place to spawn mob
if #spawn_area_pos < 1 then
spawners_mobs.set_status(pos, 'waiting')
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nNot enough place to spawn mob. Find more space!")
spawners_mobs.tick(pos)
return
end
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nNot enough place to spawn mob. Find more space!')
spawners_mobs.tick(pos)
return
end
-- spawn 2 mobs on 2 different positions by chance
local how_many = math.random(2)
local spawn_area_random_pos = {}
-- spawn 2 mobs on 2 different positions by chance
local how_many = math.random(2)
local spawn_area_random_pos = {}
-- get random spawn position from spawn area
for i = 1, how_many do
while #spawn_area_random_pos < how_many and #spawn_area_pos > 0 do
-- get random spawn position from spawn area
for i = 1, how_many do
while #spawn_area_random_pos < how_many and #spawn_area_pos > 0 do
local random_pos = spawn_area_pos[math.random(#spawn_area_pos)]
local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name
local random_pos = spawn_area_pos[math.random(#spawn_area_pos)]
local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name
if random_pos_above == "air" and not minetest.is_protected(random_pos, owner) then
table.insert(spawn_area_random_pos, random_pos)
-- print("spawn_area_random_pos: "..#spawn_area_random_pos)
else
table.remove(spawn_area_pos, i)
-- print("spawn_area_pos: "..#spawn_area_pos)
end
if random_pos_above == 'air' and not minetest.is_protected(random_pos, owner) then
table.insert(spawn_area_random_pos, random_pos)
-- print('spawn_area_random_pos: ' .. #spawn_area_random_pos)
else
table.remove(spawn_area_pos, i)
-- print('spawn_area_pos: ' .. #spawn_area_pos)
end
end
end
end
end
-- print(dump(spawn_area_random_pos))
-- print(dump(spawn_area_random_pos))
-- check if there is still enough place to spawn mob
if #spawn_area_random_pos < 1 then
spawners_mobs.set_status(pos, "waiting")
-- check if there is still enough place to spawn mob
if #spawn_area_random_pos < 1 then
spawners_mobs.set_status(pos, 'waiting')
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nNot enough place to spawn mob. Searching for new location...")
spawners_mobs.tick_short(pos)
return
end
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nNot enough place to spawn mob. Searching for new location .. .')
spawners_mobs.tick_short(pos)
return
end
-- area where player and entity count will be detected
local activation_area = minetest.get_objects_inside_radius(pos, 16)
-- area where player and entity count will be detected
local activation_area = minetest.get_objects_inside_radius(pos, 16)
-- prevent object clutter on the map
if #activation_area > max_objects then
spawners_mobs.set_status(pos, "waiting")
-- prevent object clutter on the map
if #activation_area > max_objects then
spawners_mobs.set_status(pos, 'waiting')
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo many objects in the area ("..#activation_area.."/"..max_objects.."), clean-up dropped objects first!")
spawners_mobs.tick_short(pos)
return
end
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nToo many objects in the area (' .. #activation_area .. '/' .. max_objects .. '), clean-up dropped objects first!')
spawners_mobs.tick_short(pos)
return
end
for k, object in ipairs(activation_area) do
-- find player inside activation area
if object:is_player() then
player_near = true
-- print("found player: "..object:get_player_name())
end
for k, object in ipairs(activation_area) do
-- find player inside activation area
if object:is_player() then
player_near = true
-- print('found player: ' .. object:get_player_name())
end
-- find entities inside activation area
if not object:is_player() and
object:get_luaentity() and
object:get_luaentity().name ~= "__builtin:item" then
local tmp_mob_name = string.split(object:get_luaentity().name, ":")[2]
-- find entities inside activation area
if not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name ~= '__builtin:item'
then
local tmp_mob_name = string.split(object:get_luaentity().name, ':')[2]
if tmp_mob_name ~= nil then
-- sheeps have colors in names
if string.find(tmp_mob_name, "sheep") and string.find(mob_name, "sheep") and not string.find(tmp_mob_name, "dummy") then
-- print("found entity: "..tmp_mob_name)
entities_near = entities_near + 1
if tmp_mob_name ~= nil then
-- sheeps have colors in names
if string.find(tmp_mob_name, 'sheep') and string.find(mob_name, 'sheep') and not string.find(tmp_mob_name, 'dummy') then
-- print('found entity: ' .. tmp_mob_name)
entities_near = entities_near + 1
elseif tmp_mob_name == mob_name then
-- print("found entity: "..tmp_mob_name)
entities_near = entities_near + 1
end
else
minetest.log("warning", "[spawners_mobs] tmp_mob_name was nil, luaentity name was: "..object:get_luaentity().name.." at: "..minetest.pos_to_string(object:get_pos()))
end
end
elseif tmp_mob_name == mob_name then
-- print('found entity: ' .. tmp_mob_name)
entities_near = entities_near + 1
end
else
minetest.log('warning', '[spawners_mobs] tmp_mob_name was nil, luaentity name was: ' .. object:get_luaentity().name .. ' at: ' .. minetest.pos_to_string(object:get_pos()))
end
end
-- stop looping when met all conditions
if entities_near >= entities_max and player_near then
-- print("max entities reached "..entities_max.." and player_near found, breaking..")
break
end
end
-- stop looping when met all conditions
if entities_near >= entities_max and player_near then
-- print('max entities reached ' .. entities_max .. ' and player_near found, breaking .. ')
break
end
end
-- don't do anything and try again later when player not near or max entities reached
if entities_near >= entities_max or not player_near then
spawners_mobs.set_status(pos, "waiting")
-- don't do anything and try again later when player not near or max entities reached
if entities_near >= entities_max or not player_near then
spawners_mobs.set_status(pos, 'waiting')
-- sheeps have color in the name
local name = mob_name
if string.find(mob_name, "sheep") then
name = "sheep"
end
-- sheeps have color in the name
-- local name = mob_name
-- if string.find(mob_name, 'sheep') then
-- name = 'sheep'
-- end
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nmax mobs reached: "..entities_near.."/"..entities_max) -- or player not near
spawners_mobs.tick_short(pos)
return
end
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nmax mobs reached: ' .. entities_near .. '/' .. entities_max) -- or player not near
spawners_mobs.tick_short(pos)
return
end
-- start spawning
spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom)
-- start spawning
spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom)
spawners_mobs.set_status(pos, "active")
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nspawner is active reached: "..entities_near.."/"..entities_max)
spawners_mobs.set_status(pos, 'active')
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nspawner is active reached: ' .. entities_near .. '/' .. entities_max)
meta:set_int("tick", 0)
meta:set_int("tick_short", 0)
meta:set_int('tick', 0)
meta:set_int('tick_short', 0)
spawners_mobs.tick(pos)
spawners_mobs.tick(pos)
end
--
-- Status Manager
--
function spawners_mobs.set_status(pos, set_status)
local meta = minetest.get_meta(pos)
local idx = meta:get_int("idx")
local mob_table = spawners_mobs.mob_tables[idx] or false
local meta = minetest.get_meta(pos)
local idx = meta:get_int('idx')
local mob_table = spawners_mobs.mob_tables[idx] or false
if not mob_table then return end
if not mob_table then return end
local mod_prefix = mob_table.mod_prefix
local mob_name = mob_table.name
local offset = mob_table.dummy_offset
local mod_prefix = mob_table.mod_prefix
local mob_name = mob_table.name
local offset = mob_table.dummy_offset
-- get meta
local owner = meta:get_string("owner")
local meta_status = meta:get_string("status")
local id_flame = meta:get_int("id_flame")
local id_smoke = meta:get_int("id_smoke")
-- get meta
local owner = meta:get_string('owner')
local meta_status = meta:get_string('status')
local id_flame = meta:get_int('id_flame')
local id_smoke = meta:get_int('id_smoke')
--
-- active
--
if set_status == "active" then
-- remove particles and add them again - keeps particles after server restart
-- delete particles
if id_flame ~= -1 and id_smoke ~= -1 then
-- print("#1 delete id_flame: "..id_flame.." at "..minetest.pos_to_string(pos))
-- print("#1 delete id_smoke: "..id_smoke.." at "..minetest.pos_to_string(pos))
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
meta:set_int("id_flame", -1)
meta:set_int("id_smoke", -1)
end
--
-- active
--
if set_status == 'active' then
-- remove particles and add them again - keeps particles after server restart
-- delete particles
if id_flame ~= -1 and id_smoke ~= -1 then
-- print('#1 delete id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos))
-- print('#1 delete id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos))
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
meta:set_int('id_flame', -1)
meta:set_int('id_smoke', -1)
end
-- add particles
id_flame = spawners_mobs.add_flame_effects(pos)
id_smoke = spawners_mobs.add_smoke_effects(pos)
meta:set_int("id_flame", id_flame)
meta:set_int("id_smoke", id_smoke)
-- print("#1 add id_flame: "..id_flame.." at "..minetest.pos_to_string(pos))
-- print("#1 add id_smoke: "..id_smoke.." at "..minetest.pos_to_string(pos))
-- add particles
id_flame = spawners_mobs.add_flame_effects(pos)
id_smoke = spawners_mobs.add_smoke_effects(pos)
meta:set_int('id_flame', id_flame)
meta:set_int('id_smoke', id_smoke)
-- print('#1 add id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos))
-- print('#1 add id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos))
if meta_status ~= set_status then
-- add dummy entity
minetest.add_entity({ x = pos.x, y = pos.y + offset, z = pos.z },"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name)
if meta_status ~= set_status then
-- add dummy entity
minetest.add_entity({ x = pos.x, y = pos.y + offset, z = pos.z },'spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name)
meta:set_string("status", "active")
meta:set_string('status', 'active')
minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"})
end
minetest.swap_node(pos, { name = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner' })
end
elseif set_status == 'waiting' and meta_status ~= set_status then
--
-- waiting
--
--
-- waiting
--
elseif set_status == "waiting" and meta_status ~= set_status then
-- delete particles
if id_flame ~= -1 and id_smoke ~= -1 then
-- print("#2 delete id_flame: "..id_flame.." at "..minetest.pos_to_string(pos))
-- print("#2 delete id_smoke: "..id_smoke.." at "..minetest.pos_to_string(pos))
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
meta:set_int("id_flame", -1)
meta:set_int("id_smoke", -1)
end
-- delete particles
if id_flame ~= -1 and id_smoke ~= -1 then
-- print('#2 delete id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos))
-- print('#2 delete id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos))
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
meta:set_int('id_flame', -1)
meta:set_int('id_smoke', -1)
end
-- remove dummy
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "spawners_mobs:dummy_"..mod_prefix.."_"..mob_name then
obj:remove()
end
end
end
-- remove dummy
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == 'spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name then
obj:remove()
end
end
end
meta:set_string("status", "waiting")
meta:set_string('status', 'waiting')
minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
minetest.swap_node(pos, { name = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting' })
elseif set_status == 'rusty' and meta_status ~= set_status then
--
-- rusty
--
--
-- rusty
--
elseif set_status == "rusty" and meta_status ~= set_status then
-- delete particles
if id_flame ~= -1 and id_smoke ~= -1 then
-- print("#3 delete id_flame: "..id_flame.." at "..minetest.pos_to_string(pos))
-- print("#3 delete id_smoke: "..id_smoke.." at "..minetest.pos_to_string(pos))
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
meta:set_int("id_flame", -1)
meta:set_int("id_smoke", -1)
end
-- delete particles
if id_flame ~= -1 and id_smoke ~= -1 then
-- print('#3 delete id_flame: ' .. id_flame .. ' at ' .. minetest.pos_to_string(pos))
-- print('#3 delete id_smoke: ' .. id_smoke .. ' at ' .. minetest.pos_to_string(pos))
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
meta:set_int('id_flame', -1)
meta:set_int('id_smoke', -1)
end
-- remove dummy
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "spawners_mobs:dummy_"..mod_prefix.."_"..mob_name then
obj:remove()
end
end
end
-- remove dummy
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == 'spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name then
obj:remove()
end
end
end
meta:set_string("status", "rusty")
meta:set_string('status', 'rusty')
minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_rusty"})
-- set infotext
meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nSpawner was searching for too long and got rusted! Dig up the spawner and place it again.")
return
end
minetest.swap_node(pos, { name = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_rusty' })
-- set infotext
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. owner .. '\nSpawner was searching for too long and got rusted! Dig up the spawner and place it again.')
return
end
end

View File

@ -1,3 +1,21 @@
--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- * [name : string] - Name of the mob used in the mod.
-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'.
@ -10,217 +28,215 @@
-- * [dummy_texture : table] - Textures used for the mob.
-- * [night_only : boolean : string] - If true mobs will spawn only during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day)
-- * [night_only : boolean : string] - If true mobs will spawn only during the night or in dark areas, default:true. Writing 'disable' will disable light check and it will spawn in both states (night and day)
-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'.
-- [*] -> MANDATORY - has to be filled in!
-- mods what should be enabled and loded, remove/add the one you want to load
ENABLED_MODS = {"mobs", "creatures"}
spawners_mobs.ENABLED_MODS = { 'mobs', 'creatures' }
-- mobs properties - setup all you mobs here
MOBS_PROPS = {
["mobs"] = { -- MOBS REDO CONFIG
{
name="sheep_white",
egg_name_custom="",
dummy_size={x=0.52,y=0.52},
dummy_offset=0.2,
dummy_mesh="mobs_sheep.b3d",
dummy_texture={"mobs_sheep_wool.png^mobs_sheep_base.png"},
night_only=false,
sound_custom="mobs_sheep"
},
{
name="cow",
egg_name_custom="",
dummy_size={x=0.3,y=0.3},
dummy_offset=-0.3,
dummy_mesh="mobs_cow.x",
dummy_texture={"mobs_cow.png"},
night_only=false,
sound_custom=""
},
{
name="chicken",
egg_name_custom="",
dummy_size={x=0.9,y=0.9},
dummy_offset=0.2,
dummy_mesh="mobs_chicken.x",
dummy_texture={"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
night_only=false,
sound_custom=""
},
{
name="pumba",
egg_name_custom="",
dummy_size={x=0.62,y=0.62},
dummy_offset=-0.3,
dummy_mesh="mobs_pumba.x",
dummy_texture={"mobs_pumba.png"},
night_only=false,
sound_custom="mobs_pig"
},
{
name="bunny",
egg_name_custom="",
dummy_size={x=1,y=1},
dummy_offset=0.2,
dummy_mesh="mobs_bunny.b3d",
dummy_texture={"mobs_bunny_brown.png"},
night_only=false,
sound_custom="spawners_mobs_bunny"
},
{
name="kitten",
egg_name_custom="",
dummy_size={x=0.32,y=0.32},
dummy_offset=0,
dummy_mesh="mobs_kitten.b3d",
dummy_texture={"mobs_kitten_ginger.png"},
night_only=false,
sound_custom=""
},
{
name="spider",
egg_name_custom="",
dummy_size={x=2,y=2},
dummy_offset=-0.2,
dummy_mesh="mobs_spider.x",
dummy_texture={"mobs_spider.png"},
night_only="disable",
sound_custom="",
env=true
},
{
name="stone_monster",
egg_name_custom="",
dummy_size={x=0.5,y=0.5},
dummy_offset=0.05,
dummy_mesh="mobs_stone_monster.b3d",
dummy_texture={"mobs_stone_monster.png"},
night_only=true,
sound_custom="mobs_stonemonster"
},
{
name="oerkki",
egg_name_custom="",
dummy_size={x=0.5,y=0.5},
dummy_offset=0.05,
dummy_mesh="mobs_oerkki.b3d",
dummy_texture={"mobs_oerkki.png"},
night_only=true,
sound_custom=""
},
{
name="tree_monster",
egg_name_custom="",
dummy_size={x=0.4,y=0.4},
dummy_offset=0.05,
dummy_mesh="mobs_tree_monster.b3d",
dummy_texture={"mobs_tree_monster.png"},
night_only=true,
sound_custom="mobs_treemonster"
}
},
["creatures"] = { -- CREATURES MOD CONFIG
{
name="chicken",
egg_name_custom="creatures:chicken_spawn_egg",
dummy_size={x=0.9,y=0.9},
dummy_offset=-0.3,
dummy_mesh="creatures_chicken.b3d",
dummy_texture={"creatures_chicken.png"},
night_only=false,
sound_custom=""
},
{
name="ghost",
egg_name_custom="creatures:ghost_spawn_egg",
dummy_size={x=0.7,y=0.7},
dummy_offset=-0.5,
dummy_mesh="creatures_ghost.b3d",
dummy_texture={"creatures_ghost.png"},
night_only=true,
sound_custom=""
},
{
name="sheep",
egg_name_custom="creatures:sheep_spawn_egg",
dummy_size={x=0.6,y=0.6},
dummy_offset=-0.3,
dummy_mesh="creatures_sheep.b3d",
dummy_texture={"creatures_sheep.png^creatures_sheep_white.png"},
night_only=false,
sound_custom=""
},
{
name="zombie",
egg_name_custom="creatures:zombie_spawn_egg",
dummy_size={x=0.5,y=0.5},
dummy_offset=-0.5,
dummy_mesh="creatures_zombie.b3d",
dummy_texture={"creatures_zombie.png"},
night_only=false,
sound_custom=""
},
{
name="oerrki",
egg_name_custom="creatures:oerrki_spawn_egg",
dummy_size={x=0.4,y=0.4},
dummy_offset=-0.5,
dummy_mesh="creatures_oerrki.b3d",
dummy_texture={"creatures_oerrki.png"},
night_only=false,
sound_custom="creatures_oerrki_idle"
}
}
spawners_mobs.MOBS_PROPS = {
['mobs'] = { -- MOBS REDO CONFIG
{
name = 'sheep_white',
egg_name_custom = '',
dummy_size = { x = 0.52, y = 0.52 },
dummy_offset = 0.2,
dummy_mesh = 'mobs_sheep.b3d',
dummy_texture = { 'mobs_sheep_wool.png^mobs_sheep_base.png' },
night_only = false,
sound_custom = 'mobs_sheep'
},
{
name = 'cow',
egg_name_custom = '',
dummy_size = { x = 0.3, y = 0.3 },
dummy_offset = -0.3,
dummy_mesh = 'mobs_cow.x',
dummy_texture={ 'mobs_cow.png' },
night_only = false,
sound_custom = ''
},
{
name = 'chicken',
egg_name_custom = '',
dummy_size = { x = 0.9, y = 0.9 },
dummy_offset = 0.2,
dummy_mesh = 'mobs_chicken.x',
dummy_texture = { 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png' },
night_only = false,
sound_custom = ''
},
{
name = 'pumba',
egg_name_custom = '',
dummy_size = { x = 0.62, y = 0.62 },
dummy_offset = 0.3,
dummy_mesh = 'mobs_pumba.x',
dummy_texture = { 'mobs_pumba.png' },
night_only = false,
sound_custom = 'mobs_pig'
},
{
name = 'bunny',
egg_name_custom = '',
dummy_size = { x = 1, y = 1 },
dummy_offset = 0.2,
dummy_mesh = 'mobs_bunny.b3d',
dummy_texture = { 'mobs_bunny_brown.png' },
night_only = false,
sound_custom = 'spawners_mobs_bunny'
},
{
name = 'kitten',
egg_name_custom = '',
dummy_size = { x = 0.32, y = 0.32 },
dummy_offset = 0,
dummy_mesh = 'mobs_kitten.b3d',
dummy_texture = { 'mobs_kitten_ginger.png' },
night_only = false,
sound_custom = ''
},
{
name = 'spider',
egg_name_custom = '',
dummy_size = { x = 2, y = 2 },
dummy_offset = -0.2,
dummy_mesh = 'mobs_spider.x',
dummy_texture = { 'mobs_spider.png' },
night_only = 'disable',
sound_custom = '',
env = true
},
{
name = 'stone_monster',
egg_name_custom = '',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = 0.05,
dummy_mesh = 'mobs_stone_monster.b3d',
dummy_texture = { 'mobs_stone_monster.png' },
night_only = true,
sound_custom = 'mobs_stonemonster'
},
{
name = 'oerkki',
egg_name_custom = '',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = 0.05,
dummy_mesh = 'mobs_oerkki.b3d',
dummy_texture = { 'mobs_oerkki.png' },
night_only = true,
sound_custom = ''
},
{
name = 'tree_monster',
egg_name_custom = '',
dummy_size = { x = 0.4, y = 0.4} ,
dummy_offset = 0.05,
dummy_mesh = 'mobs_tree_monster.b3d',
dummy_texture = { 'mobs_tree_monster.png' },
night_only = true,
sound_custom = 'mobs_treemonster'
}
},
['creatures'] = { -- CREATURES MOD CONFIG
{
name = 'chicken',
egg_name_custom = 'creatures:chicken_spawn_egg',
dummy_size = { x = 0.9, y = 0.9 },
dummy_offset = -0.3,
dummy_mesh = 'creatures_chicken.b3d',
dummy_texture = { 'creatures_chicken.png' },
night_only = false,
sound_custom = ''
},
{
name = 'ghost',
egg_name_custom = 'creatures:ghost_spawn_egg',
dummy_size = { x = 0.7, y = 0.7 },
dummy_offset = -0.5,
dummy_mesh = 'creatures_ghost.b3d',
dummy_texture = { 'creatures_ghost.png' },
night_only = true,
sound_custom = ''
},
{
name = 'sheep',
egg_name_custom = 'creatures:sheep_spawn_egg',
dummy_size = { x = 0.6, y = 0.6 },
dummy_offset = -0.3,
dummy_mesh = 'creatures_sheep.b3d',
dummy_texture = { 'creatures_sheep.png^creatures_sheep_white.png' },
night_only = false,
sound_custom = ''
},
{
name = 'zombie',
egg_name_custom = 'creatures:zombie_spawn_egg',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = -0.5,
dummy_mesh = 'creatures_zombie.b3d',
dummy_texture = { 'creatures_zombie.png' },
night_only = false,
sound_custom = ''
},
{
name = 'oerrki',
egg_name_custom = 'creatures:oerrki_spawn_egg',
dummy_size = { x = 0.4, y = 0.4 },
dummy_offset = -0.5,
dummy_mesh = 'creatures_oerrki.b3d',
dummy_texture = { 'creatures_oerrki.png' },
night_only = false,
sound_custom = 'creatures_oerrki_idle'
}
}
}
--
--
-- check for 3rd party dependencies
--
--
-- include mummy mobs redo addon (spawner)
if minetest.get_modpath("mobs") ~= nil then
-- enable spawner
table.insert(ENABLED_MODS, "spawners_mobs")
if minetest.get_modpath('mobs') ~= nil then
-- enable spawner
table.insert(spawners_mobs.ENABLED_MODS, 'spawners_mobs')
-- configure spawner
MOBS_PROPS["spawners_mobs"] = {
{
name="mummy",
egg_name_custom="",
dummy_size={x=0.4,y=0.4},
dummy_offset=0,
dummy_mesh="spawners_mobs_mummy.b3d",
dummy_texture={"spawners_mobs_mummy.png"},
night_only=true,
sound_custom="spawners_mobs_mummy"
},
{
name="bunny_evil",
egg_name_custom="",
dummy_size={x=1,y=1},
dummy_offset=0.2,
dummy_mesh="spawners_mobs_evil_bunny.b3d",
dummy_texture={"spawners_mobs_evil_bunny.png"},
night_only=true,
sound_custom="spawners_mobs_bunny"
},
{
name="uruk_hai",
egg_name_custom="",
dummy_size={x=0.5,y=0.5},
dummy_offset=0,
dummy_mesh="spawners_mobs_character.b3d",
dummy_texture={"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
night_only="disable",
sound_custom="spawners_mobs_barbarian_yell2",
env=true
}
}
end
-- configure spawner
spawners_mobs.MOBS_PROPS['spawners_mobs'] = {
{
name = 'mummy',
egg_name_custom = '',
dummy_size = { x = 0.4, y = 0.4 },
dummy_offset = 0,
dummy_mesh = 'spawners_mobs_mummy.b3d',
dummy_texture = { 'spawners_mobs_mummy.png' },
night_only = true,
sound_custom = 'spawners_mobs_mummy'
},
{
name = 'bunny_evil',
egg_name_custom = '',
dummy_size = { x = 1, y = 1 },
dummy_offset = 0.2,
dummy_mesh = 'spawners_mobs_evil_bunny.b3d',
dummy_texture = { 'spawners_mobs_evil_bunny.png' },
night_only = true,
sound_custom = 'spawners_mobs_bunny'
},
{
name = 'uruk_hai',
egg_name_custom = '',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = 0,
dummy_mesh = 'spawners_mobs_character.b3d',
dummy_texture = { 'spawners_mobs_uruk_hai.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
night_only = 'disable',
sound_custom = 'spawners_mobs_barbarian_yell2',
env = true
}
}
end

View File

@ -1,3 +1,21 @@
--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- * [name : string] - Name of the mob used in the mod.
-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'.
@ -10,175 +28,174 @@
-- * [dummy_texture : table] - Textures used for the mob.
-- * [night_only : boolean : string] - If true mobs will spawn "only" during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day)
-- * [night_only : boolean : string] - If true mobs will spawn 'only' during the night or in dark areas, default:true. Writing 'disable' will disable light check and it will spawn in both states (night and day)
-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'.
-- [*] -> MANDATORY - has to be filled in!
-- mods what should be enabled and loded, remove/add the one you want to load
ENABLED_MODS = {"mobs", "creatures"}
spawners_mobs.ENABLED_MODS = { 'mobs', 'creatures' }
-- mobs properties - setup all you mobs here
MOBS_PROPS = {
spawners_mobs.MOBS_PROPS = {
["mobs"] = { -- MOBS REDO CONFIG
{
name = "sheep_white",
egg_name_custom = "",
dummy_size = {x = 0.52, y = 0.52},
dummy_offset = 0.2,
dummy_mesh = "mobs_sheep.b3d",
dummy_texture = {"mobs_sheep_wool.png^mobs_sheep_base.png"},
night_only = false,
sound_custom = "mobs_sheep"
},
{
name = "cow",
egg_name_custom = "",
dummy_size = {x = 0.3, y = 0.3},
dummy_offset = -0.3,
dummy_mesh = "mobs_cow.x",
dummy_texture = {"mobs_cow.png"},
night_only = false,
sound_custom = ""
},
{
name = "chicken",
egg_name_custom = "",
dummy_size = {x = 0.9, y = 0.9},
dummy_offset = 0.2,
dummy_mesh = "mobs_chicken.x",
dummy_texture = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
night_only = false,
sound_custom = "mobs_chicken"
},
{
name = "pumba",
egg_name_custom = "",
dummy_size = {x = 0.62, y = 0.62},
dummy_offset = -0.3,
dummy_mesh = "mobs_pumba.x",
dummy_texture = {"mobs_pumba.png"},
night_only = false,
sound_custom = "mobs_pig"
},
-- {
-- name = "bunny",
-- egg_name_custom = "",
-- dummy_size = {x = 1, y = 1},
-- dummy_offset = 0.2,
-- dummy_mesh = "mobs_bunny.b3d",
-- dummy_texture = {"mobs_bunny_brown.png"},
-- night_only = false,
-- sound_custom = "spawners_mobs_bunny"
-- },
-- {
-- name = "kitten",
-- egg_name_custom = "",
-- dummy_size = {x = 0.32, y = 0.32},
-- dummy_offset = 0,
-- dummy_mesh = "mobs_kitten.b3d",
-- dummy_texture = {"mobs_kitten_ginger.png"},
-- night_only = false,
-- sound_custom = ""
-- },
{
name = "spider",
egg_name_custom = "",
dummy_size = {x = 2, y = 2},
dummy_offset = -0.2,
dummy_mesh = "mobs_spider.x",
dummy_texture = {"mobs_spider.png"},
night_only = true,
sound_custom = "",
env = true,
sound_custom = "mobs_spider_neutral"
},
{
name = "stone_monster",
egg_name_custom = "",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = 0.05,
dummy_mesh = "mobs_stone_monster.b3d",
dummy_texture = {"mobs_stone_monster.png"},
night_only = true,
sound_custom = "mobs_stonemonster_neutral"
},
{
name = "oerkki",
egg_name_custom = "",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = 0.05,
dummy_mesh = "mobs_oerkki.b3d",
dummy_texture = {"mobs_oerkki.png"},
night_only = true,
sound_custom = ""
},
{
name = "tree_monster",
egg_name_custom = "",
dummy_size = {x = 0.4, y = 0.4},
dummy_offset = 0.05,
dummy_mesh = "mobs_tree_monster.b3d",
dummy_texture = {"mobs_tree_monster.png"},
night_only = true,
sound_custom = "mobs_treemonster_neutral"
}
},
['mobs'] = { -- MOBS REDO CONFIG
{
name = 'sheep_white',
egg_name_custom = '',
dummy_size = { x = 0.52, y = 0.52 },
dummy_offset = 0.2,
dummy_mesh = 'mobs_sheep.b3d',
dummy_texture = { 'mobs_sheep_wool.png^mobs_sheep_base.png' },
night_only = false,
sound_custom = 'mobs_sheep'
},
{
name = 'cow',
egg_name_custom = '',
dummy_size = { x = 0.3, y = 0.3 },
dummy_offset = -0.3,
dummy_mesh = 'mobs_cow.x',
dummy_texture = { 'mobs_cow.png' },
night_only = false,
sound_custom = ''
},
{
name = 'chicken',
egg_name_custom = '',
dummy_size = { x = 0.9, y = 0.9 },
dummy_offset = 0.2,
dummy_mesh = 'mobs_chicken.x',
dummy_texture = { 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png', 'mobs_chicken.png' },
night_only = false,
sound_custom = 'mobs_chicken'
},
{
name = 'pumba',
egg_name_custom = '',
dummy_size = { x = 0.62, y = 0.62 },
dummy_offset = -0.3,
dummy_mesh = 'mobs_pumba.x',
dummy_texture = { 'mobs_pumba.png' },
night_only = false,
sound_custom = 'mobs_pig'
},
-- {
-- name = 'bunny',
-- egg_name_custom = '',
-- dummy_size = { x = 1, y = 1},
-- dummy_offset = 0.2,
-- dummy_mesh = 'mobs_bunny.b3d',
-- dummy_texture = { 'mobs_bunny_brown.png' },
-- night_only = false,
-- sound_custom = 'spawners_mobs_bunny'
-- },
-- {
-- name = 'kitten',
-- egg_name_custom = '',
-- dummy_size = { x = 0.32, y = 0.32},
-- dummy_offset = 0,
-- dummy_mesh = 'mobs_kitten.b3d',
-- dummy_texture = { 'mobs_kitten_ginger.png' },
-- night_only = false,
-- sound_custom = ''
-- },
{
name = 'spider',
egg_name_custom = '',
dummy_size = { x = 2, y = 2 },
dummy_offset = -0.2,
dummy_mesh = 'mobs_spider.x',
dummy_texture = { 'mobs_spider.png' },
night_only = true,
env = true,
sound_custom = 'mobs_spider_neutral'
},
{
name = 'stone_monster',
egg_name_custom = '',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = 0.05,
dummy_mesh = 'mobs_stone_monster.b3d',
dummy_texture = { 'mobs_stone_monster.png' },
night_only = true,
sound_custom = 'mobs_stonemonster_neutral'
},
{
name = 'oerkki',
egg_name_custom = '',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = 0.05,
dummy_mesh = 'mobs_oerkki.b3d',
dummy_texture = { 'mobs_oerkki.png' },
night_only = true,
sound_custom = ''
},
{
name = 'tree_monster',
egg_name_custom = '',
dummy_size = { x = 0.4, y = 0.4 },
dummy_offset = 0.05,
dummy_mesh = 'mobs_tree_monster.b3d',
dummy_texture = { 'mobs_tree_monster.png' },
night_only = true,
sound_custom = 'mobs_treemonster_neutral'
}
},
["creatures"] = { -- CREATURES MOD CONFIG
{
name = "chicken",
egg_name_custom = "creatures:chicken_spawn_egg",
dummy_size = {x = 0.9, y = 0.9},
dummy_offset = -0.3,
dummy_mesh = "creatures_chicken.b3d",
dummy_texture = {"creatures_chicken.png"},
night_only = false,
sound_custom = ""
},
{
name = "ghost",
egg_name_custom = "creatures:ghost_spawn_egg",
dummy_size = {x = 0.7, y = 0.7},
dummy_offset = -0.5,
dummy_mesh = "creatures_ghost.b3d",
dummy_texture = {"creatures_ghost.png"},
night_only = true,
sound_custom = ""
},
{
name = "sheep",
egg_name_custom = "creatures:sheep_spawn_egg",
dummy_size = {x = 0.6, y = 0.6},
dummy_offset = -0.3,
dummy_mesh = "creatures_sheep.b3d",
dummy_texture = {"creatures_sheep.png^creatures_sheep_white.png"},
night_only = false,
sound_custom = ""
},
{
name = "zombie",
egg_name_custom = "creatures:zombie_spawn_egg",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = -0.5,
dummy_mesh = "creatures_zombie.b3d",
dummy_texture = {"creatures_zombie.png"},
night_only = false,
sound_custom = ""
},
{
name = "oerrki",
egg_name_custom = "creatures:oerrki_spawn_egg",
dummy_size = {x = 0.4, y = 0.4},
dummy_offset = -0.5,
dummy_mesh = "creatures_oerrki.b3d",
dummy_texture = {"creatures_oerrki.png"},
night_only = false,
sound_custom = "creatures_oerrki_idle"
}
}
['creatures'] = { -- CREATURES MOD CONFIG
{
name = 'chicken',
egg_name_custom = 'creatures:chicken_spawn_egg',
dummy_size = { x = 0.9, y = 0.9 },
dummy_offset = -0.3,
dummy_mesh = 'creatures_chicken.b3d',
dummy_texture = { 'creatures_chicken.png' },
night_only = false,
sound_custom = ''
},
{
name = 'ghost',
egg_name_custom = 'creatures:ghost_spawn_egg',
dummy_size = { x = 0.7, y = 0.7 },
dummy_offset = -0.5,
dummy_mesh = 'creatures_ghost.b3d',
dummy_texture = { 'creatures_ghost.png' },
night_only = true,
sound_custom = ''
},
{
name = 'sheep',
egg_name_custom = 'creatures:sheep_spawn_egg',
dummy_size = { x = 0.6, y = 0.6 },
dummy_offset = -0.3,
dummy_mesh = 'creatures_sheep.b3d',
dummy_texture = { 'creatures_sheep.png^creatures_sheep_white.png' },
night_only = false,
sound_custom = ''
},
{
name = 'zombie',
egg_name_custom = 'creatures:zombie_spawn_egg',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = -0.5,
dummy_mesh = 'creatures_zombie.b3d',
dummy_texture = { 'creatures_zombie.png' },
night_only = false,
sound_custom = ''
},
{
name = 'oerrki',
egg_name_custom = 'creatures:oerrki_spawn_egg',
dummy_size = { x = 0.4, y = 0.4 },
dummy_offset = -0.5,
dummy_mesh = 'creatures_oerrki.b3d',
dummy_texture = { 'creatures_oerrki.png' },
night_only = false,
sound_custom = 'creatures_oerrki_idle'
}
}
}
--
@ -186,54 +203,54 @@ MOBS_PROPS = {
--
-- include mummy mobs redo addon (spawner)
if minetest.get_modpath("mobs") ~= nil then
-- enable spawner
table.insert(ENABLED_MODS, "spawners_mobs")
if minetest.get_modpath('mobs') ~= nil then
-- enable spawner
table.insert(spawners_mobs.ENABLED_MODS, 'spawners_mobs')
-- configure spawner
MOBS_PROPS["spawners_mobs"] = {
{
name = "mummy",
egg_name_custom = "",
dummy_size = {x = 0.4, y = 0.4},
dummy_offset = 0,
dummy_mesh = "spawners_mobs_mummy.b3d",
dummy_texture = {"spawners_mobs_mummy.png"},
night_only = true,
sound_custom = "spawners_mobs_mummy_neutral"
},
{
name = "bunny_evil",
egg_name_custom = "",
dummy_size = {x = 1, y = 1},
dummy_offset = 0.2,
dummy_mesh = "spawners_mobs_evil_bunny.b3d",
dummy_texture = {"spawners_mobs_evil_bunny.png"},
night_only = true,
sound_custom = "spawners_mobs_bunny"
},
{
name = "uruk_hai",
egg_name_custom = "",
dummy_size = {x = 0.5, y = 0.5},
dummy_offset = 0,
dummy_mesh = "spawners_mobs_character.b3d",
dummy_texture = {"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
night_only = true,
sound_custom = "spawners_mobs_uruk_hai_neutral",
env = true
},
{
name = "balrog",
egg_name_custom = "",
dummy_size = {x = 0.2, y = 0.2},
dummy_offset = 0,
dummy_mesh = "spawners_mobs_balrog.b3d",
dummy_texture = {"spawners_mobs_balrog.png"},
night_only = "disable",
sound_custom = "spawners_mobs_balrog_neutral",
env = true,
boss = true
}
}
end
-- configure spawner
spawners_mobs.MOBS_PROPS['spawners_mobs'] = {
{
name = 'mummy',
egg_name_custom = '',
dummy_size = { x = 0.4, y = 0.4 },
dummy_offset = 0,
dummy_mesh = 'spawners_mobs_mummy.b3d',
dummy_texture = { 'spawners_mobs_mummy.png' },
night_only = true,
sound_custom = 'spawners_mobs_mummy_neutral'
},
{
name = 'bunny_evil',
egg_name_custom = '',
dummy_size = { x = 1, y = 1 },
dummy_offset = 0.2,
dummy_mesh = 'spawners_mobs_evil_bunny.b3d',
dummy_texture = { 'spawners_mobs_evil_bunny.png' },
night_only = true,
sound_custom = 'spawners_mobs_bunny'
},
{
name = 'uruk_hai',
egg_name_custom = '',
dummy_size = { x = 0.5, y = 0.5 },
dummy_offset = 0,
dummy_mesh = 'spawners_mobs_character.b3d',
dummy_texture = { 'spawners_mobs_uruk_hai.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
night_only = true,
sound_custom = 'spawners_mobs_uruk_hai_neutral',
env = true
},
{
name = 'balrog',
egg_name_custom = '',
dummy_size = { x = 0.2, y = 0.2 },
dummy_offset = 0,
dummy_mesh = 'spawners_mobs_balrog.b3d',
dummy_texture = { 'spawners_mobs_balrog.png' },
night_only = 'disable',
sound_custom = 'spawners_mobs_balrog_neutral',
env = true,
boss = true
}
}
end

View File

@ -1,7 +0,0 @@
default
x_default?
xpanes?
fire?
mobs?
creatures?
bones?

View File

@ -1 +0,0 @@
This MOD for Minetest let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals. This MOD is giving the option of creating mob farms and grinders.

View File

@ -1,21 +1,42 @@
MOD_NAME = minetest.get_current_modname()
--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
-- Spawners configurations
dofile(minetest.get_modpath(MOD_NAME).."/config.lua")
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
local mod_start_time = minetest.get_us_time()
local path = minetest.get_modpath('spawners_mobs')
-- API
dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
dofile(path .. '/api.lua')
-- Spawners configurations
dofile(path .. '/config.lua')
-- Spawners for mobs
dofile(minetest.get_modpath(MOD_NAME).."/spawners_mobs.lua")
dofile(path .. '/spawners_mobs.lua')
-- include mummy mobs redo addon (mob)
if minetest.get_modpath("mobs") then
dofile(minetest.get_modpath(MOD_NAME).."/mob_mummy.lua")
dofile(minetest.get_modpath(MOD_NAME).."/mob_bunny_evil.lua")
dofile(minetest.get_modpath(MOD_NAME).."/mob_uruk_hai.lua")
dofile(minetest.get_modpath(MOD_NAME).."/mob_balrog.lua")
dofile(minetest.get_modpath(MOD_NAME).."/nodes_additional.lua")
if minetest.get_modpath('mobs') then
dofile(path .. '/mob_mummy.lua')
dofile(path .. '/mob_bunny_evil.lua')
dofile(path .. '/mob_uruk_hai.lua')
dofile(path .. '/mob_balrog.lua')
dofile(path .. '/nodes_additional.lua')
end
print ("[Mod] Spawners Mobs Loaded.")
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
print ('[Mod] Spawners Mobs Loaded. [' .. mod_end_time .. 's]')

View File

@ -1,174 +1,191 @@
--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- modified Sand Monster by PilzAdam with Mummy by BlockMen
local balrog_def = {
type = "monster",
passive = false,
rotate = 180,
hp_min = 1000,
hp_max = 1250,
pathfinding = false,
attack_type = "dogshoot",
shoot_interval = 0.6,
dogshoot_switch = 1,
dogshoot_count_max = 10,
shoot_offset = 1,
arrow = "spawners_mobs:balrog_firebolt",
reach = 5,
damage = 10,
armor = 100,
collisionbox = {-0.8, -2.1, -0.8, 0.8, 2.6, 0.8},
visual_size = {x=2, y=2},
visual = "mesh",
mesh = "spawners_mobs_balrog.b3d",
drawtype = "front",
textures = {
{"spawners_mobs_balrog.png"},
},
blood_texture = "fire_basic_flame.png",
makes_footstep_sound = true,
sounds = {
death = "spawners_mobs_balrog_death",
attack = "spawners_mobs_balrog_attack",
shoot_attack = "spawners_mobs_balrog_fireball",
damage = "spawners_mobs_balrog_hit",
random = "spawners_mobs_balrog_neutral",
distance = 15
},
walk_velocity = 3,
run_velocity = 4,
view_range = 20,
jump = true,
floats = 1,
drops = {
{name = "default:diamondblock", chance = 2, min = 1, max = 8},
{name = "default:diamondblock", chance = 2, min = 1, max = 8},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 8},
{name = "default:diamond", chance = 2, min = 1, max = 8},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "3d_armor:boots_diamond", chance = 2, min = 1, max = 4},
{name = "3d_armor:chestplate_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:chestplate_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:chestplate_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_magma", chance = 10, min = 1, max = 1},
{name = "3d_armor:chestplate_magma", chance = 10, min = 1, max = 1},
{name = "3d_armor:leggings_magma", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_magma", chance = 10, min = 1, max = 1},
{name = "obsidianmese:pick", chance = 2, min = 1, max = 1},
{name = "obsidianmese:sword", chance = 2, min = 1, max = 1},
{name = "default:pick_diamond", chance = 2, min = 1, max = 1},
{name = "default:sword_diamond", chance = 2, min = 1, max = 1},
{name = "default:shovel_diamond", chance = 2, min = 1, max = 1},
{name = "default:axe_diamond", chance = 2, min = 1, max = 1},
{name = "default:hoe_diamond", chance = 2, min = 1, max = 1},
{name = "default:pick_mese", chance = 2, min = 1, max = 1},
{name = "default:sword_mese", chance = 2, min = 1, max = 1},
{name = "default:shovel_mese", chance = 2, min = 1, max = 1},
{name = "default:axe_mese", chance = 2, min = 1, max = 1},
{name = "default:hoe_mese", chance = 2, min = 1, max = 1},
{name = "default:pick_bronze", chance = 2, min = 1, max = 1},
{name = "default:sword_bronze", chance = 2, min = 1, max = 1},
{name = "default:shovel_bronze", chance = 2, min = 1, max = 1},
{name = "default:axe_bronze", chance = 2, min = 1, max = 1},
{name = "default:hoe_bronze", chance = 2, min = 1, max = 1},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
fear_height = 2,
animation = {
stand_start = 0,
stand_end = 240,
walk_start = 240,
walk_end = 300,
punch_start = 300,
punch_end = 380,
speed_normal = 15,
speed_run = 15,
},
_timer = 0,
_random_trigger = 15,
do_custom = function(self, dtime)
if not self._timer then
self._timer = 0
end
type = 'monster',
passive = false,
rotate = 180,
hp_min = 1000,
hp_max = 1250,
pathfinding = false,
attack_type = 'dogshoot',
shoot_interval = 0.6,
dogshoot_switch = 1,
dogshoot_count_max = 10,
shoot_offset = 1,
arrow = 'spawners_mobs:balrog_firebolt',
reach = 5,
damage = 10,
armor = 100,
collisionbox = { -0.8, -2.1, -0.8, 0.8, 2.6, 0.8 },
visual_size = { x = 2, y = 2 },
visual = 'mesh',
mesh = 'spawners_mobs_balrog.b3d',
drawtype = 'front',
textures = {
{ 'spawners_mobs_balrog.png' },
},
blood_texture = 'fire_basic_flame.png',
makes_footstep_sound = true,
sounds = {
death = 'spawners_mobs_balrog_death',
attack = 'spawners_mobs_balrog_attack',
shoot_attack = 'spawners_mobs_balrog_fireball',
damage = 'spawners_mobs_balrog_hit',
random = 'spawners_mobs_balrog_neutral',
distance = 15
},
walk_velocity = 3,
run_velocity = 4,
view_range = 20,
jump = true,
floats = 1,
drops = {
{ name = 'default:diamondblock', chance = 2, min = 1, max = 8 },
{ name = 'default:diamondblock', chance = 2, min = 1, max = 8 },
{ name = 'default:diamondblock', chance = 2, min = 1, max = 4 },
{ name = 'default:diamondblock', chance = 2, min = 1, max = 4 },
{ name = 'default:diamondblock', chance = 2, min = 1, max = 4 },
{ name = 'default:diamond', chance = 2, min = 1, max = 8 },
{ name = 'default:diamond', chance = 2, min = 1, max = 8 },
{ name = 'default:diamond', chance = 2, min = 1, max = 4 },
{ name = 'default:diamond', chance = 2, min = 1, max = 4 },
{ name = 'default:diamond', chance = 2, min = 1, max = 4 },
{ name = 'default:mese', chance = 2, min = 1, max = 4 },
{ name = 'default:mese_crystal', chance = 2, min = 1, max = 4 },
{ name = 'default:mese', chance = 2, min = 1, max = 4 },
{ name = 'default:mese_crystal', chance = 2, min = 1, max = 4 },
{ name = 'default:mese', chance = 2, min = 1, max = 4 },
{ name = 'default:mese_crystal', chance = 2, min = 1, max = 4 },
{ name = 'default:mese', chance = 2, min = 1, max = 4 },
{ name = 'default:mese_crystal', chance = 2, min = 1, max = 4 },
{ name = 'default:mese', chance = 2, min = 1, max = 4 },
{ name = 'default:mese_crystal', chance = 2, min = 1, max = 4 },
{ name = '3d_armor:boots_diamond', chance = 2, min = 1, max = 4 },
{ name = '3d_armor:chestplate_diamond', chance = 2, min = 1, max = 1 },
{ name = '3d_armor:helmet_diamond', chance = 2, min = 1, max = 1 },
{ name = '3d_armor:leggings_diamond', chance = 2, min = 1, max = 1 },
{ name = '3d_armor:chestplate_bronze', chance = 2, min = 1, max = 1 },
{ name = '3d_armor:helmet_bronze', chance = 2, min = 1, max = 1 },
{ name = '3d_armor:leggings_bronze', chance = 2, min = 1, max = 1 },
{ name = '3d_armor:chestplate_gold', chance = 2, min = 1, max = 1 },
{ name = '3d_armor:helmet_gold', chance = 2, min = 1, max = 1 },
{ name = '3d_armor:leggings_gold', chance = 2, min = 1, max = 1 },
{ name = '3d_armor:helmet_magma', chance = 10, min = 1, max = 1 },
{ name = '3d_armor:chestplate_magma', chance = 10, min = 1, max = 1 },
{ name = '3d_armor:leggings_magma', chance = 10, min = 1, max = 1 },
{ name = '3d_armor:boots_magma', chance = 10, min = 1, max = 1 },
{ name = 'obsidianmese:pick', chance = 2, min = 1, max = 1 },
{ name = 'obsidianmese:sword', chance = 2, min = 1, max = 1 },
{ name = 'default:pick_diamond', chance = 2, min = 1, max = 1 },
{ name = 'default:sword_diamond', chance = 2, min = 1, max = 1 },
{ name = 'default:shovel_diamond', chance = 2, min = 1, max = 1 },
{ name = 'default:axe_diamond', chance = 2, min = 1, max = 1 },
{ name = 'default:hoe_diamond', chance = 2, min = 1, max = 1 },
{ name = 'default:pick_mese', chance = 2, min = 1, max = 1 },
{ name = 'default:sword_mese', chance = 2, min = 1, max = 1 },
{ name = 'default:shovel_mese', chance = 2, min = 1, max = 1 },
{ name = 'default:axe_mese', chance = 2, min = 1, max = 1 },
{ name = 'default:hoe_mese', chance = 2, min = 1, max = 1 },
{ name = 'default:pick_bronze', chance = 2, min = 1, max = 1 },
{ name = 'default:sword_bronze', chance = 2, min = 1, max = 1 },
{ name = 'default:shovel_bronze', chance = 2, min = 1, max = 1 },
{ name = 'default:axe_bronze', chance = 2, min = 1, max = 1 },
{ name = 'default:hoe_bronze', chance = 2, min = 1, max = 1 },
{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
{ name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 },
{ name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 },
{ name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 },
{ name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 },
{ name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 },
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
fear_height = 2,
animation = {
stand_start = 0,
stand_end = 240,
walk_start = 240,
walk_end = 300,
punch_start = 300,
punch_end = 380,
speed_normal = 15,
speed_run = 15,
},
_timer = 0,
_random_trigger = 15,
do_custom = function(self, dtime)
if not self._timer then
self._timer = 0
end
if not self._random_trigger then
self._random_trigger = math.random(15, 30)
end
if not self._random_trigger then
self._random_trigger = math.random(15, 30)
end
self._timer = self._timer + dtime
self._timer = self._timer + dtime
if self._timer > self._random_trigger then
self._timer = 0
self._random_trigger = math.random(15, 30)
if self._timer > self._random_trigger then
self._timer = 0
self._random_trigger = math.random(15, 30)
local mob_pos = self.object:get_pos()
local activation_area = minetest.get_objects_inside_radius(mob_pos, 20)
for k, object in ipairs(activation_area) do
if object:is_player() then
local player_pos = object:get_pos()
local player_hp = object:get_hp()
local mob_pos = self.object:get_pos()
local activation_area = minetest.get_objects_inside_radius(mob_pos, 20)
for k, object in ipairs(activation_area) do
if object:is_player() then
-- local player_pos = object:get_pos()
-- local player_hp = object:get_hp()
-- is in MMO Arena & health check
if minetest.global_exists('x_default') and x_default:isInMMOArena(player_pos) and player_hp > 0 then
-- play sound
minetest.sound_play("spawners_mobs_teleport", {
object = object,
gain = 1.0,
max_hear_distance = 20
})
-- is in MMO Arena & health check
-- if minetest.global_exists('x_default') and x_default:isInMMOArena(player_pos) and player_hp > 0 then
minetest.sound_play('spawners_mobs_teleport', {
object = object,
gain = 1.0,
max_hear_distance = 20
})
-- teleport player
object:set_pos(mob_pos)
end
-- teleport player
object:set_pos(mob_pos)
-- end
end
end
end
end
end
end
end
end
}
mobs:register_mob("spawners_mobs:balrog", balrog_def)
mobs:register_mob('spawners_mobs:balrog', balrog_def)
-- mobs:spawn({
-- name = "spawners_mobs:balrog",
-- nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"},
-- name = 'spawners_mobs:balrog',
-- nodes = { 'default:desert_sand', 'default:desert_stone', 'default:sand', 'default:sandstone', 'default:silver_sand' },
-- min_light = 0,
-- max_light = 20,
-- chance = 2000,
@ -176,31 +193,31 @@ mobs:register_mob("spawners_mobs:balrog", balrog_def)
-- day_toggle = false,
-- })
mobs:register_egg("spawners_mobs:balrog", "balrog", "default_coal_block.png", 1, true)
mobs:register_egg('spawners_mobs:balrog', 'balrog', 'default_coal_block.png', 1, true)
-- shooting
mobs:register_arrow("spawners_mobs:balrog_firebolt", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"spawners_mobs_firebolt.png"},
velocity = 15,
mobs:register_arrow('spawners_mobs:balrog_firebolt', {
visual = 'sprite',
visual_size = {x = 1, y = 1},
textures = { 'spawners_mobs_firebolt.png' },
velocity = 15,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
-- minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:lava_flowing"})
end
hit_node = function(self, pos, node)
-- minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, { name='default:lava_flowing' })
end
})

View File

@ -1,69 +1,87 @@
--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- Evil Bunny by ExeterDad
local bunny_evil_def = {
type = "monster",
passive = false,
attack_type = "dogfight",
group_attack = true,
pathfinding = false,
reach = 3,
damage = 3,
hp_min = 35,
hp_max = 65,
armor = 100,
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "spawners_mobs_evil_bunny.b3d",
rotate = 0,
textures = {
{"spawners_mobs_evil_bunny.png"},
},
sounds = {
random = "spawners_mobs_bunny",
},
makes_footstep_sound = false,
walk_velocity = 1.5,
run_velocity = 4,
view_range = 10,
jump = true,
floats = 1,
drops = {
{name = "mobs:meat_raw", chance = 5, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 10,
light_damage = 10,
fear_height = 3,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 15,
walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
},
-- follow = {"mobs:lava_orb"},
-- on_rightclick = function(self, clicker)
type = 'monster',
passive = false,
attack_type = 'dogfight',
group_attack = true,
pathfinding = false,
reach = 3,
damage = 3,
hp_min = 35,
hp_max = 65,
armor = 100,
collisionbox = { -0.268, -0.5, -0.268, 0.268, 0.167, 0.268 },
visual = 'mesh',
mesh = 'spawners_mobs_evil_bunny.b3d',
rotate = 0,
textures = {
{ 'spawners_mobs_evil_bunny.png' },
},
sounds = {
random = 'spawners_mobs_bunny',
},
makes_footstep_sound = false,
walk_velocity = 1.5,
run_velocity = 4,
view_range = 10,
jump = true,
floats = 1,
drops = {
{ name = 'mobs:meat_raw', chance = 5, min = 1, max = 1 },
},
water_damage = 5,
lava_damage = 10,
light_damage = 10,
fear_height = 3,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 15,
walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
},
-- follow = {'mobs:lava_orb'},
-- on_rightclick = function(self, clicker)
-- if mobs:feed_tame(self, clicker, 3, true, true) then
-- return
-- end
-- if mobs:feed_tame(self, clicker, 3, true, true) then
-- return
-- end
-- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
-- end,
-- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
-- end,
}
mobs:register_mob("spawners_mobs:bunny_evil", bunny_evil_def)
mobs:register_mob('spawners_mobs:bunny_evil', bunny_evil_def)
mobs:spawn({
name = "spawners_mobs:bunny_evil",
nodes = {"default:snowblock", "default:dirt_with_snow", "default:ice"},
chance = 7000,
min_light = 0,
max_light = 14,
active_object_count = 1,
day_toggle = false,
name = 'spawners_mobs:bunny_evil',
nodes = { 'default:snowblock', 'default:dirt_with_snow', 'default:ice' },
chance = 7000,
min_light = 0,
max_light = 14,
active_object_count = 1,
day_toggle = false,
})
mobs:register_egg("spawners_mobs:bunny_evil", "Evil Bunny", "spawners_mobs_evil_bunny_egg.png", 0)
mobs:register_egg('spawners_mobs:bunny_evil', 'Evil Bunny', 'spawners_mobs_evil_bunny_egg.png', 0)

View File

@ -1,176 +1,194 @@
--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- modified Sand Monster by PilzAdam with Mummy by BlockMen
local mummy_def = {
type = "monster",
passive = false,
pathfinding = false,
attack_type = "dogshoot",
-- owner_loyal = true,
shoot_interval = 2,
dogshoot_switch = 1,
dogshoot_count_max = 10,
arrow = "spawners_mobs:black_skull",
shoot_offset = 2,
reach = 3,
damage = 5,
hp_min = 60,
hp_max = 120,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "spawners_mobs_mummy.b3d",
textures = {
{"spawners_mobs_mummy.png"},
},
makes_footstep_sound = true,
sounds = {
random = "spawners_mobs_mummy_neutral",
damage = "spawners_mobs_mummy_hit",
shoot_attack = "spawners_mobs_mummy_spell",
attack = "spawners_mobs_mummy_attack",
death = "spawners_mobs_mummy_death",
distance = 15
},
walk_velocity = .75,
run_velocity = 1.5,
view_range = 16,
jump = true,
floats = 1,
drops = {
{name = "default:sandstonebrick", chance = 5, min = 1, max = 2},
{name = "spawners_mobs:deco_stone_eye", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_men", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_sun", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_bird", chance = 25, min = 1, max = 1},
{name = "default:diamond", chance = 3, min = 1, max = 2},
{name = "default:mese_crystal", chance = 3, min = 1, max = 2},
{name = "spawners_mobs:mummy", chance = 25, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 10,
light_damage = 10,
fear_height = 3,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
-- follow = {"spawners_mobs:deco_stone_eye","spawners_mobs:deco_stone_men","spawners_mobs:deco_stone_sun","spawners_mobs:deco_stone_bird"},
on_die = function(self, pos)
minetest.sound_play("spawners_mobs_mummy_death", {
object = self.object,
pos = pos,
max_hear_distance = 8
})
end,
_timer = 0,
_random_trigger = 5,
do_custom = function(self, dtime)
if not self._timer then
self._timer = 0
end
type = 'monster',
passive = false,
pathfinding = false,
attack_type = 'dogshoot',
-- owner_loyal = true,
shoot_interval = 2,
dogshoot_switch = 1,
dogshoot_count_max = 10,
arrow = 'spawners_mobs:black_skull',
shoot_offset = 2,
reach = 3,
damage = 5,
hp_min = 60,
hp_max = 120,
armor = 100,
collisionbox = { -0.4, -1, -0.4, 0.4, 0.8, 0.4 },
visual = 'mesh',
mesh = 'spawners_mobs_mummy.b3d',
textures = {
{ 'spawners_mobs_mummy.png' },
},
makes_footstep_sound = true,
sounds = {
random = 'spawners_mobs_mummy_neutral',
damage = 'spawners_mobs_mummy_hit',
shoot_attack = 'spawners_mobs_mummy_spell',
attack = 'spawners_mobs_mummy_attack',
death = 'spawners_mobs_mummy_death',
distance = 15
},
walk_velocity = .75,
run_velocity = 1.5,
view_range = 16,
jump = true,
floats = 1,
drops = {
{name = 'default:sandstonebrick', chance = 5, min = 1, max = 2 },
{name = 'spawners_mobs:deco_stone_eye', chance = 25, min = 1, max = 1 },
{name = 'spawners_mobs:deco_stone_men', chance = 25, min = 1, max = 1 },
{name = 'spawners_mobs:deco_stone_sun', chance = 25, min = 1, max = 1 },
{name = 'spawners_mobs:deco_stone_bird', chance = 25, min = 1, max = 1 },
{name = 'default:diamond', chance = 3, min = 1, max = 2 },
{name = 'default:mese_crystal', chance = 3, min = 1, max = 2 },
{name = 'spawners_mobs:mummy', chance = 25, min = 1, max = 1 },
},
water_damage = 5,
lava_damage = 10,
light_damage = 10,
fear_height = 3,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
-- follow = { 'spawners_mobs:deco_stone_eye','spawners_mobs:deco_stone_men','spawners_mobs:deco_stone_sun','spawners_mobs:deco_stone_bird' },
on_die = function(self, pos)
minetest.sound_play('spawners_mobs_mummy_death', {
object = self.object,
pos = pos,
max_hear_distance = 8
})
end,
_timer = 0,
_random_trigger = 5,
do_custom = function(self, dtime)
if not self._timer then
self._timer = 0
end
if not self._random_trigger then
self._random_trigger = math.random(5, 20)
end
if not self._random_trigger then
self._random_trigger = math.random(5, 15)
end
self._timer = self._timer + dtime
self._timer = self._timer + dtime
if self._timer > self._random_trigger then
self._timer = 0
self._random_trigger = math.random(5, 20)
if self._timer > self._random_trigger then
self._timer = 0
self._random_trigger = math.random(5, 15)
if not self.attack then
return
end
if not self.attack then
return
end
local mob_pos = self.object:get_pos()
local player_pos = self.attack:get_pos()
local distance = vector.distance(mob_pos, player_pos)
local mob_pos = self.object:get_pos()
local player_pos = self.attack:get_pos()
local distance = vector.distance(mob_pos, player_pos)
-- don't teleport when closer than 'reach' distance in mod def
if distance <= 3 then
return
end
-- don't teleport when closer than 'reach' distance in mod def
if distance <= 3 then
return
end
if self.attack:is_player() then
-- health check
if self.attack:get_hp() > 0 then
-- play sound
minetest.sound_play("spawners_mobs_teleport", {
object = self.object,
gain = 1.0,
max_hear_distance = 20
})
if self.attack:is_player() then
-- health check
if self.attack:get_hp() > 0 then
-- play sound
minetest.sound_play('spawners_mobs_teleport', {
object = self.object,
gain = 1.0,
max_hear_distance = 20
})
local player_look_dir = self.attack:get_look_dir()
player_look_dir.y = 1
local to_pos = vector.add(player_pos, player_look_dir)
local player_look_dir = self.attack:get_look_dir()
player_look_dir.y = 1
local to_pos = vector.add(player_pos, player_look_dir)
-- teleport player
self.object:set_pos(to_pos)
end
end
-- teleport to player
self.object:set_pos(to_pos)
end
end
end
end,
-- on_rightclick = function(self, clicker)
end
end,
-- on_rightclick = function(self, clicker)
-- if mobs:feed_tame(self, clicker, 8, true, true) then
-- return
-- end
-- if mobs:feed_tame(self, clicker, 8, true, true) then
-- return
-- end
-- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
-- end,
-- mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
-- end,
}
mobs:register_mob("spawners_mobs:mummy", mummy_def)
mobs:register_mob('spawners_mobs:mummy', mummy_def)
mobs:spawn({
name = "spawners_mobs:mummy",
nodes = {"default:desert_sand", "default:sand"},
chance = 7000,
min_light = 0,
max_light = 14,
active_object_count = 1,
day_toggle = false,
name = 'spawners_mobs:mummy',
nodes = { 'default:desert_sand', 'default:sand' },
chance = 7000,
min_light = 0,
max_light = 14,
active_object_count = 1,
day_toggle = false,
})
mobs:register_egg("spawners_mobs:mummy", "Mummy Monster", "default_sandstone_brick.png", 1)
mobs:register_egg('spawners_mobs:mummy', 'Mummy Monster', 'default_sandstone_brick.png', 1)
-- black skull shooting
mobs:register_arrow("spawners_mobs:black_skull", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"spawners_mobs_black_skull.png"},
velocity = 7,
tail = 1,
tail_texture = "spawners_mobs_black_skull.png",
glow = 5,
-- tail_size = 10,
mobs:register_arrow('spawners_mobs:black_skull', {
visual = 'sprite',
visual_size = { x = 1, y = 1 },
textures = { 'spawners_mobs_black_skull.png' },
velocity = 7,
tail = 1,
tail_texture = 'spawners_mobs_black_skull.png',
glow = 5,
-- tail_size = 10,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = { fleshy = 8 },
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = { fleshy = 8 },
}, nil)
end,
hit_node = function(self, pos, node)
end
hit_node = function(self, pos, node)
end
})

View File

@ -1,74 +1,92 @@
--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- uruk_hai
local uruk_hai_def = {
type = "monster",
docile_by_day = true,
passive = false,
hp_min = 40,
hp_max = 65,
pathfinding = false,
attack_type = "dogfight",
group_attack = true,
reach = 3,
damage = 6,
armor = 100,
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
visual = "mesh",
mesh = "spawners_mobs_character.b3d",
drawtype = "front",
textures = {
{"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
{"spawners_mobs_uruk_hai_1.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
{"spawners_mobs_uruk_hai_2.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
{"spawners_mobs_uruk_hai_3.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"},
},
makes_footstep_sound = true,
sounds = {
random = "spawners_mobs_uruk_hai_neutral",
death = "spawners_mobs_uruk_hai_death",
attack = "spawners_mobs_uruk_hai_attack",
damage = "spawners_mobs_uruk_hai_hit",
distance = 15
},
walk_velocity = 2,
run_velocity = 4,
view_range = 10,
jump = true,
floats = 1,
drops = {
{name = "default:apple", chance = 3, min = 1, max = 2},
{name = "default:wood", chance = 4, min = 1, max = 2},
{name = "default:stick", chance = 2, min = 1, max = 2},
{name = "default:torch", chance = 3, min = 1, max = 2},
{name = "default:sword_bronze", chance = 5, min = 1, max = 1},
{name = "default:sword_mese", chance = 6, min = 1, max = 1},
{name = "obsidianmese:sword_engraved", chance = 20, min = 1, max = 1},
{name = "bones:bones", chance = 5, min = 1, max = 1},
{name = "spawners_mobs:uruk_hai", chance = 20, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 10,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 189,
punch_end = 198,
},
type = 'monster',
docile_by_day = true,
passive = false,
hp_min = 40,
hp_max = 65,
pathfinding = false,
attack_type = 'dogfight',
group_attack = true,
reach = 3,
damage = 6,
armor = 100,
collisionbox = { -0.3, -1.0, -0.3, 0.3, 0.8, 0.3 },
visual = 'mesh',
mesh = 'spawners_mobs_character.b3d',
drawtype = 'front',
textures = {
{ 'spawners_mobs_uruk_hai.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
{ 'spawners_mobs_uruk_hai_1.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
{ 'spawners_mobs_uruk_hai_2.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
{ 'spawners_mobs_uruk_hai_3.png', 'spawners_mobs_trans.png','spawners_mobs_galvornsword.png', 'spawners_mobs_trans.png' },
},
makes_footstep_sound = true,
sounds = {
random = 'spawners_mobs_uruk_hai_neutral',
death = 'spawners_mobs_uruk_hai_death',
attack = 'spawners_mobs_uruk_hai_attack',
damage = 'spawners_mobs_uruk_hai_hit',
distance = 15
},
walk_velocity = 2,
run_velocity = 4,
view_range = 10,
jump = true,
floats = 1,
drops = {
{name = 'default:apple', chance = 3, min = 1, max = 2 },
{name = 'default:wood', chance = 4, min = 1, max = 2 },
{name = 'default:stick', chance = 2, min = 1, max = 2 },
{name = 'default:torch', chance = 3, min = 1, max = 2 },
{name = 'default:sword_bronze', chance = 5, min = 1, max = 1 },
{name = 'default:sword_mese', chance = 6, min = 1, max = 1 },
{name = 'obsidianmese:sword_engraved', chance = 20, min = 1, max = 1 },
{name = 'bones:bones', chance = 5, min = 1, max = 1 },
{name = 'spawners_mobs:uruk_hai', chance = 20, min = 1, max = 1 },
},
water_damage = 5,
lava_damage = 10,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 189,
punch_end = 198,
},
}
mobs:register_mob("spawners_mobs:uruk_hai", uruk_hai_def)
mobs:register_mob('spawners_mobs:uruk_hai', uruk_hai_def)
-- mobs:spawn({
-- name = "spawners_mobs:uruk_hai",
-- nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"},
-- name = 'spawners_mobs:uruk_hai',
-- nodes = { 'default:desert_sand', 'default:desert_stone', 'default:sand', 'default:sandstone', 'default:silver_sand' },
-- min_light = 0,
-- max_light = 20,
-- chance = 2000,
@ -76,4 +94,4 @@ mobs:register_mob("spawners_mobs:uruk_hai", uruk_hai_def)
-- day_toggle = false,
-- })
mobs:register_egg("spawners_mobs:uruk_hai", "uruk_hai", "spawners_mobs_uruk_hai_egg.png", 0, true)
mobs:register_egg('spawners_mobs:uruk_hai', 'uruk_hai', 'spawners_mobs_uruk_hai_egg.png', 0, true)

View File

@ -1 +1,6 @@
name = spawners_mobs
description = Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
depends = default
optional_depends = mobs, creatures, xpanes, fire, bones
supported_games =
min_minetest_version = 5.4

View File

@ -1,15 +1,33 @@
--
--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--
-- Decorative Carved Sand Stones
--
--
local img = {"eye", "men", "sun", "bird"}
local img = { 'eye', 'men', 'sun', 'bird' }
for i=1, #img do
minetest.register_node("spawners_mobs:deco_stone_"..img[i], {
description = "Sandstone with "..img[i],
tiles = {"spawners_mobs_sandstone_carved_"..img[i]..".png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
for i = 1, #img do
minetest.register_node('spawners_mobs:deco_stone_' .. img[i], {
description = 'Sandstone with ' .. img[i],
tiles = { 'spawners_mobs_sandstone_carved_' .. img[i] .. '.png' },
is_ground_content = false,
groups = { cracky = 2 },
sounds = default.node_sound_stone_defaults(),
})
end

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@ -1,145 +1,163 @@
--[[
Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--
-- CREATE ALL SPAWNERS NODES
--
function spawners_mobs.create(mob_table, idx)
local mob_name = mob_table.name
local mod_prefix = mob_table.mod_prefix
local size = mob_table.dummy_size
local mesh = mob_table.dummy_mesh
local texture = mob_table.dummy_texture
local mob_name = mob_table.name
local mod_prefix = mob_table.mod_prefix
local size = mob_table.dummy_size
local mesh = mob_table.dummy_mesh
local texture = mob_table.dummy_texture
--
-- DUMMY INSIDE THE SPAWNER
--
minetest.register_entity("spawners_mobs:dummy_"..mod_prefix.."_"..mob_name, {
hp_max = 1,
visual = "mesh",
visual_size = size,
collisionbox = {0,0,0,0,0,0},
mesh = mesh,
textures = texture,
physical = false,
makes_footstep_sound = false,
automatic_rotate = math.pi * -3,
static_save = false,
--
-- DUMMY INSIDE THE SPAWNER
--
minetest.register_entity('spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name, {
hp_max = 1,
visual = 'mesh',
visual_size = size,
collisionbox = { 0, 0, 0, 0, 0, 0 },
mesh = mesh,
textures = texture,
physical = false,
makes_footstep_sound = false,
automatic_rotate = math.pi * -3,
static_save = false,
on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity({x = 0, y = 0, z = 0})
self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_armor_groups({immortal = 1})
end
})
on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity({ x = 0, y = 0, z = 0 })
self.object:set_acceleration({ x = 0, y = 0, z = 0 })
self.object:set_armor_groups({ immortal = 1 })
end
})
--
-- DEFAULT SPAWNER
--
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", {
description = mod_prefix.."_"..mob_name.." spawner",
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
drawtype = "glasslike_framed_optional",
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {"spawners_mobs_spawner_16.png"},
is_ground_content = false,
groups = {cracky=1,level=2},
stack_max = 1,
light_source = 6,
--
-- DEFAULT SPAWNER
--
minetest.register_node('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner', {
description = mod_prefix .. '_' .. mob_name .. ' spawner',
paramtype = 'light',
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = { 'spawners_mobs_spawner_16.png' },
is_ground_content = false,
groups = { cracky = 1, level = 2 },
stack_max = 1,
light_source = 6,
on_timer = spawners_mobs.on_timer,
on_timer = spawners_mobs.on_timer,
on_construct = function(pos)
-- set meta
local meta = minetest.get_meta(pos)
meta:set_int("idx", idx)
meta:set_int("tick", 0)
meta:set_int("tick_short", 0)
on_construct = function(pos)
-- set meta
local meta = minetest.get_meta(pos)
meta:set_int('idx', idx)
meta:set_int('tick', 0)
meta:set_int('tick_short', 0)
spawners_mobs.set_status(pos, "active")
spawners_mobs.tick_short(pos)
end,
spawners_mobs.set_status(pos, 'active')
spawners_mobs.tick_short(pos)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
meta:set_string('owner', placer:get_player_name())
meta:set_string("infotext", mob_name.." spawner\nowner: "..placer:get_player_name().."\nspawner is active")
end,
meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. placer:get_player_name() .. '\nspawner is active')
end,
on_destruct = function(pos)
-- delete particles and remove dummy
spawners_mobs.set_status(pos, "waiting")
end
})
on_destruct = function(pos)
-- delete particles and remove dummy
spawners_mobs.set_status(pos, 'waiting')
end
})
--
-- WAITING SPAWNER
--
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
description = mod_prefix.."_"..mob_name.." spawner waiting",
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
drawtype = "glasslike_framed_optional",
sounds = default.node_sound_metal_defaults(),
walkable = true,
sunlight_propagates = true,
tiles = {
{
name = "spawners_mobs_spawner_waiting_animated_16.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = false,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
light_source = 4,
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
--
-- WAITING SPAWNER
--
minetest.register_node('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting', {
description = mod_prefix .. '_' .. mob_name .. ' spawner waiting',
paramtype = 'light',
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
sounds = default.node_sound_metal_defaults(),
walkable = true,
sunlight_propagates = true,
tiles = {
{
name = 'spawners_mobs_spawner_waiting_animated_16.png',
animation = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = false,
groups = { cracky = 1, level = 2, not_in_creative_inventory = 1 },
light_source = 4,
drop = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner',
on_timer = spawners_mobs.on_timer
})
on_timer = spawners_mobs.on_timer
})
--
-- RUSTY SPAWNER
--
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_rusty", {
description = mod_prefix.."_"..mob_name.." spawner rusty",
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
drawtype = "glasslike_framed_optional",
sounds = default.node_sound_metal_defaults(),
walkable = true,
sunlight_propagates = true,
tiles = {"spawners_mobs_spawner_rusty.png"},
is_ground_content = false,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"
})
--
-- RUSTY SPAWNER
--
minetest.register_node('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_rusty', {
description = mod_prefix .. '_' .. mob_name .. ' spawner rusty',
paramtype = 'light',
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
sounds = default.node_sound_metal_defaults(),
walkable = true,
sunlight_propagates = true,
tiles = { 'spawners_mobs_spawner_rusty.png' },
is_ground_content = false,
groups = { cracky = 1, level = 2, not_in_creative_inventory = 1 },
drop = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner'
})
--
-- replacement LBM for pre-nodetimer spawners
--
minetest.register_lbm({
name = "spawners_mobs:start_nodetimer_"..mod_prefix.."_"..mob_name.."_spawner",
nodenames = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
action = function(pos)
spawners_mobs.tick_short(pos)
end,
})
--
-- replacement LBM for pre-nodetimer spawners
--
minetest.register_lbm({
name = 'spawners_mobs:start_nodetimer_' .. mod_prefix .. '_' .. mob_name .. '_spawner',
nodenames = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner',
action = function(pos)
spawners_mobs.tick_short(pos)
end,
})
--
-- COMPATIBILITY
--
minetest.register_alias("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner")
--
-- COMPATIBILITY
--
minetest.register_alias('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_active', 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner')
end
--
-- INIT 'CREATE' FOR ALL SPAWNERS
--
for i, mob_table in ipairs(spawners_mobs.mob_tables) do
spawners_mobs.create(mob_table, i)
spawners_mobs.create(mob_table, i)
end

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487
spawners_ores/LICENSE.txt Normal file
View File

@ -0,0 +1,487 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
rights. These restrictions translate to certain responsibilities for
you if you distribute copies of the library or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link other code with the library, you must provide
complete object files to the recipients, so that they can relink them
with the library after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
We protect your rights with a two-step method: (1) we copyright the
library, and (2) we offer you this license, which gives you legal
permission to copy, distribute and/or modify the library.
To protect each distributor, we want to make it very clear that
there is no warranty for the free library. Also, if the library is
modified by someone else and passed on, the recipients should know
that what they have is not the original version, so that the original
author's reputation will not be affected by problems that might be
introduced by others.
Finally, software patents pose a constant threat to the existence of
any free program. We wish to make sure that a company cannot
effectively restrict the users of a free program by obtaining a
restrictive license from a patent holder. Therefore, we insist that
any patent license obtained for a version of the library must be
consistent with the full freedom of use specified in this license.
Most GNU software, including some libraries, is covered by the
ordinary GNU General Public License. This license, the GNU Lesser
General Public License, applies to certain designated libraries, and
is quite different from the ordinary General Public License. We use
this license for certain libraries in order to permit linking those
libraries into non-free programs.
When a program is linked with a library, whether statically or using
a shared library, the combination of the two is legally speaking a
combined work, a derivative of the original library. The ordinary
General Public License therefore permits such linking only if the
entire combination fits its criteria of freedom. The Lesser General
Public License permits more lax criteria for linking other code with
the library.
We call this license the "Lesser" General Public License because it
does Less to protect the user's freedom than the ordinary General
Public License. It also provides other free software developers Less
of an advantage over competing non-free programs. These disadvantages
are the reason we use the ordinary General Public License for many
libraries. However, the Lesser license provides advantages in certain
special circumstances.
For example, on rare occasions, there may be a special need to
encourage the widest possible use of a certain library, so that it becomes
a de-facto standard. To achieve this, non-free programs must be
allowed to use the library. A more frequent case is that a free
library does the same job as widely used non-free libraries. In this
case, there is little to gain by limiting the free library to free
software only, so we use the Lesser General Public License.
In other cases, permission to use a particular library in non-free
programs enables a greater number of people to use a large body of
free software. For example, permission to use the GNU C Library in
non-free programs enables many more people to use the whole GNU
operating system, as well as its variant, the GNU/Linux operating
system.
Although the Lesser General Public License is Less protective of the
users' freedom, it does ensure that the user of a program that is
linked with the Library has the freedom and the wherewithal to run
that program using a modified version of the Library.
The precise terms and conditions for copying, distribution and
modification follow. Pay close attention to the difference between a
"work based on the library" and a "work that uses the library". The
former contains code derived from the library, whereas the latter must
be combined with the library in order to run.
GNU LESSER GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License Agreement applies to any software library or other
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### Code
GNU Lesser General Public License v2.1 or later (see included LICENSE file)
### Textures
**CC-BY-SA-4.0, by SaKeL**
- spawners_ores_stone_with_copper.png -- Derived from texture by Cisoun and Celeron55 (CC BY-SA 3.0)
- spawners_ores_stone_with_gold.png -- Derived from texture by Cisoun and Celeron55 (CC BY-SA 3.0)
- spawners_ores_stone_with_iron.png -- Derived from texture by Cisoun and Celeron55 (CC BY-SA 3.0)
- spawners_ores_stone_with_tin.png -- Derived from texture by Cisoun and Celeron55 (CC BY-SA 3.0)
- spawners_ores_ingot_slot.png
- spawners_ores_spawner_16.png
- spawners_ores_spawner_animated_16.png
- spawners_ores_spawner_animated_lava_16.png
- spawners_ores_spawner_animated_magma_16.png
- spawners_ores_spawner_animated.png
- spawners_ores_spawner_waiting_animated_16.png
- spawners_ores_spawner_waiting_animated.png
- spawners_ores_spawner.png
**CC-BY-SA-4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
- spawners_ores_smoke_particle.png
### Sound
**CC0-1.0, JarredGibb**, https://freesound.org/people/JarredGibb/sounds/248237/
- spawners_ores_strike.ogg

View File

@ -1,267 +1,282 @@
--[[
Ore spawners let player craft ore spawneres and get back lumps from ingots.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- main tables
spawners_ores = {}
local percent = 10
-- how often node timers for minerals will tick, +/- some random value
function spawners_ores.tick(pos)
minetest.get_node_timer(pos):start(math.random(30, 60))
minetest.get_node_timer(pos):start(math.random(30, 60))
end
-- how often a growth failure tick is retried (e.g. not enough place to spawn minerals)
function spawners_ores.tick_short(pos)
minetest.get_node_timer(pos):start(math.random(15, 20))
minetest.get_node_timer(pos):start(math.random(15, 20))
end
-- adds smoke particles
function spawners_ores.add_effects(pos, radius)
minetest.add_particlespawner({
amount = 32,
time = 2,
minpos = vector.subtract({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
maxpos = vector.add({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
minvel = {x=-0.5, y=3, z=-0.5},
maxvel = {x=0.5, y=10, z=0.5},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
maxexptime = 2,
minsize = 0.5,
maxsize = 8,
texture = "spawners_ores_smoke_particle.png^[transform"..math.random(0,3)
})
minetest.add_particlespawner({
amount = 32,
time = 2,
minpos = vector.subtract({ x = pos.x, y = pos.y + 1, z = pos.z }, radius / 2),
maxpos = vector.add({ x = pos.x, y = pos.y + 1, z = pos.z }, radius / 2),
minvel = { x = -0.5, y = 3, z = -0.5 },
maxvel = { x = 0.5, y = 10, z = 0.5 },
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
maxexptime = 2,
minsize = 0.5,
maxsize = 8,
texture = 'spawners_ores_smoke_particle.png^[transform' .. math.random(0, 3)
})
end
-- start spawning ores
function spawners_ores.start_spawning_ores(pos, ore_name, how_many)
if not pos or not ore_name then return end
local player_near = false
local how_many = how_many or 1
if not pos or not ore_name then return end
local _how_many = how_many or 1
for i=1, how_many do
if i > 1 then
pos = spawners_ores.get_available_node(pos, "default:stone")
for i = 1, _how_many do
if not pos then return end
if i > 1 then
pos = spawners_ores.get_available_node(pos, 'default:stone')
minetest.sound_play("spawners_ores_strike", {
pos = pos,
max_hear_distance = 16,
gain = 10,
})
if not pos then return end
minetest.set_node(pos, {name=ore_name})
spawners_ores.add_effects(pos, 1)
else
minetest.sound_play("spawners_ores_strike", {
pos = pos,
max_hear_distance = 16,
gain = 10,
})
minetest.sound_play('spawners_ores_strike', {
pos = pos,
max_hear_distance = 16,
gain = 10,
})
minetest.set_node(pos, { name = ore_name })
spawners_ores.add_effects(pos, 1)
else
minetest.sound_play('spawners_ores_strike', {
pos = pos,
max_hear_distance = 16,
gain = 10,
})
minetest.set_node(pos, { name = ore_name })
spawners_ores.add_effects(pos, 1)
end
end
minetest.set_node(pos, {name=ore_name})
spawners_ores.add_effects(pos, 1)
end
end
end
function spawners_ores.get_available_node(pos, check_node, radius)
if not pos then return end
if not pos then return end
local check_node = check_node or "default:stone"
local radius = radius or 2
local _check_node = check_node or 'default:stone'
local _radius = radius or 2
local node_ore_pos = minetest.find_node_near(pos, radius, {check_node})
if node_ore_pos and node_ore_pos ~= nil then
return node_ore_pos
else
return false
end
local node_ore_pos = minetest.find_node_near(pos, _radius, { _check_node })
if node_ore_pos and node_ore_pos ~= nil then
return node_ore_pos
else
return false
end
end
-- build form for spawners
function spawners_ores.get_formspec(pos, table)
-- Inizialize metadata and variables
local table = table or {}
local meta = minetest.get_meta(pos)
local mineral = table.ore or meta:get_string("mineral")
local ingot = table.ore or meta:get_string("mineral")
local status = meta:get_string("status")
local inv = meta:get_inventory()
local stack = inv:get_stack("fuel", 1)
-- Inizialize metadata and variables
local _table = table or {}
local meta = minetest.get_meta(pos)
local mineral = _table.ore or meta:get_string('mineral')
local ingot = _table.ore or meta:get_string('mineral')
local status = meta:get_string('status')
local inv = meta:get_inventory()
local stack = inv:get_stack('fuel', 1)
-- fix different Ingot namings
if ingot == "iron" then
ingot = "steel"
end
-- fix different Ingot namings
if ingot == 'iron' then
ingot = 'steel'
end
-- add extra ores based on percentage
local stack_per_obj = spawners_ores.stack_per({
stack_count = stack:get_count(),
percent = percent
})
local stack_per = stack_per_obj.stack_per or 0
local extra_per = stack_per_obj.extra_per or 0
-- add extra ores based on percentage
local stack_per_obj = spawners_ores.stack_per({
stack_count = stack:get_count(),
percent = percent
})
local stack_per = stack_per_obj.stack_per or 0
local extra_per = stack_per_obj.extra_per or 0
local colorize = {
gold = "^[colorize:#ffe4008C",
tin = "^[colorize:#d0d0d08C",
iron = "^[colorize:#b66d498C",
copper = "^[colorize:#b587528C",
}
local colorize = {
gold = '^[colorize:#ffe4008C',
tin = '^[colorize:#d0d0d08C',
iron = '^[colorize:#b66d498C',
copper = '^[colorize:#b587528C',
}
local colorize_arrow = ""
local button = ""
local colorize_arrow = ''
local button = ''
if status == "active" then
colorize_arrow = colorize[mineral]
elseif status == "waiting" then
button = "button[1.8,2.5;2,1.5;restart;RE-START]"
end
-- dynamic formspec
local formspec = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[1.8,0.3;Input "..ingot.." Ingot]"..
"list[current_name;fuel;1.8,1;1,1;]"..
"image[1.8,1;1,1;spawners_ores_ingot_slot.png]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"image[2.9,1;1,1;gui_furnace_arrow_bg.png^[transformR270"..colorize_arrow.."]"..
"label[1.8,2;"..stack_per.." minerals ("..extra_per.." extra)]"..
"image[4,1;1,1;spawners_ores_stone_with_"..mineral..".png]"..
button..
"listring[current_name;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
if status == 'active' then
colorize_arrow = colorize[mineral]
elseif status == 'waiting' then
button = 'button[1.8,2.5;2,1.5;restart;RE-START]'
end
meta:set_string("formspec", formspec)
-- dynamic formspec
local formspec = 'size[8,8.5]' ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
'label[1.8,0.3;Input ' .. ingot .. ' Ingot]' ..
'list[current_name;fuel;1.8,1;1,1;]' ..
'image[1.8,1;1,1;spawners_ores_ingot_slot.png]' ..
'list[current_player;main;0,4.25;8,1;]' ..
'list[current_player;main;0,5.5;8,3;8]' ..
'image[2.9,1;1,1;gui_furnace_arrow_bg.png^[transformR270' .. colorize_arrow .. ']' ..
'label[1.8,2;' .. stack_per .. ' minerals (' .. extra_per .. ' extra)]' ..
'image[4,1;1,1;spawners_ores_stone_with_' .. mineral .. '.png]' ..
button ..
'listring[current_name;fuel]' ..
'listring[current_player;main]' ..
default.get_hotbar_bg(0, 4.25)
-- infotext
local infotext = mineral.." fuel: "..inv:get_stack("fuel", 1):get_count()
meta:set_string('formspec', formspec)
if inv:is_empty("fuel") then
infotext = mineral.." ore spawner is empty."
elseif status == "waiting" then
infotext = "Waiting - no default:stone was found near by, "..mineral.." fuel: "..inv:get_stack("fuel", 1):get_count()
end
-- infotext
local infotext = mineral .. ' fuel: ' .. inv:get_stack('fuel', 1):get_count()
meta:set_string("infotext", infotext)
if inv:is_empty('fuel') then
infotext = mineral .. ' ore spawner is empty.'
elseif status == 'waiting' then
infotext = 'Waiting - no default:stone was found near by, ' .. mineral .. ' fuel: ' .. inv:get_stack('fuel', 1):get_count()
end
meta:set_string('infotext', infotext)
end
-- check if is fuel empty in the node
function spawners_ores.can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("fuel")
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty('fuel')
end
-- add extra percentage on top of the stack
function spawners_ores.stack_per(table)
local table = table or {}
local stack_count = table.stack_count or nil
local extra_per = (stack_count / 100) * percent
extra_per = math.floor(extra_per)
local stack_per = extra_per + stack_count
-- print(percent.."% from stack("..stack_count..") = "..stack_per.." ("..extra_per.." extra ore(s))")
return {
stack_per = stack_per,
extra_per = extra_per
}
local _table = table or {}
local stack_count = _table.stack_count or nil
local extra_per = (stack_count / 100) * percent
extra_per = math.floor(extra_per)
local stack_per = extra_per + stack_count
-- print(percent .. '% from stack(' .. stack_count .. ') = ' .. stack_per .. ' (' .. extra_per .. ' extra ore(s))')
return {
stack_per = stack_per,
extra_per = extra_per
}
end
-- set status and update formspec/infotext
function spawners_ores.on_timer(pos, elapsed)
local available_node = spawners_ores.get_available_node(pos, "default:stone")
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("fuel", 1)
local how_many = 1
local ore_name = meta:get_string("ore_name")
local mineral = meta:get_string("mineral")
local status = meta:get_string("status")
local tick = meta:get_int("tick")
local available_node = spawners_ores.get_available_node(pos, 'default:stone')
--
-- active
--
if available_node and inv:is_empty("fuel") ~= true then
-- make sure the right node status is shown
if status ~= "active" then
meta:set_string("status", "active")
spawners_ores.get_formspec(pos)
minetest.swap_node(pos, {name="spawners_ores:"..ore_name.."_spawner_active"})
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack('fuel', 1)
local how_many = 1
-- start spawning only on proper 'tick'
if tick ~= 0 then
if stack:get_count() % percent == 0 then
-- TODO: should get countent based on 'percent'
how_many = 2
end
local ore_name = meta:get_string('ore_name')
local status = meta:get_string('status')
local tick = meta:get_int('tick')
-- enough place to spawn more ores
spawners_ores.start_spawning_ores(available_node, "default:"..ore_name, how_many)
-- take fuel
stack:take_item()
inv:set_stack("fuel", 1, stack)
--
-- active
--
if available_node and inv:is_empty('fuel') ~= true then
-- make sure the right node status is shown
if status ~= 'active' then
meta:set_string('status', 'active')
spawners_ores.get_formspec(pos)
end
spawners_ores.get_formspec(pos)
minetest.swap_node(pos, { name = 'spawners_ores:' .. ore_name .. '_spawner_active' })
end
-- dont wait for proper 'tick' and change state after 1 sec.
local next_available_node = spawners_ores.get_available_node(pos, "default:stone")
-- start spawning only on proper 'tick'
if tick ~= 0 then
if stack:get_count() % percent == 0 then
-- TODO: should get countent based on 'percent'
how_many = 2
end
if inv:is_empty("fuel") or next_available_node == false then
minetest.get_node_timer(pos):start(1.0)
return
end
-- enough place to spawn more ores
spawners_ores.start_spawning_ores(available_node, 'default:' .. ore_name, how_many)
if tick == 0 then
-- start new proper timer
meta:set_int("tick", 1)
end
-- start new proper timer
spawners_ores.tick(pos)
--
-- default
--
elseif inv:is_empty("fuel") then
-- empty / no fuel -- stop timer
-- make sure that default status/node is shown
meta:set_string("status", "")
minetest.swap_node(pos, {name="spawners_ores:"..ore_name.."_spawner"})
spawners_ores.get_formspec(pos)
return
-- take fuel
stack:take_item()
inv:set_stack('fuel', 1, stack)
--
-- waiting
--
else
-- stop timer and show "refresh" button in order to start timer again
-- make sure that waiting status/node is shown
if status ~= "waiting" then
meta:set_string("status", "waiting")
minetest.swap_node(pos, {name="spawners_ores:"..ore_name.."_spawner_waiting"})
end
spawners_ores.get_formspec(pos)
end
spawners_ores.get_formspec(pos)
return
end
-- dont wait for proper 'tick' and change state after 1 sec.
local next_available_node = spawners_ores.get_available_node(pos, 'default:stone')
if inv:is_empty('fuel') or next_available_node == false then
minetest.get_node_timer(pos):start(1.0)
return
end
if tick == 0 then
-- start new proper timer
meta:set_int('tick', 1)
end
-- start new proper timer
spawners_ores.tick(pos)
--
-- default
--
elseif inv:is_empty('fuel') then
-- empty / no fuel -- stop timer
-- make sure that default status/node is shown
meta:set_string('status', '')
minetest.swap_node(pos, { name = 'spawners_ores:' .. ore_name .. '_spawner' })
spawners_ores.get_formspec(pos)
return
--
-- waiting
--
else
-- stop timer and show 'refresh' button in order to start timer again
-- make sure that waiting status/node is shown
if status ~= 'waiting' then
meta:set_string('status', 'waiting')
minetest.swap_node(pos, { name = 'spawners_ores:' .. ore_name .. '_spawner_waiting' })
end
spawners_ores.get_formspec(pos)
return
end
end

View File

@ -1,3 +0,0 @@
default
xpanes?
fire?

View File

@ -1 +0,0 @@
This MOD for Minetest let the player craft ore Spawners. Ores are spawning randomly in a short intervals and you get 10% more ores from inputed ingots. This MOD is giving the option of creating lumps back from ingots.

View File

@ -1,9 +1,30 @@
MOD_NAME = minetest.get_current_modname()
--[[
Ore spawners let player craft ore spawneres and get back lumps from ingots.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
local mod_start_time = minetest.get_us_time()
local path = minetest.get_modpath('spawners_ores')
-- API
dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
dofile(path .. '/api.lua')
-- Spawners for ores
dofile(minetest.get_modpath(MOD_NAME).."/spawners_ores.lua")
dofile(path .. '/spawners_ores.lua')
print ("[Mod] Spawners Ores Loaded.")
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
print('[Mod] Spawners Ores Loaded. [' .. mod_end_time .. 's]')

View File

@ -1 +1,6 @@
name = spawners_ores
description = Let the player craft ore Spawners. Ores are spawning randomly in a short intervals and you get 10% more ores from inputed ingots. This MOD is giving the option of creating lumps back from ingots.
depends = default
optional_depends = xpanes, fire
supported_games =
min_minetest_version = 5.4

View File

@ -1,12 +1,30 @@
--[[
Ore spawners let player craft ore spawneres and get back lumps from ingots.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--
-- Colorize HEX
--
local colorize = {
stone_with_gold = "^[colorize:#ffe40033",
stone_with_tin = "^[colorize:#d0d0d040",
stone_with_iron = "^[colorize:#b66d4940",
stone_with_copper = "^[colorize:#b5875240",
stone_with_gold = '^[colorize:#ffe40033',
stone_with_tin = '^[colorize:#d0d0d040',
stone_with_iron = '^[colorize:#b66d4940',
stone_with_copper = '^[colorize:#b5875240',
}
--
@ -15,46 +33,46 @@ local colorize = {
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
minetest.record_protection_violation(pos, player:get_player_name())
return 0
end
if minetest.is_protected(pos, player:get_player_name()) then
minetest.record_protection_violation(pos, player:get_player_name())
return 0
end
local meta = minetest.get_meta(pos)
local mineral = meta:get_string("mineral")
local meta = minetest.get_meta(pos)
local mineral = meta:get_string('mineral')
if mineral == "iron" then
mineral = "steel"
end
if mineral == 'iron' then
mineral = 'steel'
end
if stack:get_name() == "default:"..mineral.."_ingot" then
return stack:get_count()
else
return 0
end
if stack:get_name() == 'default:' .. mineral .. '_ingot' then
return stack:get_count()
else
return 0
end
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
minetest.record_protection_violation(pos, player:get_player_name())
return 0
end
if minetest.is_protected(pos, player:get_player_name()) then
minetest.record_protection_violation(pos, player:get_player_name())
return 0
end
return stack:get_count()
return stack:get_count()
end
local function on_metadata_inventory_put(pos)
local meta = minetest.get_meta(pos)
meta:set_int("tick", 0)
spawners_ores.get_formspec(pos)
minetest.get_node_timer(pos):start(1.0)
local meta = minetest.get_meta(pos)
meta:set_int('tick', 0)
spawners_ores.get_formspec(pos)
minetest.get_node_timer(pos):start(1.0)
end
local function on_metadata_inventory_take(pos)
local meta = minetest.get_meta(pos)
meta:set_int("tick", 0)
spawners_ores.get_formspec(pos)
minetest.get_node_timer(pos):start(1.0)
local meta = minetest.get_meta(pos)
meta:set_int('tick', 0)
spawners_ores.get_formspec(pos)
minetest.get_node_timer(pos):start(1.0)
end
--
@ -62,213 +80,225 @@ end
--
function spawners_ores.create(def)
local ore_name = def.ore_name or nil
local size = def.size or { x = 0.33, y = 0.33 }
local offset = def.offset or 0
local ore_name = def.ore_name or nil
local size = def.size or {x = 0.33, y = 0.33}
local offset = def.offset or 0
-- these must be defined
if ore_name == nil then
return false
end
-- these must be defined
if ore_name == nil then
return false
end
-- dummy inside the spawner
local dummy_ore_definition = {
hp_max = 1,
physical = false,
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = 'wielditem',
visual_size = size,
timer = 0,
textures = { 'default:' .. ore_name },
makes_footstep_sound = false,
automatic_rotate = math.pi * -3,
m_name = 'dummy_ore'
}
-- dummy inside the spawner
local dummy_ore_definition = {
hp_max = 1,
physical = false,
collisionbox = {0,0,0,0,0,0},
visual = "wielditem",
visual_size = size,
timer = 0,
textures={"default:"..ore_name},
makes_footstep_sound = false,
automatic_rotate = math.pi * -3,
m_name = "dummy_ore"
}
local ore = string.split(ore_name, '_')
local ore = string.split(ore_name, "_")
dummy_ore_definition.on_activate = function(self)
self.object:set_velocity({ x = 0, y = 0, z = 0 })
self.object:set_acceleration({ x = 0, y = 0, z = 0 })
self.object:set_armor_groups({ immortal = 1 })
end
dummy_ore_definition.on_activate = function(self)
self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration({x=0, y=0, z=0})
self.object:set_armor_groups({immortal=1})
end
-- remove dummy after dug up the spawner
dummy_ore_definition.on_step = function(self, dtime)
self.timer = self.timer + dtime
local n = minetest.get_node_or_nil(self.object:get_pos())
-- remove dummy after dug up the spawner
dummy_ore_definition.on_step = function(self, dtime)
self.timer = self.timer + dtime
local n = minetest.get_node_or_nil(self.object:get_pos())
if self.timer > 2 then
if n and n.name and n.name ~= "spawners_ores:"..ore_name.."_spawner_active" and n.name ~= "spawners_ores:"..ore_name.."_spawner_waiting" and n.name ~= "spawners_ores:"..ore_name.."_spawner" then
self.object:remove()
end
end
end
if self.timer > 2 then
if n
and n.name
and n.name ~= 'spawners_ores:' .. ore_name .. '_spawner_active'
and n.name ~= 'spawners_ores:' .. ore_name .. '_spawner_waiting'
and n.name ~= 'spawners_ores:' .. ore_name .. '_spawner'
then
self.object:remove()
end
end
end
minetest.register_entity("spawners_ores:dummy_ore_"..ore_name, dummy_ore_definition)
minetest.register_entity('spawners_ores:dummy_ore_' .. ore_name, dummy_ore_definition)
-- node spawner active
minetest.register_node("spawners_ores:"..ore_name.."_spawner_active", {
description = ore_name.." spawner active",
paramtype = "light",
light_source = 4,
paramtype2 = "glasslikeliquidlevel",
drawtype = "glasslike_framed_optional",
walkable = true,
sounds = default.node_sound_metal_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
{
name = "spawners_ores_spawner_animated_magma_16.png"..colorize[ore_name],
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners_ores:"..ore_name.."_spawner",
-- node spawner active
minetest.register_node('spawners_ores:' .. ore_name .. '_spawner_active', {
description = ore_name .. ' spawner active',
paramtype = 'light',
light_source = 4,
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
walkable = true,
sounds = default.node_sound_metal_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
{
name = 'spawners_ores_spawner_animated_magma_16.png' .. colorize[ore_name],
animation = {
type = 'vertical_frames',
aspect_w = 16,
aspect_h = 16,
length = 2.0
},
}
},
is_ground_content = true,
groups = {
-- MTG
cracky = 1,
level = 2,
igniter = 1,
not_in_creative_inventory = 1
},
drop = 'spawners_ores:' .. ore_name .. '_spawner',
can_dig = spawners_ores.can_dig,
can_dig = spawners_ores.can_dig,
on_timer = spawners_ores.on_timer,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, 'fuel', drops)
drops[#drops + 1] = 'spawners_ores:' .. ore_name .. '_spawner_active'
minetest.remove_node(pos)
return drops
end,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
on_timer = spawners_ores.on_timer,
-- node spawner waiting - no stone around or no fuel
minetest.register_node('spawners_ores:' .. ore_name .. '_spawner_waiting', {
description = ore_name .. ' spawner waiting',
paramtype = 'light',
light_source = 2,
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {
{
name = 'spawners_ores_spawner_waiting_animated_16.png' .. colorize[ore_name],
animation = {
type = 'vertical_frames',
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
is_ground_content = true,
groups = {
-- MTG
cracky = 1,
level = 2,
not_in_creative_inventory = 1
},
drop = 'spawners_ores:' .. ore_name .. '_spawner_waiting',
can_dig = spawners_ores.can_dig,
on_timer = spawners_ores.on_timer,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, 'fuel', drops)
drops[#drops + 1] = 'spawners_ores:' .. ore_name .. '_spawner'
minetest.remove_node(pos)
return drops
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "fuel", drops)
drops[#drops+1] = "spawners_ores:"..ore_name.."_spawner_active"
minetest.remove_node(pos)
return drops
end,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
on_receive_fields = function(pos, formname, fields, sender)
if fields.restart then
local meta = minetest.get_meta(pos)
meta:set_int('tick', 0)
spawners_ores.get_formspec(pos)
minetest.get_node_timer(pos):start(1.0)
end
end,
-- node spawner waiting - no stone around or no fuel
minetest.register_node("spawners_ores:"..ore_name.."_spawner_waiting", {
description = ore_name.." spawner waiting",
paramtype = "light",
light_source = 2,
paramtype2 = "glasslikeliquidlevel",
drawtype = "glasslike_framed_optional",
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {
{
name = "spawners_ores_spawner_waiting_animated_16.png"..colorize[ore_name],
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
drop = "spawners_ores:"..ore_name.."_spawner_waiting",
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
can_dig = spawners_ores.can_dig,
-- node spawner inactive (default)
minetest.register_node('spawners_ores:' .. ore_name .. '_spawner', {
description = ore_name .. ' spawner',
paramtype = 'light',
paramtype2 = 'glasslikeliquidlevel',
drawtype = 'glasslike_framed_optional',
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = { 'spawners_ores_spawner_16.png' .. colorize[ore_name] },
is_ground_content = true,
groups = {
-- MTG
cracky = 1,
level = 2
},
stack_max = 1,
can_dig = spawners_ores.can_dig,
on_timer = spawners_ores.on_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
spawners_ores.get_formspec(pos, { ore = ore[3] })
on_timer = spawners_ores.on_timer,
-- Inizialize inventory
local inv = meta:get_inventory()
inv:set_size('fuel', 1)
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "fuel", drops)
drops[#drops+1] = "spawners_ores:"..ore_name.."_spawner"
minetest.remove_node(pos)
return drops
end,
-- custom meta
meta:set_string('mineral', ore[3])
meta:set_string('ore_name', ore_name)
meta:set_string('status', '')
meta:set_int('tick', 0)
on_receive_fields = function(pos, formname, fields, sender)
if fields.restart then
local meta = minetest.get_meta(pos)
meta:set_int("tick", 0)
spawners_ores.get_formspec(pos)
minetest.get_node_timer(pos):start(1.0)
end
end,
-- add spinning entity inside the spawner
pos.y = pos.y + offset
minetest.add_entity(pos,'spawners_ores:dummy_ore_' .. ore_name)
end,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, 'fuel', drops)
drops[#drops + 1] = 'spawners_ores:' .. ore_name .. '_spawner'
minetest.remove_node(pos)
return drops
end,
-- node spawner inactive (default)
minetest.register_node("spawners_ores:"..ore_name.."_spawner", {
description = ore_name.." spawner",
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
drawtype = "glasslike_framed_optional",
walkable = true,
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {"spawners_ores_spawner_16.png"..colorize[ore_name]},
is_ground_content = true,
groups = {cracky = 1, level = 2},
stack_max = 1,
after_place_node = function(pos, placer, itemstack, pointed_thing)
-- TODO: show owner in infotext/formspec
local meta = minetest.get_meta(pos)
meta:set_string('owner', placer:get_player_name())
end,
can_dig = spawners_ores.can_dig,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
on_timer = spawners_ores.on_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
spawners_ores.get_formspec(pos, {ore=ore[3]})
-- Inizialize inventory
local inv = meta:get_inventory()
inv:set_size('fuel', 1)
-- custom meta
meta:set_string("mineral", ore[3])
meta:set_string("ore_name", ore_name)
meta:set_string("status", "")
meta:set_int("tick", 0)
-- add spinning entity inside the spawner
pos.y = pos.y + offset
minetest.add_entity(pos,"spawners_ores:dummy_ore_"..ore_name)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "fuel", drops)
drops[#drops+1] = "spawners_ores:"..ore_name.."_spawner"
minetest.remove_node(pos)
return drops
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
-- TODO: show owner in infotext/formspec
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
-- replacement LBM for pre-nodetimer plants
minetest.register_lbm({
name = "spawners_ores:start_nodetimer_"..ore_name,
nodenames = {
"spawners_ores:"..ore_name.."_spawner_active"
},
action = function(pos, node)
spawners_ores.tick_short(pos)
end,
})
-- replacement LBM for pre-nodetimer plants
minetest.register_lbm({
name = 'spawners_ores:start_nodetimer_' .. ore_name,
nodenames = {
'spawners_ores:' .. ore_name .. '_spawner_active'
},
action = function(pos, node)
spawners_ores.tick_short(pos)
end,
})
end
--
@ -277,30 +307,30 @@ end
-- default:stone_with_gold
spawners_ores.create({
ore_name = "stone_with_gold",
size = {x = 0.33, y = 0.33},
offset = 0
ore_name = 'stone_with_gold',
size = { x = 0.33, y = 0.33 },
offset = 0
})
-- default:stone_with_iron
spawners_ores.create({
ore_name = "stone_with_iron",
size = {x = 0.33, y = 0.33},
offset = 0
ore_name = 'stone_with_iron',
size = { x = 0.33, y = 0.33 },
offset = 0
})
-- default:stone_with_copper
spawners_ores.create({
ore_name = "stone_with_copper",
size = {x = 0.33, y = 0.33},
offset = 0
ore_name = 'stone_with_copper',
size = { x = 0.33, y = 0.33 },
offset = 0
})
-- default:stone_with_tin
spawners_ores.create({
ore_name = "stone_with_tin",
size = {x = 0.33, y = 0.33},
offset = 0
ore_name = 'stone_with_tin',
size = { x = 0.33, y = 0.33 },
offset = 0
})
--
@ -308,37 +338,37 @@ spawners_ores.create({
--
minetest.register_craft({
output = "spawners_ores:stone_with_gold_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", "default:goldblock", "xpanes:bar_flat"},
{"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"},
}
output = 'spawners_ores:stone_with_gold_spawner',
recipe = {
{ 'default:diamondblock', 'fire:flint_and_steel', 'default:diamondblock' },
{ 'xpanes:bar_flat', 'default:goldblock', 'xpanes:bar_flat' },
{ 'default:diamondblock', 'xpanes:bar_flat', 'default:diamondblock' },
}
})
minetest.register_craft({
output = "spawners_ores:stone_with_iron_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", "default:steelblock", "xpanes:bar_flat"},
{"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"},
}
output = 'spawners_ores:stone_with_iron_spawner',
recipe = {
{ 'default:diamondblock', 'fire:flint_and_steel', 'default:diamondblock' },
{ 'xpanes:bar_flat', 'default:steelblock', 'xpanes:bar_flat' },
{ 'default:diamondblock', 'xpanes:bar_flat', 'default:diamondblock' },
}
})
minetest.register_craft({
output = "spawners_ores:stone_with_copper_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", "default:copperblock", "xpanes:bar_flat"},
{"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"},
}
output = 'spawners_ores:stone_with_copper_spawner',
recipe = {
{ 'default:diamondblock', 'fire:flint_and_steel', 'default:diamondblock' },
{ 'xpanes:bar_flat', 'default:copperblock', 'xpanes:bar_flat' },
{ 'default:diamondblock', 'xpanes:bar_flat', 'default:diamondblock' },
}
})
minetest.register_craft({
output = "spawners_ores:stone_with_tin_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", "default:tinblock", "xpanes:bar_flat"},
{"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"},
}
output = 'spawners_ores:stone_with_tin_spawner',
recipe = {
{ 'default:diamondblock', 'fire:flint_and_steel', 'default:diamondblock' },
{ 'xpanes:bar_flat', 'default:tinblock', 'xpanes:bar_flat' },
{ 'default:diamondblock', 'xpanes:bar_flat', 'default:diamondblock' },
}
})

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