164 lines
5.7 KiB
Lua
164 lines
5.7 KiB
Lua
--[[
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Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
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Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it pos the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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--
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-- CREATE ALL SPAWNERS NODES
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--
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function spawners_mobs.create(mob_table, idx)
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local mob_name = mob_table.name
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local mod_prefix = mob_table.mod_prefix
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local size = mob_table.dummy_size
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local mesh = mob_table.dummy_mesh
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local texture = mob_table.dummy_texture
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--
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-- DUMMY INSIDE THE SPAWNER
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--
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minetest.register_entity('spawners_mobs:dummy_' .. mod_prefix .. '_' .. mob_name, {
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hp_max = 1,
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visual = 'mesh',
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visual_size = size,
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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mesh = mesh,
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textures = texture,
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physical = false,
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makes_footstep_sound = false,
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automatic_rotate = math.pi * -3,
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static_save = false,
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on_activate = function(self, staticdata, dtime_s)
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self.object:set_velocity({ x = 0, y = 0, z = 0 })
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self.object:set_acceleration({ x = 0, y = 0, z = 0 })
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self.object:set_armor_groups({ immortal = 1 })
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end
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})
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--
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-- DEFAULT SPAWNER
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--
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minetest.register_node('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner', {
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description = mod_prefix .. '_' .. mob_name .. ' spawner',
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paramtype = 'light',
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paramtype2 = 'glasslikeliquidlevel',
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drawtype = 'glasslike_framed_optional',
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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tiles = { 'spawners_mobs_spawner_16.png' },
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is_ground_content = false,
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groups = { cracky = 1, level = 2 },
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stack_max = 1,
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light_source = 6,
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on_timer = spawners_mobs.on_timer,
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on_construct = function(pos)
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-- set meta
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local meta = minetest.get_meta(pos)
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meta:set_int('idx', idx)
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meta:set_int('tick', 0)
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meta:set_int('tick_short', 0)
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spawners_mobs.set_status(pos, 'active')
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spawners_mobs.tick_short(pos)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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meta:set_string('owner', placer:get_player_name())
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meta:set_string('infotext', mob_name .. ' spawner\nowner: ' .. placer:get_player_name() .. '\nspawner is active')
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end,
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on_destruct = function(pos)
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-- delete particles and remove dummy
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spawners_mobs.set_status(pos, 'waiting')
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end
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})
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--
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-- WAITING SPAWNER
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--
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minetest.register_node('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_waiting', {
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description = mod_prefix .. '_' .. mob_name .. ' spawner waiting',
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paramtype = 'light',
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paramtype2 = 'glasslikeliquidlevel',
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drawtype = 'glasslike_framed_optional',
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sounds = default.node_sound_metal_defaults(),
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walkable = true,
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sunlight_propagates = true,
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tiles = {
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{
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name = 'spawners_mobs_spawner_waiting_animated_16.png',
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animation = {
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type = 'vertical_frames',
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0
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},
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}
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},
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is_ground_content = false,
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groups = { cracky = 1, level = 2, not_in_creative_inventory = 1 },
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light_source = 4,
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drop = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner',
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on_timer = spawners_mobs.on_timer
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})
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--
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-- RUSTY SPAWNER
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--
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minetest.register_node('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_rusty', {
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description = mod_prefix .. '_' .. mob_name .. ' spawner rusty',
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paramtype = 'light',
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paramtype2 = 'glasslikeliquidlevel',
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drawtype = 'glasslike_framed_optional',
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sounds = default.node_sound_metal_defaults(),
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walkable = true,
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sunlight_propagates = true,
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tiles = { 'spawners_mobs_spawner_rusty.png' },
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is_ground_content = false,
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groups = { cracky = 1, level = 2, not_in_creative_inventory = 1 },
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drop = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner'
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})
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--
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-- replacement LBM for pre-nodetimer spawners
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--
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minetest.register_lbm({
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name = 'spawners_mobs:start_nodetimer_' .. mod_prefix .. '_' .. mob_name .. '_spawner',
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nodenames = 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner',
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action = function(pos)
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spawners_mobs.tick_short(pos)
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end,
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})
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--
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-- COMPATIBILITY
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--
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minetest.register_alias('spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner_active', 'spawners_mobs:' .. mod_prefix .. '_' .. mob_name .. '_spawner')
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end
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--
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-- INIT 'CREATE' FOR ALL SPAWNERS
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--
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for i, mob_table in ipairs(spawners_mobs.mob_tables) do
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spawners_mobs.create(mob_table, i)
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end
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