glass like type
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75f0506b36
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@ -49,7 +49,8 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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description = mod_prefix.."_"..mob_name.." spawner active env",
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paramtype = "light",
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light_source = 4,
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drawtype = "allfaces",
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paramtype2 = "glasslikeliquidlevel",
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drawtype = "glasslike_framed_optional",
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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damage_per_second = 4,
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@ -92,7 +93,8 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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description = mod_prefix.."_"..mob_name.." spawner waiting env",
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paramtype = "light",
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light_source = 2,
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drawtype = "allfaces",
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paramtype2 = "glasslikeliquidlevel",
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drawtype = "glasslike_framed_optional",
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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@ -128,7 +130,8 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner", {
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description = mod_prefix.."_"..mob_name.." spawner env",
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paramtype = "light",
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drawtype = "allfaces",
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paramtype2 = "glasslikeliquidlevel",
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drawtype = "glasslike_framed_optional",
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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@ -51,7 +51,8 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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description = mod_prefix.."_"..mob_name.." spawner active",
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paramtype = "light",
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light_source = 6,
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drawtype = "allfaces",
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paramtype2 = "glasslikeliquidlevel",
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drawtype = "glasslike_framed_optional",
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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damage_per_second = 4,
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@ -125,7 +126,8 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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description = mod_prefix.."_"..mob_name.." spawner waiting",
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paramtype = "light",
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light_source = 2,
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drawtype = "allfaces",
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paramtype2 = "glasslikeliquidlevel",
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drawtype = "glasslike_framed_optional",
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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@ -155,7 +157,8 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", {
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description = mod_prefix.."_"..mob_name.." spawner",
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paramtype = "light",
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drawtype = "allfaces",
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paramtype2 = "glasslikeliquidlevel",
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drawtype = "glasslike_framed_optional",
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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@ -189,7 +192,8 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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description = mod_prefix.."_"..mob_name.." spawner overheated",
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paramtype = "light",
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light_source = 2,
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drawtype = "allfaces",
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paramtype2 = "glasslikeliquidlevel",
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drawtype = "glasslike_framed_optional",
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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damage_per_second = 4,
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@ -163,7 +163,8 @@ function spawners_ores.create_ore(ore_name, mod_prefix, size, offset, texture, s
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description = ore_name.." spawner active",
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paramtype = "light",
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light_source = 4,
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drawtype = "allfaces",
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paramtype2 = "glasslikeliquidlevel",
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drawtype = "glasslike_framed_optional",
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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damage_per_second = 4,
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@ -193,7 +194,8 @@ function spawners_ores.create_ore(ore_name, mod_prefix, size, offset, texture, s
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description = ore_name.." spawner waiting",
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paramtype = "light",
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light_source = 2,
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drawtype = "allfaces",
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paramtype2 = "glasslikeliquidlevel",
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drawtype = "glasslike_framed_optional",
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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@ -221,7 +223,8 @@ function spawners_ores.create_ore(ore_name, mod_prefix, size, offset, texture, s
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minetest.register_node("spawners_ores:"..ore_name.."_spawner", {
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description = ore_name.." spawner",
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paramtype = "light",
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drawtype = "allfaces",
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paramtype2 = "glasslikeliquidlevel",
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drawtype = "glasslike_framed_optional",
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walkable = true,
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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