balrog drops and spawners timing
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@ -37,12 +37,20 @@ local balrog_def = {
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jump = true,
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floats = 1,
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drops = {
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamondblock", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:diamond", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
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{name = "default:mese", chance = 2, min = 1, max = 4},
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@ -237,7 +237,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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},
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neighbors = {"air"},
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interval = 60,
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chance = 20,
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chance = 5,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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