balrog drops and spawners timing

This commit is contained in:
Juraj Vajda 2017-07-27 20:09:37 +02:00
parent 89c152fd2d
commit 75f0506b36
2 changed files with 9 additions and 1 deletions

View File

@ -37,12 +37,20 @@ local balrog_def = {
jump = true,
floats = 1,
drops = {
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},

View File

@ -237,7 +237,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
},
neighbors = {"air"},
interval = 60,
chance = 20,
chance = 5,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)