add check and log warning for tmp_mob_name nil value
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@ -320,14 +320,18 @@ function spawners_mobs.on_timer(pos, elapsed)
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object:get_luaentity().name ~= "__builtin:item" then
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local tmp_mob_name = string.split(object:get_luaentity().name, ":")[2]
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-- sheeps have colors in names
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if string.find(tmp_mob_name, "sheep") and string.find(mob_name, "sheep") and not string.find(tmp_mob_name, "dummy") then
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-- print("found entity: "..tmp_mob_name)
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entities_near = entities_near + 1
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elseif tmp_mob_name == mob_name then
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-- print("found entity: "..tmp_mob_name)
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entities_near = entities_near + 1
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if tmp_mob_name ~= nil then
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-- sheeps have colors in names
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if string.find(tmp_mob_name, "sheep") and string.find(mob_name, "sheep") and not string.find(tmp_mob_name, "dummy") then
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-- print("found entity: "..tmp_mob_name)
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entities_near = entities_near + 1
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elseif tmp_mob_name == mob_name then
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-- print("found entity: "..tmp_mob_name)
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entities_near = entities_near + 1
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end
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else
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minetest.log("warning", "[spawners_mobs] tmp_mob_name was nil, luaentity name was: "..object:get_luaentity().name)
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end
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end
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