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README.md
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README.md
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# Spawners #
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This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals.
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From version 0.6 Pyramids can be spawned in desert and environmental spwaners are added. Environmental spawners are used for spawning inside of temples and dungeons (mapgen v6 default minetest game). - Thanks to BlockMen. These kind of spawners are very rarely droping real mob spawners, in any other case they don't drop anything.
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Easy to implement new mob mods just look in to config.lua.
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New features can be enabled/disabled in settings.txt file.
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Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.php?id=7063), [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638).
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WTFPL
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## Changelog ##
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### 0.6 ###
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* inherited BlockMen Pyramid mod, so now Spawners can spawn Pyramids in desert (mapgen v6)
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* spawning Pyramids work independently from BlockMen Pyramids mod (can be removed) but works also besides BlockMen Pyramid mod
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* added more various loot (default) in pyramids chests and higher up the chance of spawning more loot
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* added new environmental spawners
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* added generation of environmental spawners for default mapgen v6 temples and dungeons
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* addend new config parameter 'disable' for night_only attribute in config file
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* added new attribute 'env' in config file for defining environmental spawners
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* added settings.txt file for enable/disable new features (pyramids, mapgen spawners..)
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* fixed abm catch_up (disabled), now it works
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### 0.5.1 ###
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* added mobs redo stone monster spawner
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* added mobs redo stone monster spawner (re-done from BlockMen Pyramids)
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### 0.5 ###
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* new mobs redo sheep textures
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