add pos to debug info
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232865e09b
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@ -140,7 +140,7 @@ function spawners_mobs.tick(pos)
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return
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end
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minetest.get_node_timer(pos):start(math.random(166, 286))
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-- minetest.get_node_timer(pos):start(math.random(40, 80))
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-- minetest.get_node_timer(pos):start(math.random(2, 3))
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end
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-- how often a spawn failure tick is retried (e.g. too dark)
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@ -157,7 +157,7 @@ function spawners_mobs.tick_short(pos)
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-- print("tick_short_counter: "..tick_short_counter)
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end
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minetest.get_node_timer(pos):start(math.random(40, 80))
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-- minetest.get_node_timer(pos):start(math.random(20, 40))
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-- minetest.get_node_timer(pos):start(math.random(2, 3))
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end
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--
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@ -331,7 +331,7 @@ function spawners_mobs.on_timer(pos, elapsed)
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entities_near = entities_near + 1
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end
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else
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minetest.log("warning", "[spawners_mobs] tmp_mob_name was nil, luaentity name was: "..object:get_luaentity().name)
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minetest.log("warning", "[spawners_mobs] tmp_mob_name was nil, luaentity name was: "..object:get_luaentity().name.." at: "..minetest.pos_to_string(object:get_pos()))
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end
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end
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